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Login Crashing

Posted: Thu Mar 13, 2014 5:59 pm
by John Adams
First Bug!!



Figured this was as good a place as any to start reporting bugs.

Scenario: I have 2 worlds - "New Telon" and "JA's Test Server", the latter being offline but has 1 character on it (Dwarfy). When I select Dwarfy, Login crashes:

Code: Select all

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb6300b70 (LWP 11626)]
0x080845c2 in TCPConnection::GetSocket (this=0x0) at ../common/TCPConnection.cpp:21
21          return sock;
(gdb) bt
#0  0x080845c2 in TCPConnection::GetSocket (this=0x0) at ../common/TCPConnection.cpp:21
#1  0x0808586b in TCPServer::HandleWrite (this=0x80b9480) at ../common/TCPServer.cpp:249
#2  0x08084758 in WriterThread (data=0x80b9480) at ../common/TCPServer.cpp:27
#3  0x08089b28 in ThreadRun (arg=0x80d23c0) at ../common/Thread.cpp:61
#4  0xb7b4ee99 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0
#5  0xb7c3273e in clone () from /lib/i386-linux-gnu/libc.so.6
(gdb)
Let me know if you want these here, or keep them private for now. Not sure if you're ready for full scale testing yet.

Re: Login Crashing

Posted: Thu Mar 13, 2014 7:36 pm
by Scatman
That's fine. Hmm how is that world loading that's down? You're seeing in on char select screen?

Re: Login Crashing

Posted: Thu Mar 13, 2014 7:42 pm
by Scatman
Oh
FIXED! Nice catch.
I fixed the crash, but I shouldn't even be sending characters with downed worlds so I'll change that too.

Re: Login Crashing

Posted: Fri Mar 14, 2014 7:40 am
by John Adams
Perfect. If you're ready for some bug hunting, I'll play test the char create extensively this weekend. In between trips to Jupiter

Re: Login Crashing

Posted: Fri Mar 14, 2014 9:39 am
by Scatman
That'd be perfecto, thanks. I'll be tied up watching a cousin sign her life away but I expect some bugs when I get back!!