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Debian Init Script (rev2)

Help with the Linux x86/x64 versions of the VGOEmulator Server

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Blackstorm
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Debian Init Script (rev2)
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Post by Blackstorm » Fri Sep 26, 2014 2:40 pm

Hi all,

I have done my Init Script for Debian (should work with Ubuntu too) :

You just have to edit the vgoemu_init file and change the variable "DAEMONDIR" to match your "vgemu-world" binary.

Script usage : /etc/init.d/vgoemu_init {start|stop|status|restart}

Don't forget to register the script (usefull after a server reboot : update-rc.d vgoemu_init defaults)

Just a little problem, for the moment the worldserver console is not available through the init_script ^^
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Last edited by Blackstorm on Sun Dec 21, 2014 7:54 am, edited 1 time in total.
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Blackstorm
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Re: Debian Init Script (rev2)
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Post by Blackstorm » Sun Dec 21, 2014 7:53 am

New revision for the linux init script.

Should work with ubuntu and should work now correctly with the autorestart script.
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falloutdc
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Re: Debian Init Script (rev2)
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Post by falloutdc » Tue Dec 23, 2014 8:52 pm

I remember when running a quake 3 arena server the init script used 'screen' to "hook" to the server console. With a key combination one can switch between all the active screen sessions from a terminal.
Duplicates don't hurt ;) (tm John Adams 2014)
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Blackstorm
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Re: Debian Init Script (rev2)
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Post by Blackstorm » Wed Dec 24, 2014 7:52 am

yes thanks for that i don't remembered the screen possiblity ^^

I will check for that to keep an access to the server's console if needed ^^
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