Page 11 of 14

Re: NT Crash Thread

Posted: Wed May 27, 2015 2:07 pm
by Xinux

Code: Select all

 	WorldServer.exe!std::vector<DataStruct *,std::allocator<DataStruct *> >::begin() Line 982	C++
 	WorldServer.exe!PacketStruct::GetDataStruct(const char * name) Line 124	C++
>	WorldServer.exe!PacketStruct::GetUInt32(const char * name, unsigned int pos) Line 591	C++
 	WorldServer.exe!Loot::SendToClient(const std::shared_ptr<Client> & client, PacketStruct * packet) Line 141	C++
 	WorldServer.exe!ChunkServer::HandleClientLootRequest(const std::shared_ptr<Client> & client, PacketStruct * packet) Line 2931	C++
 	WorldServer.exe!ChunkServer::HandleNPCInteractionRequest(const std::shared_ptr<Client> & client) Line 4175	C++
 	WorldServer.exe!ChunkServer::ProcessPackets() Line 407	C++
 	WorldServer.exe!ChunkPacketThread(void * data) Line 153	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 77	C++
 	WorldServer.exe!_callthreadstart() Line 255	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C


Re: NT Crash Thread

Posted: Wed May 27, 2015 8:12 pm
by Xinux

Code: Select all

 	ntdll.dll!77e9334f()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]	
>	WorldServer.exe!Mutex::WriteUnlock() Line 204	C++
 	WorldServer.exe!Database::Query(const char * fmt, ...) Line 144	C++
 	WorldServer.exe!WorldDatabase::SaveCharacterDetails(std::shared_ptr<WorldCharacter> & character) Line 2370	C++
 	WorldServer.exe!WorldDatabase::SaveCharacter(std::shared_ptr<WorldCharacter> & character) Line 2299	C++
 	WorldServer.exe!Net::SaveAllCharacters() Line 1276	C++
 	WorldServer.exe!Net::Process() Line 150	C++
 	WorldServer.exe!main(int argc, char * * argv) Line 237	C++
 	WorldServer.exe!__tmainCRTStartup() Line 241	C
 	WorldServer.exe!mainCRTStartup() Line 164	C
 	kernel32.dll!7646338a()	Unknown
 	ntdll.dll!77e49f72()	Unknown
 	ntdll.dll!77e49f45()	Unknown


Re: NT Crash Thread

Posted: Fri Jun 05, 2015 11:49 am
by Xinux

Code: Select all

 	WorldServer.exe!std::_Fetch_add_seq_cst_2(volatile unsigned short * _Tgt, unsigned short _Value) Line 1166	C++
 	WorldServer.exe!std::_Atomic_fetch_add_2(volatile unsigned short * _Tgt, unsigned short _Value, std::memory_order _Order) Line 1188	C++
 	WorldServer.exe!std::atomic_fetch_add_explicit(std::atomic_ushort * _Atom, unsigned short _Value, std::memory_order _Order) Line 1175	C++
>	WorldServer.exe!std::atomic_ushort::fetch_add(unsigned short _Value, std::memory_order _Order) Line 1394	C++
 	WorldServer.exe!Client::GetAndIncrementServerSequence() Line 237	C++
 	WorldServer.exe!Client::PushOutgoing(SOEProtocolData * data, bool dump_packet) Line 371	C++
 	WorldServer.exe!Client::QueuePacket(SOEProtocolData * data, bool dump_packet) Line 305	C++
 	WorldServer.exe!WorldCharacter::SendRequestChatChannel() Line 482	C++
 	WorldServer.exe!ChunkServer::CheckPlayerChangedContinents(std::shared_ptr<Client> & client, std::shared_ptr<WorldCharacter> & character) Line 3634	C++
 	WorldServer.exe!ChunkServer::HandleClientAuthConfirm(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 1267	C++
 	WorldServer.exe!ChunkServer::ProcessPackets() Line 365	C++
 	WorldServer.exe!ChunkPacketThread(void * data) Line 153	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 77	C++
 	WorldServer.exe!_callthreadstart() Line 255	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!75de338a()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	ntdll.dll!770d9f72()	Unknown
 	ntdll.dll!770d9f45()	Unknown

Code: Select all

11:22:45.405 11:22:45.405 I I UDP      UDP      New client connected from 24.19.96.150:63326
New client connected from 24.19.96.150:53831
11:22:45.420 I Chunk    Chunk shutdown cancelled for Stiirhad.
11:22:45.451 D Chunk     control_text='JOIN'
11:22:45.451 E Unreal   Could not find unreal channel list for account id 0!
11:22:45.451 E Chunk    ClientJoin: Error getting control channel for account id 0
11:22:45.467 E Unreal   Could not find unreal channel list for account id 0!
11:22:45.467 D Char     Attempting to load character ID 578
11:22:45.467 I Ability  Successfully loaded 12 abilities into character map.
11:22:45.467 D Ability  Loaded 2 forms for character id 578.
11:22:45.467 D Dungeon  Loading dungeons for character_id 578.
11:22:45.467 D Dungeon  Successfully loaded 5 dungeons for character_id 578.
11:22:45.483 E Char     AddTitle: Invalid title id 602 at c:\vgoemu\src\world\worldcharacter.cpp:940
11:22:45.483 D Char     Loading Inventory for character_id 578
11:22:45.529 I Char     Loaded 21 items for character_id 578
11:22:45.529 D Char     ToggleIsOnline: Setting player online
11:22:45.529 D Char     Successfully loaded character 'MoldewJr' (578)


Ok when this section get's hit and there is no control channel I think the client keep's going about it's business which is what caused the server to crash.

Think i'm going to add a client disconnect instead of it just doing a return if there is no control channel what do you guys think will it work?

Code: Select all

void ChunkServer::HandleClientJoin(shared_ptr<Client>& client){
	UnrealChannel* chan = unreal_channel_list.GetCharacterControlChannel(client->GetAccountID());
	if(chan == NULL){
		LogError(LOG_CHUNK, 0, "ClientJoin: Error getting control channel for account id %u", client->GetAccountID());

		// Client should disconnect if there is no control channel.
		udp.BeginDisconnectFromServer(client, CLIENT_DISCONNECT_APPLICATION);
		return;
	}

	BitStreamControlPacket cp;
	cp.WritePacket(client, chan->GetAndIncrementSequenceNumber(), "JOINED", true);

Re: NT Crash Thread

Posted: Wed Jun 10, 2015 10:17 am
by Xinux

Code: Select all

 	ntdll.dll!76f68277()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]	
 	WorldServer.exe!Mutex::ReadLock() Line 99	C++
>	WorldServer.exe!UDPServer::GetClient(unsigned int account_id) Line 196	C++
 	WorldServer.exe!ChunkServer::GetClient(unsigned int account_id) Line 302	C++
 	WorldServer.exe!UDPServer::KickDupeClients(unsigned int account_id, unsigned int connection_id) Line 270	C++
 	WorldServer.exe!Net::HandleCharacterSelected(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 588	C++
 	WorldServer.exe!Net::Process() Line 187	C++
 	WorldServer.exe!main(int argc, char * * argv) Line 237	C++
 	WorldServer.exe!__tmainCRTStartup() Line 241	C
 	WorldServer.exe!mainCRTStartup() Line 164	C
 	kernel32.dll!7517338a()	Unknown
 	ntdll.dll!76ef9f72()	Unknown
 	ntdll.dll!76ef9f45()	Unknown

Code: Select all

18:09:37.650 D Char     Attempting to load character ID 477
18:09:37.666 I Ability  Successfully loaded 180 abilities into character map.
18:09:37.666 D Ability  Loaded 18 forms for character id 477.
18:09:37.666 D Dungeon  Loading dungeons for character_id 477.
18:09:37.666 D Dungeon  Successfully loaded 16 dungeons for character_id 477.
18:09:37.666 W Title    TODO: No titles! Reset from Starting Titles...
18:09:37.682 D Char     Loading Inventory for character_id 477
18:09:37.682 I Char     Loaded 57 items for character_id 477
18:09:37.682 D Char     ToggleIsOnline: Setting player online
18:09:37.791 D Char     Successfully loaded character 'Shargash' (477)
18:09:37.791 D Chunk    Loading Unreal File List for Chunk 144
18:09:37.791 D Chunk    Starting chunk 'Tursh Village' (144)
18:09:38.087 D NPC      1821 NPCs Loaded in Chunk ID: 144
18:09:38.118 D PPO      106 PPOs Loaded in Chunk ID: 144
18:09:38.118 D Music    55 Music Tracks Loaded in Chunk ID: 144
18:09:38.134 D Sound    89 Sounds Loaded in Chunk ID: 144
18:09:38.134 W Mover    Found mover of type MT_Other with move_time == 0, legacy_mover_id=26
18:09:38.150 W Mover    Found mover of type MT_Other with move_time == 0, legacy_mover_id=133
18:09:38.150 W Mover    Found mover of type MT_Other with move_time == 0, legacy_mover_id=138
18:09:38.150 D Mover    152 Movers Loaded in Chunk ID: 144
18:09:38.586 I UDP      New client connected from 98.115.70.62:51134
18:09:38.586 I UDP      Received session request from 98.115.70.62:51134 with connection ID 1557783217
18:09:38.789 I Chunk    New Session: Account ID: 273  Session ID: 'edo36dt0nbvaoovef8pkmaniq7'
18:10:11.268 W Chunk    Camp requested from client with character==null
18:10:38.645 I UDP      New client connected from 98.115.70.62:64999
18:10:38.645 I UDP      Received session request from 98.115.70.62:64999 with connection ID 419677569
18:10:38.879 I Net      New Session: Account ID: 273  Session ID: 'edo36dt0nbvaoovef8pkmaniq7'
18:10:39.113 D Char     Loading 12 characters for account_id: 273
18:10:39.113 D Char     Loaded 5 characters for account_id: 273
18:10:39.113 D Net      Net:Loading character inventory for Sthelany.
18:10:39.113 D Char     Loading Inventory for character_id 457
18:10:39.129 I Char     Loaded 0 items for character_id 457
18:10:39.129 E Database Unable to properly load character inventory!
18:10:39.129 D Net      Net:Character inventory loaded.
18:10:39.129 D Net      Net:Loading character inventory for Harqush.
18:10:39.129 D Char     Loading Inventory for character_id 460
18:10:39.129 I Char     Loaded 0 items for character_id 460
18:10:39.129 E Database Unable to properly load character inventory!
18:10:39.129 D Net      Net:Character inventory loaded.
18:10:39.129 D Net      Net:Loading character inventory for HIresh.
18:10:39.129 D Char     Loading Inventory for character_id 464
18:10:39.129 I Char     Loaded 0 items for character_id 464
18:10:39.144 E Database Unable to properly load character inventory!
18:10:39.144 D Net      Net:Character inventory loaded.
18:10:39.144 D Net      Net:Loading character inventory for Shargash.
18:10:39.144 D Char     Loading Inventory for character_id 477
18:10:39.222 I Char     Loaded 57 items for character_id 477
18:10:39.222 D Net      Net:Character inventory loaded.
18:10:39.222 D Net      Net:Loading character inventory for Ningauble.
18:10:39.222 D Char     Loading Inventory for character_id 518
18:10:39.222 I Char     Loaded 1 items for character_id 518
18:10:39.222 D Net      Net:Character inventory loaded.

Adding a client disconnect in to see if we can stop the server from crashing at least if the character== null

18:10:11.268 W Chunk Camp requested from client with character==null.

Re: NT Crash Thread

Posted: Sun Jun 21, 2015 9:36 am
by John Adams
First crash in a long time, but not much detail I'm afraid. What's scary is that it was a simple character create, no one was even in-game yet.

REPRODUCED! Just make a new character. Soon as you land in the world, we crash I am looking into it now.

Code: Select all

>	WorldServer.exe!memcpy(unsigned char * dst, unsigned char * src, unsigned long count) Line 305	Unknown
 	WorldServer.exe!ThreadRun(void * arg) Line 77	C++
 	kernel32.dll!7517338a()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	ntdll.dll!76ef9f72()	Unknown
 	ntdll.dll!76ef9f45()	Unknown
Threads:

Code: Select all

Not Flagged	>	3952	0	Worker Thread	WorldServer.exe!_threadstart	WorldServer.exe!memcpy	Normal
 	 	 	 	 	 	WorldServer.exe!memcpy(unsigned char * dst, unsigned char * src, unsigned long count) Line 305	 
 	 	 	 	 	 	WorldServer.exe!ThreadRun(void * arg) Line 77	 
 	 	 	 	 	 	kernel32.dll!7517338a()	 
 	 	 	 	 	 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	 
 	 	 	 	 	 	ntdll.dll!76ef9f72()	 
 	 	 	 	 	 	ntdll.dll!76ef9f45()	 

Not Flagged		2224	0	Main Thread	Main Thread	WorldServer.exe!SleepMS	Normal
Not Flagged		3356	0	Worker Thread	ntdll.dll thread	ntdll.dll!76ee015d	Normal
Not Flagged		4004	0	Worker Thread	WorldServer.exe!_threadstart	WorldServer.exe!SleepMS	Normal
Not Flagged		2936	0	Worker Thread	WorldServer.exe!_threadstart	mswsock.dll!745d6f1f	Normal
Not Flagged		3612	0	Worker Thread	WorldServer.exe!_threadstart	WorldServer.exe!SleepMS	Normal
Not Flagged		1152	0	Worker Thread	WorldServer.exe!_threadstart	WorldServer.exe!_read_nolock	Normal
Console:
[quote]06:42:17.221 I Chunk Shutdown timer expired. Shutting down Isle of Dawn.
09:31:45.321 D LS Create character request for 'Maracus' for account ID 41
09:31:45.368 D Char Adding default chunk for race: 13, class: 28 for id: 37 (choice: true)
09:31:45.368 D Char Success: Set Home Town starting location in 'CliffsofGhelgad' from chunks table.
09:31:45.368 D Ability Success: 10 starting abilities set for character_id 37
09:31:45.383 D Char Successfully loaded 10 starter abilities.
09:31:45.383 D Char Adding default hotbar icons for race: 13, class: 28 for character id: 37
09:31:45.383 D Char Success: 6 starting hotbar icons set for character_id 37
09:31:45.383 D Char Successfully loaded 6 starter hotbar icons.
09:31:45.383 D Ability Success: 22 starting diplomacy cards set for char_id 37
09:31:45.383 D LS Character 'Maracus' created with character ID 37
09:31:46.241 I UDP New client connected from 58.169.210.110:51481
09:31:46.241 I UDP Received session request from 58.169.210.110:51481 with connection ID 1893724453
09:31:46.616 I Net New Session: Account ID: 41 Session ID: '81litg1pds35ic5ofs06rkk9m5'
09:31:47.021 D Char Loading 12 characters for account_id: 41
09:31:47.021 D Char Loaded 1 characters for account_id: 41
09:31:47.021 D Net Net:Loading character inventory for Maracus Pascal.
09:31:47.021 D Char Loading Inventory for character_id 37
09:31:47.021 I Char Loaded 0 items for character_id 37
09:31:47.021 E Database Unable to properly load character inventory!
09:31:47.021 D Net Net:Character inventory loaded.[/quote]

Re: NT Crash Thread

Posted: Sun Jun 21, 2015 10:31 am
by John Adams
Got more info doing this on my local dev box. Seems related to Guild code?

Code: Select all

>	WorldServer.exe!GuildsList::SendGuildPCInfo(std::shared_ptr<Client> & client, std::shared_ptr<WorldCharacter> & character) Line 606	C++
 	WorldServer.exe!ChunkServer::HandleClientAuthConfirm(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 1223	C++
 	WorldServer.exe!ChunkServer::ProcessPackets() Line 295	C++
 	WorldServer.exe!ChunkPacketThread(void * data) Line 120	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 77	C++
 	WorldServer.exe!_callthreadstart() Line 255	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!7578336a()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	ntdll.dll!773a92b2()	Unknown
 	ntdll.dll!773a9285()	Unknown
Because for some odd reason, the chunk object is empty.

Code: Select all

+		this	0x02058c88 {WorldServer.exe!GuildsList guilds_list} {guilds={ size=1 } guilds_update={ size=0 } default_ranks=...}	GuildsList *
+		client	shared_ptr {outgoing={ size=0 } outgoing_noseq={ size=0 } sent_packets={ size=65 } ...} [2 strong refs, 68 weak refs] [make_shared]	std::shared_ptr<Client> &
+		character	shared_ptr {character_id=39 full_name="Jakii" first_name="Jakii" ...} [4 strong refs, 5 weak refs] [make_shared]	std::shared_ptr<WorldCharacter> &
+		member	0x03ca07b8 {guild_id=1 char_id=39 firstname="Jakii" ...}	Member *
+		out	0x1815b928 {name=0x1815b928 "WS_ServerGuildPcInfo" opcode=1262 server_id=5 ...}	PacketStruct *
-		chunk	0x00000000 {chunk_id=??? continent= shortname= ...}	ChunkInfo *
		chunk_id	<Unable to read memory>	
+		continent		std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+		shortname		std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+		displayname		std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+		filename		std::basic_string<char,std::char_traits<char>,std::allocator<char> >
		coord_y	<Unable to read memory>	
		coord_x	<Unable to read memory>	
+		safe_coords	{x=??? y=??? z=??? }	FVector
+		safe_rotation	{pitch=??? yaw=??? roll=??? }	FRotator
+		chunk_type		std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+		behavior_flags		std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+		access_flags		std::basic_string<char,std::char_traits<char>,std::allocator<char> >
		is_city	<Unable to read memory>	
		always_loaded	<Unable to read memory>	
		shutdown_timer	<Unable to read memory>	
		file_count	<Unable to read memory>	
		name_count	<Unable to read memory>	
+		file_guid		std::basic_string<char,std::char_traits<char>,std::allocator<char> >
		file_size	<Unable to read memory>	
		ruleset_id	<Unable to read memory>	
		script_id	<Unable to read memory>	
		is_active	<Unable to read memory>	
		fly_state	<Unable to read memory>	
Because the current_chunk_id is 0
-		member	0x03ca07b8 {guild_id=1 char_id=39 firstname="Jakii" ...}	Member *
		guild_id	1	unsigned int
		char_id	39	unsigned int
+		firstname	"Jakii"	std::basic_string<char,std::char_traits<char>,std::allocator<char> >
		rank	7	unsigned int
		recruiter	false	bool
		isOnline	false	bool
+		personal_note	""	std::basic_string<char,std::char_traits<char>,std::allocator<char> >
+		guild_note	""	std::basic_string<char,std::char_traits<char>,std::allocator<char> >
		points	0.000000000	float
+		officer_note	""	std::basic_string<char,std::char_traits<char>,std::allocator<char> >
		has_joined	1	unsigned int
		current_chunk_id	0	unsigned int
		adv_class	19	unsigned int
		adv_level	1	unsigned int
		last_online	0	unsigned int
		isRemoved	false	bool

Re: NT Crash Thread

Posted: Fri Jun 26, 2015 2:40 pm
by Xinux

Code: Select all

>	WorldServer.exe!std::_Fetch_add_seq_cst_2(volatile unsigned short * _Tgt, unsigned short _Value) Line 1166	C++
 	WorldServer.exe!std::_Atomic_fetch_add_2(volatile unsigned short * _Tgt, unsigned short _Value, std::memory_order _Order) Line 1188	C++
 	WorldServer.exe!std::atomic_fetch_add_explicit(std::atomic_ushort * _Atom, unsigned short _Value, std::memory_order _Order) Line 1175	C++
 	WorldServer.exe!std::atomic_ushort::fetch_add(unsigned short _Value, std::memory_order _Order) Line 1394	C++
 	WorldServer.exe!Client::GetAndIncrementServerSequence() Line 237	C++
 	WorldServer.exe!Client::PushOutgoing(SOEProtocolData * data, bool dump_packet) Line 371	C++
 	WorldServer.exe!Client::QueuePacket(SOEProtocolData * data, bool dump_packet) Line 305	C++
 	WorldServer.exe!WorldCharacter::SendRequestChatChannel() Line 482	C++
 	WorldServer.exe!ChunkServer::CheckPlayerChangedContinents(std::shared_ptr<Client> & client, std::shared_ptr<WorldCharacter> & character) Line 1764	C++
 	WorldServer.exe!ChunkServer::HandleClientAuthConfirm(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 1216	C++
 	WorldServer.exe!ChunkServer::ProcessPackets() Line 295	C++
 	WorldServer.exe!ChunkPacketThread(void * data) Line 120	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 77	C++
 	WorldServer.exe!_callthreadstart() Line 255	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!7517338a()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	ntdll.dll!76ef9f72()	Unknown
 	ntdll.dll!76ef9f45()	Unknown

Code: Select all

19:36:46.713 I UDP      New client connected from 66.41.69.123:50070
19:36:46.713 I UDP      Received session request from 66.41.69.123:50070 with connection ID 860342601
19:36:46.916 I Chunk    New Session: Account ID: 80  Session ID: '8pjo0d3ck6g7qf1gluv1u2k077'
19:36:46.916 E Unreal   Could not find unreal channel list for account id 80!
19:36:47.134 D Chunk     control_text='HELLO REVISION=0 MINVER=3151 VER=3186'
19:36:47.290 D Chunk     control_text='LOGIN'
19:36:49.412 D Chunk     control_text='JOIN'
19:36:49.427 D Char     Attempting to load character ID 0
Thinking we may want to put a check after SetCharacterId

Code: Select all

void ChunkServer::HandleClientAuthConfirm(shared_ptr<Client>& client, PacketStruct* packet_struct) {
	const char* name = packet_struct->GetString("player_first_name");
	string account_name =  packet_struct->GetString("username");
	shared_ptr<WorldCharacter> character;
	if (name){
		string str_name = name;
		character = character_list.GetCharacter(str_name);
		if (character){
			client->SetCharacterId(character->GetCharacterID());
			client->SetCharacter(character);

Re: NT Crash Thread

Posted: Sat Jun 27, 2015 5:01 am
by Faux
[quote="John Adams"]Got more info doing this on my local dev box. Seems related to Guild code?
[/quote]

I looked at this briefly this morning. There was already error checking in place during the SendGuildPCInfo routine that if it failed to return a chunk object (i.e. if chunk id was 0), it exited the routine. It should not crash the server, it just aborts sending the packet.

Either way, there was the potential (obviously to have a current chunk id = 0 for a newly created character. I didn't see a way to actually get that value during the creation, so it gets set to 0. I added in a line to the load character function to set the chunk id in the member struct to the character chunk id. And then I moved the guild character update function above the chunk code in the SendGuildPCInfo. So it shouldn't be possible for this to be a 0 now unless its getting erroneously set elsewhere back to 0, which would definitely be a bug.

Fix committed.

Re: NT Crash Thread

Posted: Sat Jun 27, 2015 9:58 am
by John Adams
Cool Faux, thank you. The patch was probably added by me, inspiring the desire that we go over the code base and add the checks that are missing. I'm always more interested in the cause than patching the symptom though, so if you think this solves the origin of the problem, then it's a done deal.

Re: NT Crash Thread

Posted: Sun Jun 28, 2015 9:23 am
by Xinux
ouch

Code: Select all

08:26:09.956 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:11.983 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:14.011 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:16.039 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:18.083 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:20.111 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:22.139 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:24.167 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:26.226 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:28.254 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:30.282 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:32.309 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:34.353 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:36.381 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:38.409 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:40.437 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:42.465 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:44.493 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:46.521 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:48.548 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:50.576 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:52.604 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:54.632 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:56.660 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:26:58.688 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:00.732 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:02.775 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:04.819 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:06.847 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:08.890 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:10.934 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:12.977 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:15.005 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:17.033 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:19.061 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:21.089 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:22.212 D Char     BeginDisconnectFromServer: Character Inthild Set to Offline
08:27:22.212 D Char     ToggleIsOnline: Setting player offline
08:27:22.212 I UDP      Client from 77.222.107.230:63271 set to disconnect : Timeout
08:27:22.337 D Char     BeginDisconnectFromServer: Character Inthild Set to Offline
08:27:22.337 D Char     ToggleIsOnline: Setting player offline
08:27:22.337 I UDP      Client from 77.222.107.230:62530 set to disconnect : Timeout
08:27:23.117 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:24.240 I UDP      Client from 77.222.107.230:63271 has been removed.
08:27:24.365 I UDP      Client from 77.222.107.230:62530 has been removed.
08:27:25.191 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:27.531 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:40.978 E Mutex    Timeout trying to acquire mutex Net::m_ClientHeartbeatUpdates's write lock lock after 10000 mill
iseconds
08:27:44.035 E UDP      Read timed out after 2000 milliseconds! Disconnecting this client to be safe.
08:27:44.176 D Char     DisconnectChunkClient: Character Chran Set to Offline
08:27:44.301 D Char     ToggleIsOnline: Setting player offline
08:27:50.790 D Char     Saving character 'Chran Solen' (55)
08:27:50.790 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:27:54.924 D Char     Saved successful for character 'Chran Solen' (55)
08:27:58.340 D Char     BeginDisconnectFromServer: Character Chran Set to Offline
08:27:58.340 D Char     ToggleIsOnline: Setting player offline
08:27:58.356 I UDP      Client from 68.37.119.36:59886 set to disconnect : Application
08:27:58.387 D Char     BeginDisconnectFromServer: Character Chran Set to Offline
08:27:58.387 D Char     ToggleIsOnline: Setting player offline
08:27:58.434 I UDP      New client connected from 68.37.119.36:59886
08:27:59.229 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:28:00.805 I UDP      Client from 68.37.119.36:59886 has been removed.
08:28:01.320 D NPC      'FENGROT FOULBREATH' will face and combat 'Chran Solen'
08:28:01.382 E Unreal   Could not find unreal channel list for account id 0!
08:28:01.959 I UDP      Client from 68.37.119.36:59886 set to disconnect : Application
08:28:01.975 I UDP      New client connected from 68.37.119.36:59886
08:28:01.975 I UDP      Client from 68.37.119.36:59886 set to disconnect : Application
08:28:01.990 I UDP      New client connected from 68.37.119.36:59886
08:28:01.990 I UDP      Client from 68.37.119.36:59886 set to disconnect : Application
08:28:02.006 I UDP      New client connected from 68.37.119.36:59886
08:28:02.006 I UDP      Client from 68.37.119.36:59886 set to disconnect : Application
08:28:02.022 I UDP      New client connected from 68.37.119.36:59886
08:28:02.022 I UDP      Client from 68.37.119.36:59886 set to disconnect : Application
08:28:02.037 I UDP      New client connected from 68.37.119.36:59886
08:28:02.037 I UDP      Client from 68.37.119.36:59886 set to disconnect : Application
08:28:02.053 I UDP      New client connected from 68.37.119.36:59886
08:28:02.053 I UDP      Client from 68.37.119.36:59886 set to disconnect : Application
08:28:03.410 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:04.814 I UDP      Client from 68.37.119.36:59886 has been removed.
08:28:04.814 I UDP      Client from 68.37.119.36:59886 has been removed.
08:28:04.814 I UDP      Client from 68.37.119.36:59886 has been removed.
08:28:04.814 I UDP      Client from 68.37.119.36:59886 has been removed.
08:28:04.814 I UDP      Client from 68.37.119.36:59886 has been removed.
08:28:04.814 I UDP      Client from 68.37.119.36:59886 has been removed.
08:28:04.814 I UDP      Client from 68.37.119.36:59886 has been removed.
08:28:04.861 I Chunk    Starting chunk shutdown timer for Isle of Dawn.
08:28:05.438 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:07.466 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:09.494 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:11.537 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:13.565 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:15.593 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:17.621 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:19.649 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:21.677 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:23.705 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:25.733 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:27.761 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:29.789 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:31.817 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:33.845 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:35.888 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:37.932 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:39.975 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:42.019 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:44.047 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:46.075 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:48.118 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:50.162 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:52.190 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:54.217 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:56.245 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:28:58.273 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:00.301 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:02.329 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:04.357 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:06.385 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:08.413 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:10.441 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:12.469 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:14.497 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:16.525 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:18.600 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:20.627 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:22.671 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:24.699 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:26.727 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:28.755 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:30.783 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:32.811 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:34.839 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:36.867 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:38.894 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:40.922 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:42.950 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:44.978 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:47.006 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:49.034 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:51.062 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:53.090 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:55.118 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:57.146 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:29:59.189 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:30:01.217 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:30:03.261 W NPC      NpcStateInCombat::Do 'FENGROT FOULBREATH' found no character on top of hate list
08:30:05.289 I Chunk    Shutdown timer expired. Shutting down Thelaseen.
08:30:08.814 I UDP      Client from 68.37.119.36:64352 set to disconnect : Timeout
08:30:10.842 I UDP      Client from 68.37.119.36:64352 has been removed.
08:33:04.996 I Chunk    Shutdown timer expired. Shutting down Isle of Dawn.
08:34:09.625 I UDP      New client connected from 73.169.222.178:61815
08:34:09.625 I UDP      Received session request from 73.169.222.178:61815 with connection ID 710487640
08:34:50.698 I UDP      Client from 73.169.222.178:61815 set to disconnect : Timeout
08:34:52.726 I UDP      Client from 73.169.222.178:61815 has been removed.
08:34:54.583 I UDP      New client connected from 73.169.222.178:61818
08:34:54.583 I UDP      Received session request from 73.169.222.178:61818 with connection ID 1466348851
08:35:35.313 I UDP      Client from 73.169.222.178:61818 set to disconnect : Timeout
08:35:37.341 I UDP      Client from 73.169.222.178:61818 has been removed.
08:35:49.665 I UDP      New client connected from 73.169.222.178:61821
08:35:49.665 I UDP      Received session request from 73.169.222.178:61821 with connection ID 244443501
08:36:30.068 I UDP      Client from 73.169.222.178:61821 set to disconnect : Timeout
08:36:32.096 I UDP      Client from 73.169.222.178:61821 has been removed.
08:42:57.700 E TCP      TCP Connection disconnected from 68.98.218.5:10102
crash1.jpg