Quest difficulty compared to your level
Posted: Thu Nov 26, 2015 7:39 pm
I found that a lot of the "difficulty ratings" in Vanguard seemed to be pure guesswork.
For example, some three dot mobs were nothing special, and some of them should have been given four.
Quests would tell you if intended for group or solo, and that wasn't always much of a guide either. The upper 20s were kind of a dry spot. At 29, I found, on any kind of a character, that, even though I couldn't use the rift, I could walk up to Falgarholm and kill trash mobs for good xp, but couldn't get the quests until 30. At 30, you could rift to Zossyr Hakrel and get quests, which sent you into the canyon. Solo quests. I found that the second group of mobs, ant lions, would either burn up my healing, or outclass my dps in an embarrassing way. Fast respawn as well. Because these were the prequel to the ZH dungeon, nobody ever played it. It was just too tough to solo, at that level, but would have been trivial as a group, even of two.
I am not sure about the "breadcrumb" quest, which was unnecessary, but you could get the Graystone dungeon quest at 37. Probably even with six people @ 37, that would fry you. Similarly, you could pick up the RI helm quest at 43, which...wouldn't give you a realistic chance at any progress. You could key for PotA at 50, but no actual group of 50s would be able to do that. Now, for a group, I realize it's not like...we all hit 37 at the same time and start Graystone immediately, but a 50 heading for PotA is nothing but a "carry". However, on a solo basis, I think if you can kill the stuff, you should be able to quest on it, and if you can't, it shouldn't stand out on the map as the next thing for you to do.
Did anyone else experience this? Think some quest availability should be adjusted up or down??
For example, some three dot mobs were nothing special, and some of them should have been given four.
Quests would tell you if intended for group or solo, and that wasn't always much of a guide either. The upper 20s were kind of a dry spot. At 29, I found, on any kind of a character, that, even though I couldn't use the rift, I could walk up to Falgarholm and kill trash mobs for good xp, but couldn't get the quests until 30. At 30, you could rift to Zossyr Hakrel and get quests, which sent you into the canyon. Solo quests. I found that the second group of mobs, ant lions, would either burn up my healing, or outclass my dps in an embarrassing way. Fast respawn as well. Because these were the prequel to the ZH dungeon, nobody ever played it. It was just too tough to solo, at that level, but would have been trivial as a group, even of two.
I am not sure about the "breadcrumb" quest, which was unnecessary, but you could get the Graystone dungeon quest at 37. Probably even with six people @ 37, that would fry you. Similarly, you could pick up the RI helm quest at 43, which...wouldn't give you a realistic chance at any progress. You could key for PotA at 50, but no actual group of 50s would be able to do that. Now, for a group, I realize it's not like...we all hit 37 at the same time and start Graystone immediately, but a 50 heading for PotA is nothing but a "carry". However, on a solo basis, I think if you can kill the stuff, you should be able to quest on it, and if you can't, it shouldn't stand out on the map as the next thing for you to do.
Did anyone else experience this? Think some quest availability should be adjusted up or down??