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Bug 87: (Volt) When your character goes from ...
Posted: Tue Jan 13, 2015 8:19 pm
by BugTracker
Bug ID : 87 - When your character goes from ...
Bug Date : 2015/01/11 06:31:21
Assigned To : Volt
Priority : Low
Category : VGClient
Sub-Category : Graphics: Character
Severity : Standard
Reproducible : Every time
Details:
When your character goes from sitting to standing, the animation makes it as if he was already standing and then resets to sitting, THEN plays the standing up animation
Originated From World: New Telon (1)
Chunk : Elandar Isle (36)
Location : 23992 -39831 2168
Re: Bug 87: (Volt) When your character goes from ...
Posted: Tue Jan 13, 2015 8:19 pm
by John Adams
Before we look into this, can anyone confirm that this is just the way VG Live worked? I think it's a client (internal) issue.
Re: Bug 87: (Volt) When your character goes from ...
Posted: Wed Jan 14, 2015 12:30 pm
by Volt
I tried sit/stand (mostly by pressing the short-cut key which I have assigned to 'x') at a number of places, including Elandar Isle at 23992 -39831 2168. I don't find any issue.
I need something more to go on. Player of iRouge: can you reproduce this again? Do you recall if you had done anything noteworthy before the issue occured for you (something that would change your gravity mode, I dunno what but something in the lines with floating, swimming, attacking a mob, getting stuck in a wall maybe)?
Anyone else can reproduce this?
Re: Bug 87: (Volt) When your character goes from ...
Posted: Wed Jan 14, 2015 2:04 pm
by Glaxono
I was was Unable to reproduce myself
Re: Bug 87: (Volt) When your character goes from ...
Posted: Wed Jan 14, 2015 2:19 pm
by Volt
Thanks for testing this out and for letting me know!
I will close the bug report as not reproducible, but please let us know if you find it again. I am sure you had an issue, and my theory is that something else triggered the behavior. I do take the sitting animation personal .
Re: Bug 87: (Volt) When your character goes from ...
Posted: Wed Jan 14, 2015 3:24 pm
by John Adams
Volt, I do know what he's talking about (that's why I thought to ask you first) because even in VG Live I saw this happening - so it's definitely not us. There is some situation my char (on Live) could easily get into where sitting double-pumped me to the ground and getting up seemed to do the same.
Personally, I think our code is better so it's likely a client-side visual issue only. Closed it is. Thanks for looking into it, regardless.