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Re: Borestones / Flying Mounts / Ships

Posted: Wed Aug 06, 2014 5:48 pm
by Kilsin
I am sure the team could do some kind of 51-55/60 content much later one when there were enough players at level cap or private servers could implement 51-55 content but for me, just being able to play VG again from 1-50 with this community, with all of us starting back at level 1, would be awesome.

If we could get rid of the bugs and polish the 1-50 content more it would do the game more justice than just throwing everything that ruined the game back in again for the sake of it.

1-50 was fun, enjoyable, a challenge (in the early days) which promoted player interaction in multiple ways, from grouping to trading, crafting to harvesting, everyone was able to play a part and have fun.

Re: Borestones / Flying Mounts / Ships

Posted: Wed Aug 06, 2014 7:03 pm
by Jakkal
Maybe I'm in the minority but I kind of liked POTA.

Maybe we could redo the 51-55 'grind' into something more along the same lines as 1-50, with skillups, trainer learned spells and whatnot. I for one would like to change the POTA grind to something more skill based personally. I'm not sure how much customizing we can do but I'd really like to see it go from an obnoxious repetitive grind to something more along the lines of T2 trials and T3 trials (that matter, not just for faction, but to earn the gear too). And I don't mean rehashing the T1 trials to make them 'slightly harder'.

I assume that with the emulator project that we're going to have even lower population so we need a way for people to be able to do things in small groups (Which POTA does) but with the same kind of difficulty as raiding.

I've always believed that gear should be solo -> group -> raid, which POTA broke, but in this case I think we might need to have to scale the difficulty so raid encounters can be done with a group, but is just as difficult and engaging as a full raid force, without it being a faceroll either.

Re: Borestones / Flying Mounts / Ships

Posted: Wed Aug 06, 2014 9:06 pm
by Kilsin
[quote="Jakkal"]Maybe I'm in the minority but I kind of liked POTA.

Maybe we could redo the 51-55 'grind' into something more along the same lines as 1-50, with skillups, trainer learned spells and whatnot. I for one would like to change the POTA grind to something more skill based personally. I'm not sure how much customizing we can do but I'd really like to see it go from an obnoxious repetitive grind to something more along the lines of T2 trials and T3 trials (that matter, not just for faction, but to earn the gear too). And I don't mean rehashing the T1 trials to make them 'slightly harder'.

I assume that with the emulator project that we're going to have even lower population so we need a way for people to be able to do things in small groups (Which POTA does) but with the same kind of difficulty as raiding.

I've always believed that gear should be solo -> group -> raid, which POTA broke, but in this case I think we might need to have to scale the difficulty so raid encounters can be done with a group, but is just as difficult and engaging as a full raid force, without it being a faceroll either.[/quote]

Oh don't get me wrong, I loved PotA also and was one of the few players on the forums asking for HoSS for years to continue onto!!

I didn't mind the grind to 55 either or the 51-55 spells and abilities, it was more the changes after that, that turned the game into an over powered dps fest from classes that should not even be parsing high, all because of exploits, stacking bugs, EEs and BBO/Class changes all mixed in together to ruin end game and make it too easy and way too unbalanced.

Since this project will take years, I just thought getting a solid functioning level 1-50 up to APW working first, would be a good priority to start with, then later focus on adding 51-55, but this time do it properly with blended exp gains and leave out of the crap that ruined it, like itemisation, EE's, Lorestones, BBO etc.

I wouldn't mind getting epics and T3 gear again, I don't care either way for augs, I wouldn;t be sad if they were not put back in and wouldn't care if they were included.

Re: Borestones / Flying Mounts / Ships

Posted: Thu Aug 07, 2014 4:13 am
by Koralith
PoTA itself isn't bad, but the grind was. Honestly that was the issue with 51-55. It was all designed as timesink content and that's definitely not cool, and something I'd like to see avoided if possible.

I agree with Kilsin though in that as far as project scope, we should focus on the core of Vanguard first. Polish 1-50 up and give it the love it never received. Flesh out the content gaps, fix quest/boss bugs, etc.

As for augs? We can actually make good use of them. One of the complains I've heard over and over again was that PotA gear was too hard to replace because of the set bonuses (this always ends up being the case with set gear, something has to be better than that set bonus and the gear bonus, to be good enough to replace something). So why not rework augs to be the driver that actually gives you set bonuses? We already see that sort of thing with the Epics, where it isn't so much your weapon that's epic, it's the fact that it has the appropriate slot. No reason that can't be done with set bonuses too. And it'd be more rewarding than "I got +1% to my DPS. Woo."

This is a long ways off regardless, but still something to think about.

Re: Borestones / Flying Mounts / Ships

Posted: Fri Aug 08, 2014 8:30 pm
by John Adams
So is this thing the Lorestone? By the conversations, I thought it was some looted item off a mob, but looking at Ratief's site I went in game to see what was at that loc, and saw this thing (looks like his pics).
ScreenShot_00154.JPG
After typing in the /loc, I find I am somewhere else (top level of that same structure) just don't see anything Lore'y.

Re: Borestones / Flying Mounts / Ships

Posted: Fri Aug 08, 2014 8:34 pm
by Jakkal
The Lorestones had different appearances but yeah, that was the jist of it. You pretty much go to them, hail them or click them or whatever, and you're done.

You know if Lorestones were implemented a little better they would be really great for exploration purposes. But just the way they did it and the OP rewards from it kinda killed all the enthusiasm anyone might have had for them.

Re: Borestones / Flying Mounts / Ships

Posted: Fri Aug 08, 2014 8:56 pm
by Kilsin
Yeah as Jak said, different appearances for different continents and different styles within those continents plus when you /hailed them, they brought up a quest text window which gave a bit of lore behind them, it was kind of like a running story, split up into many different text boxes.

Telon project has them all screencapped: http://www.thetelonproject.com/advguide ... one-quests

If they had to be in game, I would really nerf them down to very very low % passives and expand on the lore and create some type of challenge around getting them, otherwise any player of any level will just run/fly to their location and grab OP buffs and be on their merry way. Some were harder to get than others but the majority were in plain sight and free from danger.

Re: Borestones / Flying Mounts / Ships

Posted: Fri Aug 08, 2014 9:12 pm
by Jakkal
I wouldn't give any buff related to them. They'd be better off for rewards like special augs or something. Hell, I'd do anything for extra speed, some better barding for horses, horse shoes, crap like that.

Or if it's going to be used for buffs, I'd make them give an item like the Griffon Neck to start, and as you complete the quests, you earn a rank that gives a buff. Similar to the Griffon neck that as you completed the quests after Memories of the Old Blood, the 'neck buff' got more powerful. But nothing absurdly so.

Re: Borestones / Flying Mounts / Ships

Posted: Fri Aug 08, 2014 9:21 pm
by Kilsin
[quote="Jakkal"]I wouldn't give any buff related to them. They'd be better off for rewards like special augs or something. Hell, I'd do anything for extra speed, some better barding for horses, horse shoes, crap like that.

Or if it's going to be used for buffs, I'd make them give an item like the Griffon Neck to start, and as you complete the quests, you earn a rank that gives a buff. Similar to the Griffon neck that as you completed the quests after Memories of the Old Blood, the 'neck buff' got more powerful. But nothing absurdly so.[/quote]

I probably wouldn't make the rewards anything that can be crafted, just because if it has any kind of stats and is easy to get, crafters will get the shaft again.

I think even if Augs have to be put back in, they are pretty powerful and if they are not yellow/orange no one will bother anyway, so it kind of defeats the purpose and they may as well not put LSs in if that is the case.

I am still struggling to see why they should be put back in at all, it's a lot of work and balance for something that was never supposed to be in game, and pretty much anything they offer will take away from something else, and if they are lower versions of something else, they will be useless for the most part and not something people will bother with, therefore it would be a waste of timing adding them back in

I am biased though and am really trying to avoid putting them back in and as I said earlier, I wouldn't be sad at all if Augs missed out on being implemented too, they are all things that helped push VG down the hill and over the edge.

The game from level 1-50 was so much better before all these things were implemented, we had challenge back then and were not too powerful for the content we had.

I miss those days a lot.

Re: Borestones / Flying Mounts / Ships

Posted: Fri Aug 08, 2014 9:30 pm
by Jakkal
Yeah, you're right. I have a bad habit of trying to find a way to fix broken things, and this is definitely broken.

If we do 1-50, I'll seriously miss certain fights, like Karax and Shendu. I always found those really enjoyable. But focusing on 1-50 does seem to be a better way to go here.