Long term future goals?
Posted: Mon Dec 21, 2020 1:50 am
Hi all,
I only recently discovered this project, and trying to catch up, I have read a lot of stuff on these forums and I appreciate that we are a long way off from finishing recreating the VGSOH that existed at "sunset", an admirable goal, for a game I very much loved in the many many many hours that I played it.
My question is this, is recreating VGSOH the sum total of the goal, is there a view to future development once that goal is achieved, for expanding on what Sigil achieved or is it just getting back to that point?
I would love to see future development and possible incorporation of ideas such as AA in EQ which gave you a reason to continue to adventure even when "max level".
WOW's methodology is grinding daily quests to "occupy" your time and "resetting" your character every expansion, which just feels like a mouse wheel, in EQ you could invest your time in developing a character and your gear, and it would be useful for a long time, not just until the next expansion was released.
One of the best parts of EQ and VG both imo was the community that developed among the players, investing in your relationships with other players was of great benefit, vs WOW and so many others that have LFG tools that pair you with "whomever" and you will probably never see them again.
Spending time sitting at the entrance to Old Sebilis forming a group had it's downside to be sure, but it also meant you took notice of who you grouped with, you chose to keep in contact with the good ones that played in your timezone, you had a list of friends you could call on to fill a group spot if you needed to. There were activities in game that meant you needed to get help, and in return would be needed by others to help them.
This of course is all predicated upon people having a reason to continue logging on even when they level "capped".
I only recently discovered this project, and trying to catch up, I have read a lot of stuff on these forums and I appreciate that we are a long way off from finishing recreating the VGSOH that existed at "sunset", an admirable goal, for a game I very much loved in the many many many hours that I played it.
My question is this, is recreating VGSOH the sum total of the goal, is there a view to future development once that goal is achieved, for expanding on what Sigil achieved or is it just getting back to that point?
I would love to see future development and possible incorporation of ideas such as AA in EQ which gave you a reason to continue to adventure even when "max level".
WOW's methodology is grinding daily quests to "occupy" your time and "resetting" your character every expansion, which just feels like a mouse wheel, in EQ you could invest your time in developing a character and your gear, and it would be useful for a long time, not just until the next expansion was released.
One of the best parts of EQ and VG both imo was the community that developed among the players, investing in your relationships with other players was of great benefit, vs WOW and so many others that have LFG tools that pair you with "whomever" and you will probably never see them again.
Spending time sitting at the entrance to Old Sebilis forming a group had it's downside to be sure, but it also meant you took notice of who you grouped with, you chose to keep in contact with the good ones that played in your timezone, you had a list of friends you could call on to fill a group spot if you needed to. There were activities in game that meant you needed to get help, and in return would be needed by others to help them.
This of course is all predicated upon people having a reason to continue logging on even when they level "capped".