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Re: .rift loc spawns

Posted: Sat Feb 06, 2016 1:25 pm
by Moldew
Zhynn and I are knocking them out today. Probably no need to write anything up. Will let you know later today on status.

Re: .rift loc spawns

Posted: Sat Feb 06, 2016 6:56 pm
by Zhynn
Qalia list complete:
1) water zones set to 0 0 0
2) zones w/ alters set to alter
3) zones w/o alters set to semi-logical place that appears to be semi-safe at surface/ground level

Re: .rift loc spawns

Posted: Sat Feb 06, 2016 8:02 pm
by Zhynn
Thestra list complete (below are the ones I hopped on:
1) water zones set to 0 0 0
2) zones w/ alters set to alter
3) zones w/o alters set to semi-logical place that appears to be semi-safe at surface/ground level

257a -
112f
119f
126f
134f
141f
150f
157f
165f crash
172f
179f
185a
320a
256a
111f
118f
125f
133f
140f
149f crash x3
292a
164a
171a
178a
184u
319a
260a
117f
124f
132f
139f
148f
156f
297a
301a
306a
318a
259a
116f
123f
266f
138f
147f
291a
163a
300a
258a
261a
264a
265a
137a
283a
290a
296a
299a

Re: .rift loc spawns

Posted: Sat Feb 06, 2016 8:57 pm
by Jakkal
Great job guys! Sorry I couldn't come on, I had to do some last minute changes to my project. I'm hoping to still have time to come on tonight, but I have chairs and barstools to texture

Re: .rift loc spawns

Posted: Sat Feb 06, 2016 9:08 pm
by Moldew
No worries at all! Zhynn was whining about not having any work to do!

Re: .rift loc spawns (COMPLETED)

Posted: Sat Feb 06, 2016 10:03 pm
by Zhynn
Yup... we found something that I could handle.

Re: .rift loc spawns (COMPLETED)

Posted: Sun Feb 07, 2016 6:11 am
by Zhynn
.rift 270 takes us to Nexus and was not on the list.

270 Nexus274 Nexus
271 Nexus273 Nexus
272 Nexus272 Nexus

2 of these 3 appeared good. I slightly moved the third. "Should" be safe now. I hate the word should.


More importantly, are there other chunks like this we need to find chunk numbers for and fix?