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Re: VGOEmu Progress

Posted: Mon Mar 09, 2015 3:36 pm
by Xinux
Expanded on the LUA functions that are currently implemented and made it into a conversation.


[url:1nbg9q3b]https://www.youtube.com/watch?v=kyooSsExcKw[/url:1nbg9q3b]

Re: VGOEmu Progress

Posted: Thu Mar 12, 2015 9:06 am
by Xinux
Figured this would be nice to have since live didn't have it.

[url:3b8l4gcw]https://www.youtube.com/watch?v=EXZ8-RHz27U[/url:3b8l4gcw]

Re: VGOEmu Progress

Posted: Thu Mar 12, 2015 9:16 am
by Kilsin
Nice work Xin, what happens if multiple people all speak to the Npc at once?

Will the Npc flip out? lol

Re: VGOEmu Progress

Posted: Thu Mar 12, 2015 9:20 am
by Xinux
Easy way to keep that from happening is attach a timer to it so it can not change facing once every so many second.

Re: VGOEmu Progress

Posted: Thu Mar 12, 2015 10:01 am
by Moldew
That was my concern...I was totally going to log in two accounts and make him flip around and dance until I crashed the server! WOO HOO!!

Re: VGOEmu Progress

Posted: Thu Mar 12, 2015 7:44 pm
by John Adams
Hah, awesome. Thank you for implementing [url=viewtopic.php?f=48&t=622:2y6785wk]my Wish List item[/url:2y6785wk]

Re: VGOEmu Progress

Posted: Fri Mar 13, 2015 2:57 pm
by GraniteTheWolf
[quote="John Adams":1hib8guu]Hah, awesome. Thank you for implementing [url=viewtopic.php?f=48&t=622:1hib8guu]my Wish List item[/url:1hib8guu] [/quote:1hib8guu]

Damn, hell of an update list! I agree with John on this one, always was annoyed that npcs wouldn't turn to face you when you talked to them. Like sure... Lets do business while I'm standing behind you!

Re: VGOEmu Progress

Posted: Sat Mar 14, 2015 2:52 pm
by Volt
But but .. how am I now supposed to parley someone who I am KOS to?
Oh well, I guess I will have to find new ways .
Well done.

Re: VGOEmu Progress

Posted: Sat Mar 14, 2015 8:16 pm
by John Adams
[quote="Volt":umw03yqj]But but .. how am I now supposed to parley someone who I am KOS to?[/quote:umw03yqj]
Wait, two things lol...

1) You could Parley someone who hated you by, being behind them?
2) Doesn't KOS = Kill On Sight? LOL

Re: VGOEmu Progress

Posted: Sat Mar 14, 2015 9:16 pm
by falloutdc
let him start the parley as usual, once the npc turns around and sees you he plays the "kos" card