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Bug 767: (Developer) NPC Moving Aggro & Movement Through Walls

Posted: Mon Oct 10, 2016 6:21 pm
by BugTracker
Bug ID       : 767 - NPC Moving Aggro & Movement Through Walls 
Bug Date     : 2016/10/10 06:14:18
Assigned To  : Developer
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Placement
Severity     : Severe (e.g. Exploitable)
Reproducible : Every time
Details:
As the subject states, i have noticed in multiple dungeons that NPCs will aggro players through walls/floors and walk through them to chase as well.
Originated From Forum: via BugTracker

Re: Bug 767: (Developer) NPC Moving Aggro & Movement Through

Posted: Mon Oct 10, 2016 6:36 pm
by Xinux
We have no GEO data yet for wall's, ground etc etc so as far as the server is concerned there is nothing between you and the NPC. We do hope to have it implemented at some point but it is not easy to figure out and implement.

Re: Bug 767: (Developer) NPC Moving Aggro & Movement Through

Posted: Tue Oct 11, 2016 7:38 am
by ashendare
I am not a programmer so I don't know if this can work or not - I know that Lineage 2 emulated servers have geodata pathings/line of sight that work well - is it at all possible to convert that to work in vanguard or would it be too different? They might be willing to share some techniques at least.

Re: Bug 767: (Developer) NPC Moving Aggro & Movement Through

Posted: Tue Oct 11, 2016 7:45 am
by Xinux
Completely different game engine we will have it it's just going to take a while to get it.

Bug 1917: (Developer) The shadowstep ability will al...

Posted: Mon Oct 08, 2018 10:32 am
by BugTracker

Bug ID       : 1917 - The shadowstep ability will al... 
Bug Date : 2018/06/23 09:03:40
Assigned To : Developer
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Combat
Severity : Severe (e.g. Exploitable)
Reproducible : Every time

Details:
The shadowstep ability will allow your character to move through walls and terrain if you plan your move correctly. Shadowstep also seems to port you a little too far from your targets back. Shouldnt be able to shadowstep through walls, doors, or terrain.

Originated From World: New Telon (1)



Entered on Oct 08, 2018 10:32 by Xinux
There is no geo system in place to check where walls and such are currently.

Bug 1927: (Developer) Mounts are currently working u...

Posted: Mon Oct 08, 2018 10:37 am
by BugTracker

Bug ID       : 1927 - Mounts are currently working u... 
Bug Date : 2018/06/24 05:40:15
Assigned To : Developer
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Mounts
Severity : Severe (e.g. Exploitable)
Reproducible : Every time

Details:
Mounts are currently working underwater. They also work inside dungeons and indoor areas where they otherwise should not.

Originated From World: New Telon (1)



Entered on Oct 08, 2018 10:36 by Xinux
We don't have area's setup to check if you are mounted or not.

Bug 1960: (Developer) Mobs seam to beable to walk on...

Posted: Mon Oct 08, 2018 10:47 am
by BugTracker

Bug ID       : 1960 - Mobs seam to beable to walk on... 
Bug Date : 2018/07/02 08:53:09
Assigned To : Developer
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Adventuring
Severity : Standard
Reproducible : Every time

Details:
Mobs seam to beable to walk on air, do when i agro them and fly off they still can walk up and kill me way up in the air.

Originated From World: New Telon (1)


Bug 1969: (Developer) I can ride within/through a ri...

Posted: Mon Oct 08, 2018 10:51 am
by BugTracker

Bug ID       : 1969 - I can ride within/through a ri... 
Bug Date : 2018/07/10 09:53:25
Assigned To : Developer
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Mounts
Severity : Standard
Reproducible : Every time

Details:
I can ride within/through a river/lake/sea at full speed.

Originated From World: New Telon (1)


Geo related reports

Posted: Tue May 07, 2019 1:36 pm
by Xinux
We no not have a fully functional Geo system in place ATM.