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Bug 2763: (Content) Dialogue for quest

Posted: Sun Jul 19, 2020 9:56 pm
by BugTracker

Bug ID       : 2763 - Dialogue for quest  
Bug Date : 2020/06/27 03:37:08
Assigned To : Content
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Diplomacy
Severity : Minor (e.g. Cosmetic)
Reproducible : Every time

Details:
Dialogue for quest "Parley part two" from Marcus Remniol says "You will see the third Expression type, Inspire"..."is blacked out. This is a convince conversation, as displayed..."

It's not the 3rd expression that's blacked out. It's the 1st one, Demand. Which seems more appropriate for the cards being used in tutorial.

Originated From World: New Telon (1)


Re: Bug 2763: (Content) Dialogue for quest

Posted: Mon Jul 20, 2020 8:18 pm
by Hubert
Ah, actually the parley itself was not set up properly. These training quests follow a central description and should all be the same. I see this quest had all 0 data so it wasn't set up properly. I've changed the values so the parley blocked column should match the description now (the description in the parley text has not been changed)

The parleys are not meant to be very difficult so it is good just to ensure they make sense and don't confuse people. Good catch.