Summoning Crash Bug
Posted: Thu Jul 23, 2015 9:43 am
Well found the issue the server did not like trying to tell a client to chunk while the client was in the middle of chunking.
So I added the following to the summon command which stopped the crash from happening.
This one shouldn't be needed cause by the time you see the character they were finished loading but added it anyway.
This one was needed since going by name you could catch them while zoning.
So I added the following to the summon command which stopped the crash from happening.
This one shouldn't be needed cause by the time you see the character they were finished loading but added it anyway.
Code: Select all
if (def_target->IsZoning()) {
client->SendMessageFromServer("<red=>Defensive Target is zoning, please wait a minute and try again.");
return;
}
This one was needed since going by name you could catch them while zoning.
Code: Select all
if (target_casted->IsZoning()) {
client->SendMessageFromServer("<red=>Target is zoning, please wait a minute and try again.");
return;
}