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Re: Bug 211: (Faux) Cannot cancel Bind
Posted: Sun Jul 19, 2015 4:29 pm
by shargash
No casting bar with rift, at least not that I remember.
Re: Bug 211: (Faux) Cannot cancel Bind
Posted: Sun Jul 19, 2015 5:08 pm
by Blackstorm
ok so we can't break a rift selection, good to know ^^ and thanks for the feedback
Re: Bug 211: (Faux) Cannot cancel Bind
Posted: Mon Jul 20, 2015 10:11 am
by Apaelias
[quote="shargash"]I wish I could remember if casting speed enhancements speeded up binding. I think so, but I just didn't bind often enough nor pay enough attention when binding.
The /bind command seems to work pretty much exactly like /rift (as opposed to .rift). Is rifting an ability or a casting? One difference between /bind and clicking on a rift stone is that I think clicking from too far away would give you a distance error, while /bind would give you a "you can't bind here" error.[/quote]
No form of haste altered binding speed in any way IIRC. It was always a set speed.
Re: Bug 211: (Faux) Cannot cancel Bind
Posted: Thu Jul 23, 2015 11:56 pm
by Kandra
My memory returns data structures that correlates with what Apaelias is saying. And if it for some reason _did_ alter binding speed then I would consider that a legacy bug that should be fixed, since all object interaction speed should be constant for that object type.
Re: Bug 211: (Faux) Cannot cancel Bind
Posted: Sun Aug 02, 2015 7:58 am
by Faux
This is fixed locally too and will be committed tonight. Bind now uses the normal casting structure (no more sleeping the whole chunk for 5 seconds and can be cancelled/interrupted just like any other ability.
Re: Bug 211: (Faux) Cannot cancel Bind
Posted: Sun Aug 02, 2015 1:29 pm
by Blackstorm
Yeah thanks Faux about that^^ you are a chef !
I also should have a surprise for tonight if all is working ^^