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Re: VGOEmu Progress

Posted: Thu Jan 04, 2018 9:52 am
by Jakkal
Pyro, you might want to post in the support forum: https://www.vgoemulator.net/phpBB3/viewforum.php?f=28

That way we're not dragging this off topic. You can also come on IRC, some of the devs are active right now, they might be able to help you in real time.

Re: VGOEmu Progress

Posted: Thu Apr 12, 2018 8:24 pm
by Xinux
Updates Rev 3166 - 3213

Revision: 3213
Author: Xinux
Date: Thursday, April 12, 2018 7:03:07 PM
Message:
Added: Reload command for assembly options and recipes
----
Revision: 3212
Author: Xinux
Date: Thursday, April 12, 2018 4:07:50 PM
Message:
Added: Sending of new assembly recipes to the client
Added: LUA Function AddAssemblyRecipe()
Added: Rogue poisons to show back on the assembly list
Update: Test command for assembly recipes
Update: Changed sending POI's from multiple if's to a while() statement
Updated: Struct File
SQL Update: Rev 3212 - Assembly options and recipes table.sql

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Revision: 3211
Author: Xinux
Date: Wednesday, April 11, 2018 10:32:29 AM
Message:
SQL Update: Rev 3209 - Crafting_results adjustment.sql added in stage_0 change

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Revision: 3210
Author: Xinux
Date: Wednesday, April 11, 2018 10:29:23 AM
Message:
Added: Option to allow multiple comma separated values for stage_0_id in crafting_results
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Revision: 3209
Author: Xinux
Date: Tuesday, April 10, 2018 4:09:39 PM
Message:
SQL Update: Rev 3209 - Crafting_results adjustment.sql

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Revision: 3208
Author: Xinux
Date: Tuesday, April 10, 2018 4:02:11 PM
Message:
Added: Initial work on Assembly
Updated: Had to change how crafting results were handled since crafting in VG is basically 3 different systems combined in to one
Update: Fix for action points going negative
Update: Fix for adjustments being calculated when adding a secondary ingredient to a recipe while crafting
Update: Struct File
SQL Update: Rev 3208 - Assembly_tables.sql

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Revision: 3207
Author: smash
Date: Friday, April 6, 2018 2:38:00 PM
Message:
Added a mutex around WorldCharacter::recipes, added_recipes, update_recipes
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Revision: 3206
Author: Xinux
Date: Thursday, April 5, 2018 9:28:57 PM
Message:
Update: Fix for vector erase going out of range
----
Revision: 3205
Author: Xinux
Date: Wednesday, April 4, 2018 10:49:59 PM
Message:
Update: slight change to remove recipe function
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Revision: 3204
Author: Xinux
Date: Tuesday, April 3, 2018 5:01:23 PM
Message:
Update: NPC should now attack you once you reach -8000 faction
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Revision: 3203
Author: smash
Date: Tuesday, April 3, 2018 4:18:06 PM
Message:
compile fix
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Revision: 3202
Author: Xinux
Date: Tuesday, April 3, 2018 2:28:45 PM
Message:
Update: Fix to get the project to compile.
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Revision: 3201
Author: Xinux
Date: Tuesday, April 3, 2018 11:30:39 AM
Message:
Update: Fix for forms that are subclass specific
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Revision: 3200
Author: smash
Date: Monday, April 2, 2018 8:30:57 PM
Message:
Changed the lifecycle of Crafting
----
Revision: 3199
Author: Xinux
Date: Monday, April 2, 2018 7:53:15 PM
Message:
Update: fix for complication description
----
Revision: 3198
Author: Xinux
Date: Monday, April 2, 2018 7:06:10 PM
Message:
Added: NULL check on continue action function
----
Revision: 3197
Author: Xinux
Date: Monday, April 2, 2018 9:37:20 AM
Message:
Update: Changed what level you get extra table slots
----
Revision: 3196
Author: Xinux
Date: Sunday, April 1, 2018 5:01:55 PM
Message:
Update: Fixed training on Generic crafting trainers
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Revision: 3195
Author: Xinux
Date: Saturday, March 31, 2018 6:16:53 PM
Message:
Update: Ignore buyback items as available crafting items
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Revision: 3194
Author: Xinux
Date: Friday, March 30, 2018 8:48:05 PM
Message:
Updated: compile fixes
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Revision: 3193
Author: Xinux
Date: Friday, March 30, 2018 6:40:41 PM
Message:
Update: Fixed no available work order message showing when there is some
Update: Spelling error
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Revision: 3192
Author: Xinux
Date: Friday, March 30, 2018 6:27:04 PM
Message:
Update: Fix for skinning type mobs not aggroing
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Revision: 3189
Author: Xinux
Date: Thursday, March 29, 2018 11:49:03 PM
Message:
Update: Crafting item removal adjustment
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Revision: 3188
Author: Xinux
Date: Thursday, March 29, 2018 11:42:58 PM
Message:
Update: Turned on some logging
----
Revision: 3187
Author: Xinux
Date: Thursday, March 29, 2018 11:37:52 PM
Message:
Update: Adjusted item quantity check while crafting
----
Revision: 3186
Author: Xinux
Date: Thursday, March 29, 2018 11:09:46 PM
Message:
Update: Tweak to the crafting flow
----
Revision: 3185
Author: Xinux
Date: Thursday, March 29, 2018 9:29:55 PM
Message:
Update: Fix for workorder window not showing.
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Revision: 3184
Author: Xinux
Date: Thursday, March 29, 2018 8:38:28 PM
Message:
Added: Reward to be used for quest turn in for introductory work order quest
----
Revision: 3183
Author: Xinux
Date: Thursday, March 29, 2018 8:19:08 PM
Message:
Update: Added more types to show on your crafting table
----
Revision: 3182
Author: Xinux
Date: Thursday, March 29, 2018 7:14:45 PM
Message:
Update: fix for being stuck in combat if someone else kills your target
----
Revision: 3181
Author: Xinux
Date: Thursday, March 29, 2018 6:41:09 PM
Message:
Update: Workorder window will display even if you don't have any work orders.
Update: Reworking how invis is handled
----
Revision: 3180
Author: Xinux
Date: Thursday, March 29, 2018 2:16:05 PM
Message:
Added: Workorders will not display till introductory quest is done
----
Revision: 3179
Author: Xinux
Date: Thursday, March 29, 2018 10:46:17 AM
Message:
Updated: Change order of packets sent for crafting actions
----
Revision: 3178
Author: Xinux
Date: Wednesday, March 28, 2018 3:36:01 PM
Message:
Update: Struct file
----
Revision: 3177
Author: Xinux
Date: Wednesday, March 28, 2018 3:30:20 PM
Message:
Added: Crafting actions will now display the name of the missing item
Added: Some logging for complications
SQL Update: Rev 3177 - Crafting actions item name.sql

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Revision: 3176
Author: Xinux
Date: Wednesday, March 28, 2018 1:49:45 PM
Message:
Update: Fix for crafting table getting out of sync
Update: Can no longer select a recipe unless you have all the required tools/items
----
Revision: 3175
Author: Xinux
Date: Tuesday, March 27, 2018 8:04:41 PM
Message:
Update: auto attack fix
Update: fix for group exp
----
Revision: 3174
Author: Xinux
Date: Tuesday, March 27, 2018 4:54:00 PM
Message:
Added: Now clearing current complications when you succeed or fail crafting a item.
----
Revision: 3173
Author: Xinux
Date: Tuesday, March 27, 2018 3:01:48 PM
Message:
Added: Learning crafting actions based off skill level
Updated: WorldCharacter::CheckSkillUpdate() to return true/false
SQL Update: Rev 3173 - Crafting learned actions.sql

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Revision: 3172
Author: Xinux
Date: Tuesday, March 27, 2018 10:18:04 AM
Message:
Added: Quantity based off action chosen if there is one.
SQL Update: Rev 3172 - Crafting Action updates.sql

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Revision: 3171
Author: Xinux
Date: Tuesday, March 27, 2018 9:26:08 AM
Message:
Update: Reworked auto attack toggle
----
Revision: 3170
Author: Xinux
Date: Monday, March 26, 2018 9:23:38 PM
Message:
Update: updated return value
----
Revision: 3169
Author: Xinux
Date: Monday, March 26, 2018 8:59:41 PM
Message:
Update: ops misspelled db query
----
Revision: 3168
Author: Xinux
Date: Monday, March 26, 2018 8:57:11 PM
Message:
updated: SQL query
----
Revision: 3167
Author: Xinux
Date: Monday, March 26, 2018 8:47:16 PM
Message:
Added: Level_required field for all sphere quests
Added: LUA function GetContinentByRace
Updated: Changed GetRaceID() calls to GetOriginalRaceId() where needed
SQL Update: Rev 3167 - Quest level_required.sql

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Revision: 3166
Author: Xinux
Date: Monday, March 26, 2018 7:18:09 PM
Message:
Update: fix for monk's jin not going past 5
----

Re: VGOEmu Progress

Posted: Tue Apr 17, 2018 12:34 am
by wheema
Wow, you've been busy!

Re: VGOEmu Progress

Posted: Thu May 03, 2018 5:07 pm
by Xinux
Rev 3214 - 3227

Cliff Notes

Brotherhood System is now live
Getting stuck on loading screen when logging is mostly gone now. *Client being very picky on packet order*
Bag item restrictions have been implemented
Added some more checks on inventory space when trading, buying etc etc

Code: Select all

Revision: 3227
Author: Xinux
Date: Thursday, May 03, 2018 3:21:16 PM
Message:
Added: Brotherhood's should now be working.
Added: Cleanup of brotherhoods on server start
SQL Update: Rev 3226 - Brotherhood character updates.sql

----
Revision: 3226
Author: Xinux
Date: Monday, April 23, 2018 10:53:24 AM
Message:
Update: Fixed handling of trade window when no inventory space available
----
Revision: 3225
Author: Xinux
Date: Friday, April 20, 2018 5:09:38 PM
Message:
Added: Container restrictions ie... No more non-ammo in your ammo bag
Added: Checking target character has enough open space when trading.
Updated: Should see less non-crafting items in your crafting table list
SQL Update: Rev 3225 - Item add item_fit.sql

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Revision: 3224
Author: OncaLupe
Date: Thursday, April 19, 2018 9:54:27 PM
Message:
Added Lua:AddQuestPrereqSubClass(Quest, Sub_Class)
----
Revision: 3223
Author: OncaLupe
Date: Tuesday, April 17, 2018 10:17:52 AM
Message:
Fix for using .poicreate command for locations or chunks with special characters in them.
----
Revision: 3222
Author: Xinux
Date: Monday, April 16, 2018 3:43:15 PM
Message:
Update: logging
----
Revision: 3221
Author: Xinux
Date: Monday, April 16, 2018 3:22:24 PM
Message:
Update: More packet order work when logging in
----
Revision: 3220
Author: Xinux
Date: Monday, April 16, 2018 2:05:00 PM
Message:
Update: Changed how items are initially sent to the client since it appears to want them in a certain order
----
Revision: 3219
Author: Xinux
Date: Monday, April 16, 2018 11:02:40 AM
Message:
Update: Adjusted loading packet flow
Update: Replaced same values with defines.
----
Revision: 3218
Author: smash
Date: Sunday, April 15, 2018 9:27:10 AM
Message:
Added timed assembly callbacks
----
Revision: 3217
Author: Faux
Date: Sunday, April 15, 2018 7:05:32 AM
Message:
Function to remove all subclass spells from lua.
Check for whether a character is dead when they attempt to cast a spell. Some disciple reported being able to res himself after he died.
----
Revision: 3216
Author: Xinux
Date: Saturday, April 14, 2018 10:15:35 PM
Message:
Update: Removed stack size from assembly component display window on icon.
----
Revision: 3215
Author: Xinux
Date: Saturday, April 14, 2018 5:25:54 PM
Message:
Added: Couple of safety checks for invalid items
----
Revision: 3214
Author: Xinux
Date: Friday, April 13, 2018 1:05:45 PM
Message:
Update: Fix for crafting results overwriting vector entry
----

Re: VGOEmu Progress

Posted: Mon May 21, 2018 7:41 pm
by wheema
Love seeing all the progress you guys are making!

Re: VGOEmu Progress

Posted: Wed Jun 06, 2018 4:52 pm
by Xinux
Caravan system should be implemented this week just need to finsh cleaning up the code, adding in comments and some more testing. The caravan system is going to be a little different on the emulator then it was on live so here is the basic run down of our implementation.



Live

4 Hour character offline time required.

Removed from caravan once you use it.

Must log out in 10 minutes once you joined.



Emulator

4 Hour character offline time required.

No longer removed from your caravan.

No longer need to log out once you joined.

You will not be able to use the caravan to get to any chunk that is key or flagged required.



The caravan system really didn't get used much after rifts were added in live i'm trying to make it a little more appealing with our changes.

Let me know your thoughts or if you have any suggestions.

Re: VGOEmu Progress

Posted: Fri Jun 15, 2018 12:13 pm
by Raidan
Sounds good Xinux - I definitely would use the Caravan system more with the emulator changes.

Re: VGOEmu Progress

Posted: Fri Sep 14, 2018 7:02 am
by Vrudak
Are you supposed to get kicked from the Brotherhood when you log? Just wondering because I created one and when I logged back in it was disbanded. I was the only one with anyone in the brotherhood.

Re: VGOEmu Progress

Posted: Fri Sep 14, 2018 8:49 pm
by Xinux
You have to have a minimum of two people in a brotherhood.

Re: VGOEmu Progress

Posted: Mon Oct 08, 2018 5:08 pm
by Valorith
Awesome work!