Page 1 of 1
Bug 492: (zippyzee) When using the
Posted: Tue Apr 12, 2016 4:20 pm
by BugTracker
Bug ID : 492 - When using the
Bug Date : 2016/04/12 11:11:03
Assigned To : zippyzee
Priority : Low
Category : VGClient
Sub-Category : Gameplay: Inventory
Severity : Minor (e.g. Cosmetic)
Reproducible : Every time
Details:
When using the "Loot All" button to loot an item that was added via Lua in a mob's death() function, do not get the "You have looted ..." message in chat. Right-clicking the item in the loot window does trigger the message as expected.
Originated From World: New Telon (1)
Chunk : Lomshir (68)
Location : -38657 9576 10689
Re: Bug 492: (zippyzee) When using the
Posted: Wed Apr 13, 2016 2:48 pm
by Xinux
You do get a link for the second item if there is more then one item in the loot window.
Re: Bug 492: (zippyzee) When using the
Posted: Wed Apr 13, 2016 3:14 pm
by zippyzee
Mental note to remember to look at this. I'm getting pretty scattered on Vanguard systems right now but will get to it.
Re: Bug 492: (zippyzee) When using the
Posted: Thu Apr 14, 2016 1:15 pm
by Xinux
This should be fixed in the next update.
In
void Loot::ClientLootItem(shared_ptr<Client>& client, PacketStruct *packet, bool loot_all) I had to change the following.
Code: Select all
if ((out = packet_struct_list.GetPacketStruct2Server("WS_ServerLootListUpdate")) == NULL){
LogError(LOG_CHUNK, 0, "Loot::ClientLootItem: %s:%u", __FILE__, __LINE__);
delete out;
return;
}
LogDebug(LOG_ITEM, 0, "Loot::ClientLootItem: Removing unique id %u from loot window.", unique_id);
out->SetUInt32("unique_id", unique_id);
// This seems to always be set to 1
out->SetUInt8("unknown1", 1);
client->QueuePacket(out->Serialize());
delete out;
To this cause on loot all we were not sending the unique_id when loot all button was used
Code: Select all
if ((out = packet_struct_list.GetPacketStruct2Server("WS_ServerLootListUpdate")) == NULL){
LogError(LOG_CHUNK, 0, "Loot::ClientLootItem: %s:%u", __FILE__, __LINE__);
delete out;
return;
}
LogDebug(LOG_ITEM, 0, "Loot::ClientLootItem: Removing unique id %u from loot window.", unique_id);
if (unique_id != 0) {
out->SetUInt32("unique_id", unique_id);
{
else {
out->SetUInt32("unique_id", pawn_item->unique_id);
}
// This seems to always be set to 1
out->SetUInt8("unknown1", 1);
client->QueuePacket(out->Serialize());
delete out;
Re: Bug 492: (zippyzee) When using the
Posted: Thu Apr 14, 2016 1:17 pm
by zippyzee
Thanks Xinux!