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Re: VGOEmu Progress

Posted: Sun Jun 29, 2014 8:28 pm
by Odinzz
W00T ! love it !

Re: VGOEmu Progress

Posted: Sun Jun 29, 2014 8:57 pm
by Kilsin
Haha we should of had you guy's take over from SOE, the game would still be going strong!!

Great job Foof

Re: VGOEmu Progress

Posted: Sun Jun 29, 2014 11:42 pm
by John Adams
[quote="xKilsinx":ky0jfpiv]Haha we should of had you guy's take over from SOE[/quote:ky0jfpiv]
Uhh, we are...

Re: VGOEmu Progress

Posted: Mon Jun 30, 2014 12:08 am
by Kilsin
[quote="John Adams":3humhj47][quote="xKilsinx":3humhj47]Haha we should of had you guy's take over from SOE[/quote:3humhj47]
Uhh, we are...

[/quote:3humhj47]

Lol I meant years ago! when there was still a couple of servers full of players, we would've been looked after by some skillful people who listen! Instead of poor executive decisions being forced onto some developers who I don't think had their hearts in their jobs for whatever reason.

At least we will have that now, even with fewer players

Re: VGOEmu Progress

Posted: Mon Jun 30, 2014 10:06 am
by normanix
This will be awesome

Re: VGOEmu Progress

Posted: Tue Jul 08, 2014 5:47 pm
by Xinux
Quick little update:

Added: Much better movement support
Added: Characters will now save and load more data from the Database
Added Login: The char_lastseen timestamp will now be utilized when a character is saved world-side
Changed: made world a bit less spammy on the logwrites
Changed: re-enabled proximity spawning

Re: VGOEmu Progress

Posted: Tue Jul 08, 2014 6:11 pm
by John Adams
Just tested these changes on New Telon, and they look awesome. Very well done, Foof, Xinux and Amadeus. This is very exciting!

Re: VGOEmu Progress

Posted: Tue Jul 22, 2014 3:48 pm
by John Adams
Thanks to our newest developer, Volt, the /who command now shows who else is in our entire world! It is a basic implementation for our 0.1 cycle, the only requirement is to show the player name so you can /tell or /shout at them

[center:1alyn4bo][attachment=0:1alyn4bo]who.png[/attachment:1alyn4bo][/center:1alyn4bo]

Good job, Volt!

Re: VGOEmu Progress

Posted: Tue Jul 29, 2014 5:00 am
by theFoof
I just committed basic Lua support. I will document what I've done over the next few days, I still need to tweak loading of scripts once spawn lists are implemented. But here's a sneak peek of a script in action!

[attachment=0:yj7g7ais]lua sneak peek.png[/attachment:yj7g7ais]

Re: VGOEmu Progress

Posted: Tue Jul 29, 2014 5:45 am
by Faux
Great job, Foof! Another great step on restoring this world to life.