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Re: VGOEmu Progress

Posted: Tue Nov 29, 2016 1:30 pm
by theFoof
[quote="OutcastCreatures"][quote]Revision: 2410
Author: smash
Saving/loading for bard songs (no functionality as far as playing songs, just UI packets)
Tweaked DB code to allow for multiple queries in one shot[/quote]
Can you explain what was exactly got changed for the UI end?[/quote]

Nothing as far as the client goes, the server is just sending the packets/handling incoming packets now to populate the composition window.

Re: VGOEmu Progress

Posted: Tue Nov 29, 2016 6:03 pm
by OutcastCreatures
Good to know, and thanks for the explain.

Re: VGOEmu Progress

Posted: Wed Nov 30, 2016 6:08 pm
by Amnath
Some nice updates in there.

From what I've noticed, on a level 15, if our out-of-combat regen is not "exactly" what it was on live, it's pretty close.

Versus a level 15 2-dot mob, they seem to have an outrageous amount of health, but that's probably best for now, as we don't really have gear to get all the damage bonuses. Similarly, although the pvp arena might appear frivolous, that will also be a quite handy tool--not in terms of whether a shaman is balanced versus a dread knight or any of that, but perhaps comparing two equivalent dk's to monitor differences in stats, gear, etc., or seeing if auras, clickys, and various other stuff works right. Probably fun to play around with as well.

Would suggest it's getting close to the point to look at a way for abilities to interrupt auto-attack.

Re: VGOEmu Progress

Posted: Sat Dec 03, 2016 5:05 pm
by elquar
It is very nice to see the Awesome progress guys!


As always appreciate the fantastic work you all do.

Re: VGOEmu Progress

Posted: Tue Apr 25, 2017 1:18 pm
by Xinux
Update posted Revision 2633 - 2756
http://vgoemulator.net/index.php?p=changelog

Re: VGOEmu Progress

Posted: Mon Jun 26, 2017 9:07 am
by Xinux
Change log has been updated Rev 2757 - 2859
http://vgoemulator.net/index.php?p=changelog

Re: VGOEmu Progress

Posted: Sun Jul 09, 2017 10:27 am
by zippyzee
Nice! Glad to see the progress continuing!

Re: VGOEmu Progress

Posted: Fri Sep 29, 2017 10:27 am
by Xinux
Change log has been updated.

New revisions 2860 to 2983

http://vgoemulator.net/index.php?p=changelog

Currently updating the website so excuse the look please.

Re: VGOEmu Progress

Posted: Tue Jan 02, 2018 12:36 pm
by Xinux
Changelog has been updated.

Rev 3041 - 3070

Cliff notes:
Crashing while chunking fixed (This is a big one been trying to track this down for a year now)
Npc spell lists
Push back with interrupt chance for melee damage on Npc spell casting
Guards will now assist against aggressive Npc's. If you aggro a non-aggressive mob and run to the guard they will not help you.
Many other fixes/additions.

https://www.vgoemulator.net/index.php?p=changelog

Re: VGOEmu Progress

Posted: Thu Jan 04, 2018 9:10 am
by Pyrodraoi
There appear to be no servers to select from when attempting to create a new character. This will be my first character within this EMU environment. Am I doing something wrong or are there no servers currently up?