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UDP Outgoing Crash

Posted: Wed Apr 09, 2014 9:46 pm
by theFoof
Got a random crash just letting my local world run with a client connected.

Code: Select all

>	WorldServer.exe!std::_Debug_message(const wchar_t * message, const wchar_t * file, unsigned int line) Line 15	C++
 	WorldServer.exe!std::vector<ClientSocketData *,std::allocator<ClientSocketData *> >::erase(std::_Vector_const_iterator<std::_Vector_val<std::_Simple_types<ClientSocketData *> > > _Where) Line 1442	C++
 	WorldServer.exe!UDPServer::HandleWrite() Line 573	C++
 	WorldServer.exe!WriterThread(void * data) Line 117	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 77	C++
UDPServer.cpp line 573, looks like the vector position was bad or something.