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Energy Regeneration

Posted: Tue Aug 18, 2015 10:52 pm
by Ratief
I'm also needing some help figuring out energy regeneration. Unlike most other things, the client doesn't do any calculations for energy regeneration in the tooltips. It gets that value directly from the server. I believe that the only thing that effects it is Vitality (note, there is also an energy regen bonus value, I'm not messing with that yet). Below is the only data that I have been able to find. So far there isn't much and I'm not seeing a pattern in it. Any help is appreciated.
Level 1
Vit     E Regen       Class
35      2.656722      Cleric
35      6.032168      Bard
42      2.721914      BM
35      3.155288      Necro

Level 55 (on my psi just after a death)
224      45.53934

Re: Energy Regeneration

Posted: Fri Aug 21, 2015 9:37 pm
by Amnath
The first things I think of are kind of abstract. Comparing how many vitality points per level the class is assigned. Bard, for example, could be given a headstart because it won't gain as much. No one put points in vitality did they?

As a rough estimate if the psi started around 35 vit and 3 regen, in 54 levels you gained 189 vit and 42 regen. So as that class you gained approximately one regen from four vitality as you leveled. Other classes would probably be slight variations from that.

If it worked like that, classes would get varying benefits from vitality on gear and buffs. As far as a bonus, towards sunset I was able to get a BoE item that could be equipped at level 40 that gave ten health and energy per second--and that was an outrageous amount. In the example, around 40 you would have about 160 vitality and 37 regen. I'm guessing it's in terms of ep6 (energy per six seconds), so if you were normally getting about six energy per second, a bonus of ten is really, really huge. It sort of makes sense, but in the same breath, I'd be saying that at low levels, in a minute you would gain 30 energy, which doesn't seem right.

Starting energy pool is about 200 and high level is about 1200 right? But don't they both come up about equally fast? The rates probably increase logarithmically; most of the leveling stuff is probably that way. 200/3 just isn't very close to 1200/45.

Re: Energy Regeneration

Posted: Sat Aug 22, 2015 6:49 am
by rottstein
You may wish to check a bard when they first enter the world. Bards are almost continuously playing songs and they have energy regen in almost all songs.

Re: Energy Regeneration

Posted: Sat Aug 22, 2015 8:23 am
by Amnath
I'm not that familiar with bards, just kinda seemed that at low levels, the regen in the song usually didn't cover it.

Another rough estimate would be looking at snack foods and taking them for four times the average regen for the level or something like that.

Re: Energy Regeneration

Posted: Wed Sep 02, 2015 5:08 pm
by Amnath
Vitality points gained per level is actually determined by race isn't it?

I went on a lvl 2, had 210 energy, cast it all out, and it took about a minute to come back up. That suggests that the figures are eps (energy per second). I'm guessing the game is running in a kind of ad hoc mode to regenerate, where it's pretty accurate for starting level, but higher levels are totally arbitrary.

45 eps may sound like a lot but, I don't think it was that hard to build up way past 1200 energy; at 1600 that would be around 35 seconds.

I'm not expecting any pattern as most likely different classes do get different benefits from Vitality in much the same way as tanks get more from Constitution, and it may increase more like a curve than a line.

Re: Energy Regeneration

Posted: Wed Sep 02, 2015 6:12 pm
by shargash
Out of combat, I believe everyone regenerated all their power in the same amount of time, regardless of level. I just tested this on my level 50 psi, and it took about one minute (61s) to go from 0 to full (full=2610). When I tested the same thing on my level 1 disc, he also took about one minute (58s). The two timings are within the error margins of the test. I suspect the in-combat regeneration was also scaled to level, but I don't have any idea how long that would take, as combats never lasted that long.

In addition, various things regenerated or drained power. On my level 50 psi in the emulator, mental focus vi adds +18/s, union of thought vi +5/s, and my 35 vitality (ouch!) another +3/s. Items and augs usually added a number per 6 seconds. In addition, psis had a combat form, Thought Thief, that stole power instead of doing damage and added it to the psi's total. I think all that stuff worked the same whether in or out of combat.

Currently, all characters of a given level have the same power pool, regardless of class. I don't think this is correct, but I suppose I could be wrong. How is max power being set? I don't see it in the database.