Difficulty color codings
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Difficulty color codings
I would like to get a review of the color codes that indicate difficulties.
As far as I recall they are applied to mob, quest and work order difficulties, in relation to the level of the character.
This is the best shot I have atm (source https://forums.station.sony.com/vg/inde ... tly.20057/)
As far as I recall they are applied to mob, quest and work order difficulties, in relation to the level of the character.
This is the best shot I have atm (source https://forums.station.sony.com/vg/inde ... tly.20057/)
Purple Suicide (More than 5 levels above you) Red Very Difficult (3-5 levels above you) Yellow Difficult (1-2 levels above you) White Challenge (Your level) Blue Moderate (1 level below you) Light Blue Easy (2 levels below you) Green Very Easy (3-5 levels below you) Gray Cake (More than 5 levels below you)Thanks in advance.
"Gaze in amazement adventurer"
Re: Difficulty color codings
Adding info from this link http://wiki.silkyvenom.com/index.php/Dots that Xinux brought me.
Noting that this post does not have the blue (only light blue) color.
Noting that this post does not have the blue (only light blue) color.
. Grey - Trivial meaning no xp Green - 3 levels below you gives a little xp Light Blue - 2 levels below you give a bit more xp White - Same level as you gives avg xp Yellow - 1 level above gives a bit more xp Red - 2 levels above gives quite a bit more Purple - 3 levels+(i think) if you can kill this you got lucky or hacked.. No idea on xp amount
"Gaze in amazement adventurer"
Re: Difficulty color codings
[quote="Volt"]
Purple - 3 levels+(i think) if you can kill this you got lucky or hacked.. No idea on xp amount[/pre][/quote]
Or you're playing a healer.
Anywho, your first post is more accurate. 5+ levels was generally purple and yes, the mob was a significant challenge (and shouldn't be possible for most folks). As for experience bonuses/deductions? Besides gray I don't recall there being any but that could be me just misremembering.
Purple - 3 levels+(i think) if you can kill this you got lucky or hacked.. No idea on xp amount[/pre][/quote]
Or you're playing a healer.
Anywho, your first post is more accurate. 5+ levels was generally purple and yes, the mob was a significant challenge (and shouldn't be possible for most folks). As for experience bonuses/deductions? Besides gray I don't recall there being any but that could be me just misremembering.
Re: Difficulty color codings
Thanks Koralith! With your input and since I am at this stage only after the numbers (to show the colors ) and not any balancing, this is the current draft:
Purple More than 5 levels above you Red 3-5 levels above you Yellow 1-2 levels above you White Your level Blue 1 level below you Light Blue 2 levels below you Green 3-5 levels below you Gray More than 5 levels below youMore input is welcome.
"Gaze in amazement adventurer"
Re: Difficulty color codings
Crafting Work orders were only listed as Yellow (hard), White (Kinda hard), Blue (Should be easy) and Gray (no XP).
Re: Difficulty color codings
[quote="Jakkal"]Crafting Work orders were only listed as Yellow (hard), White (Kinda hard), Blue (Should be easy) and Gray (no XP).[/quote]
Crafting:
Just threw in Light Blue but yeah, spot on otherwise
Yellow (Hard), White (Normal), Blue (Easy), Light Blue (Very Easy), Gray (No exp just faction)
Diplo:
You can parley up to 5 levels above your level but you are not able to parley more than 5 levels above your level.
You can grind out exp on lower levels without restriction and still receive exp and faction, even 20/30/40 levels below your level.
Diplo experience was exaggerated greatly (required 1,000,000 exp to level but gave you 100,000 per parley for a rough example, so it seemed nasty but wasn't) but I feel the overall time it took to level Diplo was quite easy, as I said in another post, my record was 1-50 in 16 hours using exp pots.
Edit: fixed yellow/white to proper difficulty setting
Crafting:
Just threw in Light Blue but yeah, spot on otherwise
Yellow (Hard), White (Normal), Blue (Easy), Light Blue (Very Easy), Gray (No exp just faction)
Diplo:
You can parley up to 5 levels above your level but you are not able to parley more than 5 levels above your level.
You can grind out exp on lower levels without restriction and still receive exp and faction, even 20/30/40 levels below your level.
Diplo experience was exaggerated greatly (required 1,000,000 exp to level but gave you 100,000 per parley for a rough example, so it seemed nasty but wasn't) but I feel the overall time it took to level Diplo was quite easy, as I said in another post, my record was 1-50 in 16 hours using exp pots.
Edit: fixed yellow/white to proper difficulty setting
Last edited by Kilsin on Tue Aug 19, 2014 9:23 am, edited 2 times in total.
Re: Difficulty color codings
Not a crafter, but what would be considered "Normal" difficulty?
Volt: The adventuring colors looks correct.
Volt: The adventuring colors looks correct.
Re: Difficulty color codings
[quote="Cyrcle"]Not a crafter, but what would be considered "Normal" difficulty?
Volt: The adventuring colors looks correct.[/quote]
White, sorry messed my difficulty up, I blame Jakkal!
Volt: The adventuring colors looks correct.[/quote]
White, sorry messed my difficulty up, I blame Jakkal!
Re: Difficulty color codings
[quote="Kilsin"][quote="Cyrcle"]Not a crafter, but what would be considered "Normal" difficulty?
Volt: The adventuring colors looks correct.[/quote]
White, sorry messed my difficulty up, I blame Jakkal! [/quote]
Wasn't there Red (Very Hard)? I haven't crafted in VG in years, so I don't remember.
Volt: The adventuring colors looks correct.[/quote]
White, sorry messed my difficulty up, I blame Jakkal! [/quote]
Wasn't there Red (Very Hard)? I haven't crafted in VG in years, so I don't remember.
Re: Difficulty color codings
[quote="Cyrcle"][quote="Kilsin"][quote="Cyrcle"]Not a crafter, but what would be considered "Normal" difficulty?
Volt: The adventuring colors looks correct.[/quote]
White, sorry messed my difficulty up, I blame Jakkal! [/quote]
Wasn't there Red (Very Hard)? I haven't crafted in VG in years, so I don't remember.[/quote]
Nah mate, yellow was the hardest and an npc would run out of yellow work orders after a while and not refresh, so they were valuable and worth saving until you knew that you could complete them.
Volt: The adventuring colors looks correct.[/quote]
White, sorry messed my difficulty up, I blame Jakkal! [/quote]
Wasn't there Red (Very Hard)? I haven't crafted in VG in years, so I don't remember.[/quote]
Nah mate, yellow was the hardest and an npc would run out of yellow work orders after a while and not refresh, so they were valuable and worth saving until you knew that you could complete them.