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Bug 384: When you kill an NPC and it is...
Posted: Sat Jan 30, 2016 12:09 pm
by BugTracker
Bug ID : 384 - When you kill an NPC and it is...
Bug Date : 2016/01/09 07:25:02
Assigned To : Xinux
Priority : Low
Category : VGClient
Sub-Category : Gameplay: Other
Severity : Standard
Reproducible : Every time
Details:
When you kill an NPC and it is awaiting it's respawn timer to trigger, if a dev .reloads the spawn list, the reload is not clearing the respawn list and now there are 2 of the same NPC in the world. And this will keep going as many times as you kill/repop the chunk.
Originated From World: Targonor (2)
Chunk : Tursh Village (144)
Location : -16677 30619 38047
Re: Bug 384: (Xinux) When you kill an NPC and it is...
Posted: Sat Jan 30, 2016 12:10 pm
by Moldew
Assuming this is resolved with revamp of .reload commands. Will archive unless I hear otherwise.
Re: Bug 384: (Xinux) When you kill an NPC and it is...
Posted: Thu Apr 14, 2016 11:13 am
by Xinux
This is still happening.
Re: Bug 384: When you kill an NPC and it is...
Posted: Thu Apr 14, 2016 11:52 am
by Jakkal
I had this happen to me, but a .reload spawns fixed it. I'll try it again if I see it come up just in case something has changed since I did it last.
Re: Bug 384: When you kill an NPC and it is...
Posted: Thu Apr 14, 2016 12:12 pm
by OncaLupe
Confirmed. Tested with both '.reload spawns' and '.repop spawns'. Kill a mob, reload/repop while it's gone. Killed mob respawned afterward on it's timer. Doing a reload/repop afterward puts the chunk back to normal.
Re: Bug 384: When you kill an NPC and it is...
Posted: Sun Aug 07, 2016 10:47 pm
by Xinux
Fixed