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Re: doing Dahknarg and Halgarad
Posted: Wed May 14, 2014 1:13 pm
by Ily
Exmortis I believe we don't have many people capturing the crafting (hence using the ISXVG to do so) and minimal doing diplo. The other areas that are hard to do that are not being captured are anything Raid related.
Re: doing Dahknarg and Halgarad
Posted: Wed May 14, 2014 1:26 pm
by Exmortis
I see. OK well multi-boxing crafting is not as beneficial as it sounds as it is a very click happy system that I am not sure I can be much faster running three toons over one.
I think if I get down with you or some one else to discuss what we need to do to capture crafting from a "data collect" side I can come up with a way for me to help. with XP pots you can level a crafter fairly quickly using my method, and it captures a ton of local quests along the way. I have a near complete list of outposts as well, I can make sure I hit them all up for WOs so we can capture some every where.
so If you want to set some TS time with me ID love to listen and better understand what is needed, and then I can work on the game side collection. I just need a better understanding of the emulator/collection needs and then I can do the game side.
My god I can't believe I m thinking of leveling crafters again LOL.
Re: doing Dahknarg and Halgarad
Posted: Wed May 14, 2014 2:23 pm
by Ily
Please correct me if I am wrong; Crafting and Diplo is going to be the same like any data in the game, it needs to be captured / loaded into the EMU dataset or else it will need to be created by hand once any EMU server is live.
To me this means, all of the NPC crafting quests need to be done, beyond that I am sure there are dropped recipes off of boss mobs that can and probably will be hand coded due to the fact that there are not so many of them. Probably need to catalog the ones that are the boss mob drops in some way shape or form. Other crafting stuffs such as items you would make for an player character more than likely would have to be made, stuff from world harvest-able drops.
I am guessing at all of the above but pretty sure I am spot on with most of it. John Adams care to chime in what is needed in the crafting / diplo sphere?
Re: doing Dahknarg and Halgarad
Posted: Wed May 14, 2014 2:49 pm
by Xinux
Pretty much everything need's to be captured. If we don't get a collect of a Quest, Dialogue, Recipe, Item, Spawn, Drop, Ability, Visual etc etc then it will have to be created by hand and honestly there is not a great amount of resources out there to look up the information which is why it's so important to get a collect while we can.
Re: doing Dahknarg and Halgarad
Posted: Wed May 14, 2014 6:24 pm
by Exmortis
[quote="Ily"]Please correct me if I am wrong; Crafting and Diplo is going to be the same like any data in the game, it needs to be captured / loaded into the EMU dataset or else it will need to be created by hand once any EMU server is live.
To me this means, all of the NPC crafting quests need to be done, beyond that I am sure there are dropped recipes off of boss mobs that can and probably will be hand coded due to the fact that there are not so many of them. Probably need to catalog the ones that are the boss mob drops in some way shape or form. Other crafting stuffs such as items you would make for an player character more than likely would have to be made, stuff from world harvest-able drops.
I am guessing at all of the above but pretty sure I am spot on with most of it. John Adams care to chime in what is needed in the crafting / diplo sphere?[/quote]
Ok I get all of that.
what I am confused about is the need for innerspace?
Re: doing Dahknarg and Halgarad
Posted: Thu May 15, 2014 7:30 am
by falloutdc
You can bypass innerspace sub by using a emulator for the authserver
Re: doing Dahknarg and Halgarad
Posted: Thu May 15, 2014 9:49 am
by Exmortis
[quote="falloutdc"]You can bypass innerspace sub by using a emulator for the authserver[/quote]
I am not asking how to use or run innerspace.
I am asking why it is needed for data collection of crafting? If it is not needed for Diplo or Adv why is it needed to collect crafting?
Re: doing Dahknarg and Halgarad
Posted: Thu May 15, 2014 10:10 am
by Exmortis
I am not trying to be a jerk or anything. I see we have ample adv DC's (Data Collectors) compared to crafting.
I would dedicate myself to it, but I want to make sure Iam not wasting my time if there is a need for oustide products. It is pretty easy to blast through the crafting quest lines in each starter, I can level up 6 crafters to collect progression, I can hit up each outpost in each continent for a few WOs to track them at varying levels.
I can also take my current 6 crafters, sit down and make all the useful recipe combos to collect them from level 1-50 on all spheres. trust me there are alot of useless recipe combos we can ignore and not miss, I think there are around 500k to 600k possible gear items in VG that can be crafted, but less than 200k made on regular basis.
Based on DC do i need to use everyhting in every combo? or once used is that enough for all of the catalyst? VG's crafting system is not only deep, and complex, its a back end nightmare. Corey (Ceythos) tried once to explain to me how it worked in the back end, and I nearly bled out my eyes, so you can see that I just want to maximize my effectivness is all.
If innerspace is needed, I am not adverse to paying for it, if it is not needed then I can go to work as if I was crafting for another newbie event (I had 180 items for give away last one I ran).
Re: doing Dahknarg and Halgarad
Posted: Thu May 15, 2014 10:16 am
by Ily
[quote="Exmortis"]I am not trying to be a jerk or anything. I see we have ample adv DC's (Data Collectors) compared to crafting.[/quote]
Compared to crafting yes, but we do not have ample data collectors at all, we seriously need more people!
[quote="Exmortis"]I would dedicate myself to it, but I want to make sure Iam not wasting my time if there is a need for oustide products. It is pretty easy to blast through the crafting quest lines in each starter, I can level up 6 crafters to collect progression, I can hit up each outpost in each continent for a few WOs to track them at varying levels.
I can also take my current 6 crafters, sit down and make all the useful recipe combos to collect them from level 1-50 on all spheres. trust me there are alot of useless recipe combos we can ignore and not miss, I think there are around 500k to 600k possible gear items in VG that can be crafted, but less than 200k made on regular basis.
Based on DC do i need to use everyhting in every combo? or once used is that enough for all of the catalyst? VG's crafting system is not only deep, and complex, its a back end nightmare. Corey (Ceythos) tried once to explain to me how it worked in the back end, and I nearly bled out my eyes, so you can see that I just want to maximize my effectivness is all.[/quote]
I don't think we need every combo needed but I do think we need to know what augments (once again my lack of crafting knowledge) are available, log them by buying, clicking, or moving them around and saving that log as "Crafting_Augments". Perhaps some image attached that show the devs what slots the items go into during the crafting process.
[quote="Exmortis"]If innerspace is needed, I am not adverse to paying for it, if it is not needed then I can go to work as if I was crafting for another newbie event (I had 180 items for give away last one I ran).[/quote]
I don't think it is needed but if I am thinking if you were to wanting to capture all of crafting 1-50 from the NPC leveling quests then it could be a VERY useful and time saving tool to do so.
Re: doing Dahknarg and Halgarad
Posted: Thu May 15, 2014 10:28 am
by theFoof
Yeah, just to reinforce the narrative here, if you want to collect crafting when you are collecting, go for it! We need all the data we can get. But we also only have until the end of July, so anything that can help get more data can be useful.