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Re: New Server Crash Thread
Posted: Thu Mar 31, 2016 5:09 pm
by Xinux
Code: Select all
WorldServer.exe!std::_Ref_count_base::_Incref() Line 108 C++
WorldServer.exe!std::_Ptr_base<VGOLuaState>::_Reset(VGOLuaState * _Other_ptr, std::_Ref_count_base * _Other_rep) Line 409 C++
WorldServer.exe!std::_Ptr_base<VGOLuaState>::_Reset<VGOLuaState>(const std::_Ptr_base<VGOLuaState> & _Other) Line 358 C++
WorldServer.exe!std::shared_ptr<VGOLuaState>::shared_ptr<VGOLuaState>(const std::shared_ptr<VGOLuaState> & _Other) Line 537 C++
WorldServer.exe!std::shared_ptr<VGOLuaState>::operator=(const std::shared_ptr<VGOLuaState> & _Right) Line 628 C++
WorldServer.exe!Item::operator=(const Item & __that) C++
> WorldServer.exe!WorldDatabase::LoadCharSelectInventory(unsigned int character_id, WorldCharacter * character) Line 4257 C++
WorldServer.exe!Net::SendCharacterInfo(std::shared_ptr<Client> & client, WorldCharacter * characters, int count) Line 419 C++
WorldServer.exe!Net::HandleCharacterSelected(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 611 C++
WorldServer.exe!Net::Process() Line 219 C++
WorldServer.exe!main(int argc, char * * argv) Line 294 C++
WorldServer.exe!__tmainCRTStartup() Line 240 C
WorldServer.exe!mainCRTStartup() Line 164 C
kernel32.dll!00007ffaaa1813d2() Unknown
ntdll.dll!00007ffaabee54e4() Unknown
Re: New Server Crash Thread
Posted: Thu Mar 31, 2016 5:10 pm
by Starcrusher
Yep...another CTD 5:09PM Pacific
Re: New Server Crash Thread
Posted: Thu Mar 31, 2016 5:15 pm
by zippyzee
What is doing that? It seems like a bunch are with loading characters, which is weird.
Re: New Server Crash Thread
Posted: Thu Mar 31, 2016 5:43 pm
by Xinux
This was after doing .reload items
Re: New Server Crash Thread
Posted: Thu Mar 31, 2016 5:47 pm
by zippyzee
What are we reloading items for? I don't know if that was ever really tested before. Is it just to load new scripts assigned to items?
Re: New Server Crash Thread
Posted: Thu Mar 31, 2016 6:23 pm
by Jakkal
Yes, it's exactly that. And there's about 4-5 of us on at the same time working on quests and stuff.
Re: New Server Crash Thread
Posted: Thu Mar 31, 2016 6:23 pm
by Xinux
Think the commit i just did may fix it. If a item doesn't have a script attached to it you have to reload the item if there is already a script attached you can just reload the script.
Re: New Server Crash Thread
Posted: Sat Apr 02, 2016 3:16 pm
by Xinux
Code: Select all
ntdll.dll!00007ffaabfbcdd0() Unknown
ntdll.dll!00007ffaabf0c08c() Unknown
> WorldServer.exe!Mutex::ReadUnlock() Line 170 C++
WorldServer.exe!UDPServer::GetClientsSize() Line 1245 C++
WorldServer.exe!ChunkServer::Process() Line 341 C++
WorldServer.exe!ChunkProcessThread(void * data) Line 110 C++
WorldServer.exe!ThreadRun(void * arg) Line 78 C++
WorldServer.exe!_callthreadstart() Line 257 C
WorldServer.exe!_threadstart(void * ptd) Line 239 C
kernel32.dll!00007ffaaa1813d2() Unknown
ntdll.dll!00007ffaabee54e4() Unknown
Re: New Server Crash Thread
Posted: Sun Apr 03, 2016 11:37 am
by Starcrusher
CTD 11:36AM Pacific 04/03/16
Re: New Server Crash Thread
Posted: Mon Apr 04, 2016 1:31 pm
by Xinux
Code: Select all
ntdll.dll!00007ffaabee9f60() Unknown
WorldServer.exe!Mutex::WriteLock() Line 182 C++
> WorldServer.exe!ChunkServer::RemoveSpawn(std::shared_ptr<UnrealActor> actor, unsigned __int64 delay) Line 2085 C++
WorldServer.exe!CommandProcess::CommandRift(std::shared_ptr<Client> & client, Separator * sep, unsigned char cmd_index, bool world_client) Line 633 C++
WorldServer.exe!CommandProcess::Process(std::shared_ptr<Client> & client, Separator * sep, unsigned char command_index, bool world_client) Line 222 C++
WorldServer.exe!Net::HandleWorldChatPacket(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 854 C++
WorldServer.exe!Net::Process() Line 350 C++
WorldServer.exe!main(int argc, char * * argv) Line 294 C++
WorldServer.exe!__tmainCRTStartup() Line 240 C
WorldServer.exe!mainCRTStartup() Line 164 C
kernel32.dll!00007ffaaa1813d2() Unknown
ntdll.dll!00007ffaabee54e4() Unknown