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Re: Class Influence

Posted: Wed Aug 06, 2014 4:03 pm
by Deltharien
[quote="Mithni"][quote]Lvl 12 cleric ability: Aegis of Blades I: Surrounds you with a shield of spinning blades that deals 104 to 113 damage to all opponents with 6m of you, every 3 secons. The shield lasts for 2 minutes...

Might have been just that [/quote][/quote]


That would most likely explain the majority of the issues, as I hunted with that cleric quite often. I just assumed because we were both High Elves, and she always got aggro, that class also had something to do with it. That was early in our journeys, shortly after launch, so I'm guessing the cleric just didn't realize what was happening. The paladin also appeared to get aggro often, but now I'm guessing he was always jumping in on the cleric's behalf. Seems there were things happening in that group that I just wasn't aware of.

I'd still like to think animals were just friendlier to my ranger, which would make sense from a role-playing stance, but then again, I didn't walk around with an auto-attacking DS active at all times. Things are always friendlier when you don't smack them as you walk by.

Rats. I thought there was even more depth to the game than there really is.

Hey, I have a feature request...

Re: Class Influence

Posted: Wed Aug 06, 2014 4:15 pm
by Deltharien
Looking back, I don't think Aegis of Blades was the cause of all the aggro, especially while harvesting. I just can't see the cleric activating her shield every couple minutes while we were out running around Forest's Heart harvesting trees and grass. Especially if everything there was neutral to her as well. There were others that I built boats for, who also helped me harvest in Forest's Heart, and they too got aggro, when my ranger didn't.

I'm still thinking some animals, at the very least, were non-aggro to druids and/or rangers. I wish I could log in and test that theory. Someone ask a Sigil dev...

Re: Class Influence

Posted: Wed Aug 06, 2014 4:57 pm
by Mithni
hm right, checked that, Aegis of Blades was one of the buffs you had for 2 minutes (look there >> http://www.thetelonproject.com/abilitie ... f-blades-i... but still: you couldn't get KOS to animals as far as I remember, animals normally shouldn't care about what race you are, they only should care about wether you are tasty or not

Re: Class Influence

Posted: Wed Aug 06, 2014 5:51 pm
by Kilsin
Classes can also shoot off magic abilities and basic arrows or throwing without some of them having animations, I used to kill stuff while grinding away on harvesting just to mix things up a bit.

I am sure there is a logical answer for it but I really doubt classes had anything to do with it.

Re: Class Influence

Posted: Wed Aug 06, 2014 7:59 pm
by Lokked
Disclaimer: Never played VGO

Based on who designed the game, it's not out of the question your Class could affect startup factions. In EQ, Druids were amiable to "healthy" animals, Shadow Knights and Necromancers were KoS to many of the factions that other Classes of the same race would not be KoS to.

Lokked

Re: Class Influence

Posted: Wed Aug 06, 2014 11:32 pm
by Jakkal
Rangers and Druids had some kind of special class effect that made it so they were not KOS to some red mobs that would go after everyone else.

It's not that the cleric was somehow pissing off the creatures. It's that the Ranger wasn't KOS to them.

Re: Class Influence

Posted: Wed Aug 06, 2014 11:54 pm
by Kilsin
[quote="Jakkal"]Rangers and Druids had some kind of special class effect that made it so they were not KOS to some red mobs that would go after everyone else.

It's not that the cleric was somehow pissing off the creatures. It's that the Ranger wasn't KOS to them.[/quote]

Thank you!

I had no idea this even existed and that is because after 7+ years, I have a ranger at level 11 and a Druid at level 18 and never really explored much out of the starting areas with them except for a dungeon or two.

That is awesome though and I continue to learn things about VG even after spending so many years playing the game! lol

Sorry I doubted you Deltharien, I had never heard of that until this post!

Does anyone have any links to this information? I can't seem to find any.

Re: Class Influence

Posted: Thu Aug 07, 2014 2:47 am
by Jakkal
From what I remember playing my characters, it was only animals. Which kind of makes sense for rangers and druids to have a kind of animal affinity. That's what I assume it was.

The only one I remember for sure were the rams that were around Dahknarg. I remember I used to pickpocket them for my rogue when she was a newbie rogue (Back when you could pickpocket anything. Btw, make it so rogues can pickpocket anything again! Oh fuck I have to get that damned lint book again! arg! /derail).

And then later on my druid I needed to skin those guys and I noticed that they were KOS to my rogue, but not KOS to my druid.

Re: Class Influence

Posted: Thu Aug 07, 2014 3:11 am
by Kilsin
[quote="Jakkal"]From what I remember playing my characters, it was only animals. Which kind of makes sense for rangers and druids to have a kind of animal affinity. That's what I assume it was.

The only one I remember for sure were the rams that were around Dahknarg. I remember I used to pickpocket them for my rogue when she was a newbie rogue (Back when you could pickpocket anything. Btw, make it so rogues can pickpocket anything again! Oh fuck I have to get that damned lint book again! arg! /derail).

And then later on my druid I needed to skin those guys and I noticed that they were KOS to my rogue, but not KOS to my druid.[/quote]

Hahaha nice!

Please don't remind me about that bloody book! maybe the insane drop rate will be captured and we can grab one before everyone else does, then change it back quickly lol

Shhh they might hear us, lay low and pretend everything is normal... /whistles

Re: Class Influence

Posted: Thu Aug 07, 2014 3:33 am
by Deltharien
[quote="Lokked"]
Based on who designed the game, it's not out of the question your Class could affect startup factions. In EQ, Druids were amiable to "healthy" animals, Shadow Knights and Necromancers were KoS to many of the factions that other Classes of the same race would not be KoS to.
[/quote]

[quote="Jakkal"]
From what I remember playing my characters, it was only animals. Which kind of makes sense for rangers and druids to have a kind of animal affinity. That's what I assume it was.

And then later on my druid I needed to skin those guys and I noticed that they were KOS to my rogue, but not KOS to my druid.
[/quote]

Thanks guys. I'm glad I wasn't the only one to notice this. I was afraid it would be lost to history without a way to log in and prove my observations.

I was sure class affected perception. The easiest examples I could think of were the relationships between rangers/druids and animals/faeries. The animals from Forest's Heart, being neutral to race (faction), reacted according to our class (perception/reputation). Even though we were both high elves (nature lovers), they perceived my ranger as a 'friend to animals', while her cleric wasn't.

I'm sure that ranger/druid/animals isn't the only example, but was just the most obvious. My Wood Elf rogue was untrustworthy/wary in a lot more areas than my Wood Elf shaman, leading me to believe that rogues also got a negative perception adjustment due to their reputation.

I'd bet the reason class influence wasn't as noticeable in Vanguard was due to the faction changes in GU5. The contrast between classes would have likely been more pronounced prior to the change because you'd have started off borderline KoS in more areas due to race, and any additional negative influence due to class might have been enough to push you to KoS, similar to EQ.

Thanks for the EQ reminder, Lokked. I had a Wood Elf ranger and druid, as well as an Erudite necro in EQ. I never considered that it could have been class because both my nature-based classes were elven. There was a definite difference in the way nature treated my ranger/druid in comparison to my necro (everything hated my necro), but back then I just assumed the racial differences were the reason.