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Alternate Advancement

Posted: Sun Mar 29, 2015 4:36 pm
by LittleSorcerer
Hello Taledar here,
I was wondering does Vanguard have an AA system in it? Only played for a few weeks at launch and it was so buggy i quit and went back to everquest at the time, but i feel like Vanguard has such a strong possibility of being amazing. So just trying to see if it has my favorite feature of any mmo, alternate advancement =)

Re: Alternate Advancement

Posted: Sun Mar 29, 2015 4:51 pm
by Xinux
They started to implement one but never went live with it.

Re: Alternate Advancement

Posted: Sun Mar 29, 2015 10:18 pm
by LittleSorcerer
Ah =( what does end game look like for vanguard? I have more so always been about the journey to the end rather than the end, but I'm a loser so I usually get there lol.

Re: Alternate Advancement

Posted: Mon Mar 30, 2015 7:53 am
by Jakkal
I felt the end-game for Vanguard was a lot more fun than the rest of the way there (not that the rest wasn't fun, but the raiding was really challenging, which made it that much more exciting when you won).

Re: Alternate Advancement

Posted: Mon Mar 30, 2015 11:33 am
by shargash
There are always the two aspects of Vanguard -- on the one hand there is the underlying game, which was awesome, and then there is what SOE did with the game, which was pretty much nothing. Imagine an EQ that never had the Ruins of Kunark expansion, or any other expansion for that matter, and that had people piling up at level 50 for years, then introducing an update that raised the level cap to 55, so that people would pile up at level 55 for years.

Because of this, I always felt the high level game in VG was kind of borked. The raids were fun and challenging, but there was pretty much nothing to do after 50 except raid. My "main" character was a psi (VG equivalent to an enchanter), and I was so sorry I hit level 51 that I pretty much stopped adventuring that character. I created a monk, but it was so boring grinding through the 50s so I could play with the big boys that I mostly stopped at 53.

IMO, There were two main problems after level 50. First, there was a lack of interesting non-raiding content. SOE re-did one of the original low-level dungeons (Magi Hold) as a 50+, and it was pretty good, for a while, but not for 4 levels. That was pretty much it. Secondly, there was extreme compression at the top. My level 53 had more in common with a high-40s character than it did with the 55s who had been raiding for a while. There were a few dungeons I could get XPs in (Nusibe Necropolis, frex), but I could never find a group there, unless it was uber 55+ raiders, which could blow through the content (with or without me) without breaking a sweat (no challenge, no fun).

So I kept creating new characters, running them up to level 50, and then starting over again, while raiding on my monk about once a week. I loved it. And I miss it a lot, even though I was really ready for some new content towards the end.

Re: Alternate Advancement

Posted: Mon Mar 30, 2015 1:06 pm
by LittleSorcerer
AA's best invention ever

Re: Alternate Advancement

Posted: Mon Mar 30, 2015 7:11 pm
by Amnath
Agree..through most of the game, there were things that required a perfect group, but there was a whole lot you could still do with 2-3 people. After 50 there were maybe five non-raid things to do but you would pretty much have to have the full, right group to do it. T1 collects was pugged a lot for a while but it faded. Old Targonor was moved to the 50s for what..the last six months or something. But it came to two things, people mostly doing the "shields" quest to get to 55, and apparently the good gear was really hard to loot from it. Some of the fights were pretty good, it would have probably been better to have just been an extra dungeon for fun, than an xp handout.

But yes, post-Magi Hold there was not a whole lot you could log on and play spontaneously.

Re: Alternate Advancement

Posted: Tue Mar 31, 2015 9:15 pm
by Ily
Doing the OT Shields quest and killing the named below was a challenging experience while leveling up past 50. There needs to be more hard content like this in the 40's to prepare you for the 50's stuff.

Eh, AA points have never seemed to matter to me in most any game, just another carrot on the end of the stick for the general populace. Give me quests with unique looking items, trivial items (but fun), exploration and just good 5 man group play any day!

Re: Alternate Advancement

Posted: Wed Apr 01, 2015 12:36 am
by LittleSorcerer
Yeah il ltake that stuff too, but with AA =)