Cataloging Player Abilities
Moderator: Community Managers
Re: Cataloging Player Abilities
Blood Mage, Dread Knight, Druid, and Psionicist Abilities catalogued as of 09/02/2020; Added Classes and Races Sheets that reflect all Class and Race information available to the player at character creation as of 08/29/2020; at this link:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Working on Paladin next!
Thanks!
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Working on Paladin next!
Thanks!
Last edited by Shadosai on Thu Sep 03, 2020 3:15 pm, edited 14 times in total.
-
- Posts: 28
- Joined: Thu Jun 25, 2020 11:38 pm
Re: Cataloging Player Abilities
Sorcerer Updated 8-20-20
Disciple Updated 8-22-20
Necro Updated 8-23-20
Shaman Updated 8-30-20
Cleric Updated 9-4-20
Rogue Updated 9-12-20
Disciple Updated 8-22-20
Necro Updated 8-23-20
Shaman Updated 8-30-20
Cleric Updated 9-4-20
Rogue Updated 9-12-20
Last edited by optimal123 on Sat Sep 12, 2020 12:15 am, edited 13 times in total.
- John Adams
- Retired
- Posts: 4581
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
- Contact:
Re: Cataloging Player Abilities
FYI @Jakkal - Might be a good a place as any to mention:
I had some spare time the last 2 weeks to dig into Passives (like Radcial Inheritances) and after working with Faux, I found the system to auto-load these was not implemented yet. Talking with xinux, he just added this ability to load passives via a new "Race" script type. With this, Passives should be a thing now, though I am still testing it locally.
Wanted to jot that down (so you know) and let you (all) know the Lesser Giant: Racials are scripted and active. I was hoping to get a few more races done before I got busy again, but this might be as far as I get (this year )
Thank you Xinux for the new loader system, and Faux for his patience re-educating me on everything (literally, everything) I have forgotten.
I had some spare time the last 2 weeks to dig into Passives (like Radcial Inheritances) and after working with Faux, I found the system to auto-load these was not implemented yet. Talking with xinux, he just added this ability to load passives via a new "Race" script type. With this, Passives should be a thing now, though I am still testing it locally.
Wanted to jot that down (so you know) and let you (all) know the Lesser Giant: Racials are scripted and active. I was hoping to get a few more races done before I got busy again, but this might be as far as I get (this year )
Thank you Xinux for the new loader system, and Faux for his patience re-educating me on everything (literally, everything) I have forgotten.
-
- Posts: 28
- Joined: Thu Jun 25, 2020 11:38 pm
Re: Cataloging Player Abilities
Nice race/class addition
Re: Cataloging Player Abilities
Is this task complete? or do we still need further work?
Re: Cataloging Player Abilities
It still needs work. Zukan has been working pretty hard on setting up the wiki. It's located here http://vgoplayers.com/wiki/index.php/Category:Class
If you click on the classes, you'll see what's been listed so far and if it's in a working state yet.
If you click on the classes, you'll see what's been listed so far and if it's in a working state yet.
Re: Cataloging Player Abilities
Thanks, I will check it out.
I am trying to make sense of this task and what has been done and where to start without duplicating work, but I am struggling to find a jumping off point any ideas on how to proceed? I am very new to the EMU project.
Thanks in advance
I am trying to make sense of this task and what has been done and where to start without duplicating work, but I am struggling to find a jumping off point any ideas on how to proceed? I am very new to the EMU project.
Thanks in advance