Private/Custom Server question
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Re: Private/Custom Server question
[quote="John Adams"][quote="ArtofWar"]Also yes please, make Kilsin grind, I think it'll keep him in touch with his feelings [/quote]
You just gave me a great idea. Since Volt almost has "Movers" working, I think I'll have the team code up some LUA that every time a drop for Kilsin drops, the loot will slide away from his cursor just out of reach.
Custom servers = ways to torment your players[/quote]
This was actually a bug in the live game for a couple of weeks at one point >.<
But it was hilarious watching dead mobs sliding across the screen.
You just gave me a great idea. Since Volt almost has "Movers" working, I think I'll have the team code up some LUA that every time a drop for Kilsin drops, the loot will slide away from his cursor just out of reach.
Custom servers = ways to torment your players[/quote]
This was actually a bug in the live game for a couple of weeks at one point >.<
But it was hilarious watching dead mobs sliding across the screen.
Re: Private/Custom Server question
I went through the client and everything in regards to expertise that is in the old client is gone with the current client.
Re: Private/Custom Server question
[quote="Xinux"]I went through the client and everything in regards to expertise that is in the old client is gone with the current client.[/quote]
Expected, but still sad nonetheless. Thanks for the extra legwork Xinux
Perhaps in the future when the emulator is mature enough, someone might be able to implement something close to what we used to have. A long way off, but hope is fun
Expected, but still sad nonetheless. Thanks for the extra legwork Xinux
Perhaps in the future when the emulator is mature enough, someone might be able to implement something close to what we used to have. A long way off, but hope is fun
Re: Private/Custom Server question
[quote="tad10"][quote="John Adams"]
My "vision" if you will, would be to restore Vanguard:Saga of Heroes to it's multi-server, iPVP concepts from the original Beta and days of release, where we had leaderboards across multiple servers to build a massive community. I just kinda wonder in this day of there being 200 MMO options, if that's a realistic dream?
Thoughts?[/quote]
Unfortunately I don't think the primary world server is going to suffice for what I'm looking for. I'm only interested in playing a particular version of VG that existed in a bug-ridden form for only a very short while in Beta 4 and not actually that version: rather a "fixed" version of that version. So to the best of my ability (and classes permitting) once the Server setup is stable, I'm going to work to get that version going:
Back when Weapons had Equipment Expertise, XP was slow enough that it was worth it to spend a week to work on a long weapon quest in your teens and that level 10 horse was a major accomplishment. [/quote]
I am in agreeance with you here tad. I don't think we will be seeing equipment expertise making a return, but everything else is possible. Granted, it would be amazing when we get Vanguard to where it was at sunset. It would be astonishing if we could make it better than where it was at sunset and that is what I want to play. That is what many of us want to play and that is what I believe this team should strive for. I am going to be making a thread (maybe weekly) so we can all have an open discussion about how we can make Vanguard not just Vanguard, but a better Vanguard. Since I just got back from vacation, I will probably get that up and going tomorrow.
My "vision" if you will, would be to restore Vanguard:Saga of Heroes to it's multi-server, iPVP concepts from the original Beta and days of release, where we had leaderboards across multiple servers to build a massive community. I just kinda wonder in this day of there being 200 MMO options, if that's a realistic dream?
Thoughts?[/quote]
Unfortunately I don't think the primary world server is going to suffice for what I'm looking for. I'm only interested in playing a particular version of VG that existed in a bug-ridden form for only a very short while in Beta 4 and not actually that version: rather a "fixed" version of that version. So to the best of my ability (and classes permitting) once the Server setup is stable, I'm going to work to get that version going:
Back when Weapons had Equipment Expertise, XP was slow enough that it was worth it to spend a week to work on a long weapon quest in your teens and that level 10 horse was a major accomplishment. [/quote]
I am in agreeance with you here tad. I don't think we will be seeing equipment expertise making a return, but everything else is possible. Granted, it would be amazing when we get Vanguard to where it was at sunset. It would be astonishing if we could make it better than where it was at sunset and that is what I want to play. That is what many of us want to play and that is what I believe this team should strive for. I am going to be making a thread (maybe weekly) so we can all have an open discussion about how we can make Vanguard not just Vanguard, but a better Vanguard. Since I just got back from vacation, I will probably get that up and going tomorrow.
Re: Private/Custom Server question
I think it would be wise to have the option for more than one server. I think the debate on whether or not to have 51+ content could be solved by just having one server have the lvl 50 cap and the other mirror the end of live server with a few tweaks.
Re: Private/Custom Server question
[quote="gibbed"]I think it would be wise to have the option for more than one server. I think the debate on whether or not to have 51+ content could be solved by just having one server have the lvl 50 cap and the other mirror the end of live server with a few tweaks.[/quote]
I concur, and I would like to elaborate on why (coming from the perspective of someone who has and does run custom MMO emulator servers). That is for some folks, they want the option to be able to play the game the way they want to, as opposed to the way some committee wants to. That is the beauty if open source in general in that a would be developer is not confined to a single person or group's "vision" if than is not what they want to do. For some developer types, they have more motivation to learn the code-base if the end result is the game they want to play on as opposed to toil away for a game that someone else wants to play. However there is a lot of room for overlapping cooperative efforts.
EQEmu proves that every day with the dozens of server operators who regularly collaborate and even help each other out with their servers.
Now to be fair, there is likely only go to be one VG server with any kind of population that would match live, and that would be whatever playable "official" server gets launched. Anyone looking to run their own server had best be prepared for the low-numbers of the live game being their BEST case scenario, as such would do well to be thinking of how to make modifications that have been done in other Emus to account for a small playerbase (like player-bots, NPC-mercenaries, AH bots, etc.)
At any rate, just look at the EQEmu scene for an example of a pretty healthy, vibrant multi-server community, and its been that way for a long time.
I concur, and I would like to elaborate on why (coming from the perspective of someone who has and does run custom MMO emulator servers). That is for some folks, they want the option to be able to play the game the way they want to, as opposed to the way some committee wants to. That is the beauty if open source in general in that a would be developer is not confined to a single person or group's "vision" if than is not what they want to do. For some developer types, they have more motivation to learn the code-base if the end result is the game they want to play on as opposed to toil away for a game that someone else wants to play. However there is a lot of room for overlapping cooperative efforts.
EQEmu proves that every day with the dozens of server operators who regularly collaborate and even help each other out with their servers.
Now to be fair, there is likely only go to be one VG server with any kind of population that would match live, and that would be whatever playable "official" server gets launched. Anyone looking to run their own server had best be prepared for the low-numbers of the live game being their BEST case scenario, as such would do well to be thinking of how to make modifications that have been done in other Emus to account for a small playerbase (like player-bots, NPC-mercenaries, AH bots, etc.)
At any rate, just look at the EQEmu scene for an example of a pretty healthy, vibrant multi-server community, and its been that way for a long time.
Last edited by Kinshi on Tue Apr 21, 2015 2:14 pm, edited 2 times in total.
- Chrisworld
- Posts: 42
- Joined: Fri Jan 24, 2014 10:53 pm
- Location: Vineland, NJ
Re: Private/Custom Server question
I don't want it to seem like my post is pessimistic or negative because I don't mean it to be..
I think having more than one "VGOemu" server for the post-sunset game would be pointless. While the game was amazing before sunset, there weren't even enough players to fill one official SOE server.
Even finished Emulators only bring a fraction of the original population back to a game. Our's isn't even finished yet and won't be for what may be a very long time. Time is another enemy on top of emulators only bringing a few people back, some people may lose interest. I know I for one probably won't.
I think one public VGOEmu server would be the best option to keep the small population of people together and breathe life into the game again.
But we should still give everyone the option to run a login and world server repack on their LAN if they want a strict/private world to play with friends only. Kind of what your EQ2 emulator allows.
I think having more than one "VGOemu" server for the post-sunset game would be pointless. While the game was amazing before sunset, there weren't even enough players to fill one official SOE server.
Even finished Emulators only bring a fraction of the original population back to a game. Our's isn't even finished yet and won't be for what may be a very long time. Time is another enemy on top of emulators only bringing a few people back, some people may lose interest. I know I for one probably won't.
I think one public VGOEmu server would be the best option to keep the small population of people together and breathe life into the game again.
But we should still give everyone the option to run a login and world server repack on their LAN if they want a strict/private world to play with friends only. Kind of what your EQ2 emulator allows.
Re: Private/Custom Server question
I think that's really the plan. There will be one official VGOemu, the one where most will be playing, and an option for public/private/customized servers for those with the resources to run them.
Even now there are multiple servers running, our main server New Telon, and a few other dev servers for testing. I'm pretty sure the VGO team will only be running the one main server though, as well as supporting dev stuff.
Even now there are multiple servers running, our main server New Telon, and a few other dev servers for testing. I'm pretty sure the VGO team will only be running the one main server though, as well as supporting dev stuff.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.
- Chrisworld
- Posts: 42
- Joined: Fri Jan 24, 2014 10:53 pm
- Location: Vineland, NJ
Re: Private/Custom Server question
You and Xinux and me. Don't forget me! I'll keep you guys company. I won't be one of the ones who loses interest, I can guarantee it.
Re: Private/Custom Server question
Count me in! We almost got a full group already!
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.