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Re: VGOEmu Progress

Posted: Tue Aug 30, 2016 10:45 pm
by topsoil
Same as Crispin... Thanks guys, cannot wait D

Re: VGOEmu Progress

Posted: Wed Oct 19, 2016 10:09 am
by Xinux
Updates...

Code: Select all

Revision: 2284
Author: Xinux
Date: Sunday, August 21, 2016 4:25:20 PM
Message:
Update: Fix for characters not able to start in there home town.


Revision: 2285
Author: Xinux
Date: Sunday, August 21, 2016 8:48:45 PM
Message:
Added: GetPhysics() and SetPhysics() LUA Functions
Added: Two structs


Revision: 2286
Author: smash
Date: Sunday, August 21, 2016 11:12:40 PM
Message:
removed some spammy physics loggers I left in by mistake


Revision: 2287
Author: smash
Date: Monday, August 22, 2016 1:21:12 AM
Message:
probable fix for a reported bug with SpawnNPC


Revision: 2288
Author: Xinux
Date: Monday, August 22, 2016 10:35:32 AM
Message:
Added: SeeInvis() and SeeStealth() checks to CheckSpawnAggro() function
SQL UPDATE: \vgoemu\trunk\dev\test_data\Rev 2288.sql


Revision: 2289
Author: Xinux
Date: Monday, August 22, 2016 5:41:10 PM
Message:
Change: POI now send using location_id instead of sequence
Added: RemovePOI() LUA function will no remove the poi


Revision: 2290
Author: zippyzee
Date: Tuesday, August 23, 2016 4:31:04 AM
Message:
Work in progress on the parser.


Revision: 2291
Author: Xinux
Date: Tuesday, August 23, 2016 1:21:22 PM
Message:
Added: POI remove message


Revision: 2292
Author: Xinux
Date: Tuesday, August 23, 2016 1:38:17 PM
Message:
Update: Fix for the empty space in the locations tab for IOD that was never fixed on the live server.


Revision: 2293
Author: zippyzee
Date: Wednesday, August 24, 2016 6:23:25 AM
Message:
Updates to handle multiple quest/objective updates per parley.


Revision: 2294
Author: zippyzee
Date: Wednesday, August 24, 2016 6:24:25 AM
Message:
Database changes to handle multiple quest/objective updates per parley.


Revision: 2295
Author: zippyzee
Date: Wednesday, August 24, 2016 11:26:56 AM
Message:
POI are now removed after a quest is completed. Update to NPCLocationProximity lua function to add chunk id to the coordinates.

Revision: 2296
Author: Xinux
Date: Wednesday, August 24, 2016 1:47:09 PM
Message:
Update: Changed POIList::SendSinglePOI to always show in the compass when sent.
SQL UPDATE: Change to parley_quests table and update to poi_locations
\vgoemu\trunk\dev\test_data\Rev 2295.sql
 

Revision: 2297
Author: Xinux
Date: Wednesday, August 24, 2016 3:51:03 PM
Message:
Added: StealthBreakCheck() function
Update: Rogues know have it's own check for breaking stealth
Added: Bool to send remove message for RemovePOI() function
Added: New rule StealthBreakBaseChance
SQL UPDATE: New Rule \vgoemu\trunk\dev\test_data\Rev 2297.sql


Revision: 2298
Author: zippyzee
Date: Thursday, August 25, 2016 11:04:48 AM
Message:
Deleting POI from database for characters is now working. Quest system should check for other quests that still need POI before removing them. Minor change to icons to fix behavior on abandoned quests.


Revision: 2299
Author: Xinux
Date: Thursday, August 25, 2016 11:53:50 AM
Message:
Update: Target character valid check


Revision: 2300
Author: Xinux
Date: Thursday, August 25, 2016 3:55:48 PM
Message:
Update: Fix for animations not playing on the very first spawn.


Revision: 2301
Author: smash
Date: Sunday, August 28, 2016 4:44:18 AM
Message:
Added: Saving of spell cooldowns to the database
Added: A rule for the time threshold for the above feature
Changed: (experimental) Reordered chunk startup slightly to allow for faster client UDP connections
Added: Hooked into the item charge consumption system Xinux figured out
Added: DB table and new rule
Added: Some unreal rotation math
Fixed: When beginning a harvest the selected tool will now auto equip into the player's inventory
Changed: Spell cooldowns are applied after the spell is actually cast instead of at cast time for non instant spells (need confirmation this is right but think so)


Revision: 2302
Author: smash
Date: Sunday, August 28, 2016 4:51:38 AM
Message:
forgot a common file


Revision: 2303
Author: smash
Date: Sunday, August 28, 2016 5:02:36 AM
Message:
Fixed a compiler warning I didn't get on my machine


Revision: 2304
Author: smash
Date: Sunday, August 28, 2016 5:21:43 AM
Message:
couple minor cooldown related UI fixes (last commit for this i swear!)


Revision: 2305
Author: smash
Date: Sunday, August 28, 2016 9:08:12 PM
Message:
Added: combat wear preference will now be set when entering combat
Fixed: a bug related to harvesting skill-ups
Added: players will now dismount when beginning to harvest


Revision: 2306
Author: Xinux
Date: Monday, August 29, 2016 9:46:34 AM
Message:
Update: Change to region_id's to account for new layout


Revision: 2307
Author: Xinux
Date: Monday, August 29, 2016 3:36:35 PM
Message:
Added: Able to spawn vanity pets


Revision: 2308
Author: Xinux
Date: Monday, August 29, 2016 4:14:30 PM
Message:
Update: Fixed ID not storing correctly.


Revision: 2309
Author: smash
Date: Monday, August 29, 2016 10:24:18 PM
Message:
null client check for recent crash


Revision: 2310
Author: Xinux
Date: Tuesday, August 30, 2016 9:02:27 AM
Message:
Update: struct work


Revision: 2311
Author: zippyzee
Date: Wednesday, August 31, 2016 8:50:35 AM
Message:
Saving/loading diplomacy decks should work correctly, as well as saving and making changes to the default-loaded hand. Added Lua command to add a diplomacy card to a character.


Revision: 2312
Author: zippyzee
Date: Wednesday, August 31, 2016 12:51:00 PM
Message:
Characters should change into the proper clothing for crafting and diplomacy now.


Revision: 2313
Author: zippyzee
Date: Thursday, September 01, 2016 10:53:08 AM
Message:
Better quest overhead icon handling--gives precedence to turnin icons and should eliminate some double icon issues.


Revision: 2314
Author: zippyzee
Date: Thursday, September 01, 2016 1:22:55 PM
Message:
Very minor struct update.


Revision: 2315
Author: zippyzee
Date: Thursday, September 01, 2016 1:23:27 PM
Message:
Better handling of re-hailing after accepting quest if there are other quests available.


Revision: 2316
Author: smash
Date: Thursday, September 01, 2016 9:21:16 PM
Message:
linux compile fixes


Revision: 2317
Author: smash
Date: Saturday, September 03, 2016 11:31:24 PM
Message:
fix for the parley callback crash


Revision: 2318
Author: smash
Date: Sunday, September 04, 2016 10:26:07 PM
Message:
fix for a crash in .spawn combine


Revision: 2319
Author: Xinux
Date: Monday, September 05, 2016 11:57:31 AM
Message:
Update: OP_ServerUpdateItem struct
Changed: Invul() check in combat to apply for both NPC/PC
Added: Items will now be marked soulbound as soon as you accept
Update: IsInvulnerable and Invulnerable LUA functions apply to NPC/PC


Revision: 2320
Author: Xinux
Date: Monday, September 05, 2016 4:59:13 PM
Message:
Added: QuestRemove() LUA function


Revision: 2321
Author: smash
Date: Monday, September 05, 2016 7:47:24 PM
Message:
Added code to the harvesting process so that if a client/player pointer goes bad that player is removed from the harvest
Increased the limit of packets sent per writer thread iteration per client since we send so many packets at once, to reduce latency


Revision: 2322
Author: smash
Date: Wednesday, September 07, 2016 4:54:28 PM
Message:
added a mutex around SGOUnrealPawn::factions


Revision: 2323
Author: Xinux
Date: Thursday, September 08, 2016 3:15:05 PM
Message:
Update: No more annoying sound when starting to eat


Revision: 2324
Author: smash
Date: Sunday, September 11, 2016 9:45:13 AM
Message:
attempted fix for hailing Golden UI mobs


Revision: 2325
Author: smash
Date: Sunday, September 11, 2016 10:50:21 PM
Message:
format crash fix


Revision: 2326
Author: smash
Date: Monday, September 12, 2016 1:15:20 AM
Message:
Tweaked how the Lua require root directory is set.
other minor adjustments


Revision: 2329
Author: smash
Date: Monday, September 12, 2016 3:53:33 AM
Message:
hardset the base Lua directory in the Lua source because app verifier was still complaining after other attempted modifications


Revision: 2330
Author: smash
Date: Monday, September 12, 2016 5:37:12 AM
Message:
couple more locked NPC interaction fixes
fixed turn_in text being sent to the quest journal window after logging in with a quest that has all objectives complete but has not been turned in


Revision: 2331
Author: smash
Date: Tuesday, September 13, 2016 9:14:10 PM
Message:
harvesting fix


Revision: 2332
Author: Xinux
Date: Wednesday, September 14, 2016 1:07:25 PM
Message:
Added: GM/Dev will only get the message when clicking on a object with it's ID.
Added: Trying to loot while already looting you will now get a error message instead of a lua error.


Revision: 2333
Author: smash
Date: Thursday, September 15, 2016 1:12:59 AM
Message:
Fixed some MSVC code analysis findings


Revision: 2334
Author: Xinux
Date: Thursday, September 15, 2016 6:43:10 PM
Message:
Fixed: No more double cooldown when casting.


Revision: 2335
Author: smash
Date: Saturday, September 17, 2016 12:18:15 PM
Message:
harvesting tools will now auto-equip while in use


Revision: 2336
Author: smash
Date: Saturday, September 17, 2016 1:04:01 PM
Message:
Threaded loading at startup (can be made faster but seems good enough for now)


Revision: 2337
Author: smash
Date: Monday, September 19, 2016 5:13:09 AM
Message:
Added the .reset cooldowns command


Revision: 2338
Author: Xinux
Date: Thursday, September 22, 2016 10:06:57 AM
Message:
Added: dot component of a root spell should not break it's own root.
Added: Root has a chance to break on it's own now.
Update: Spell cooldown should only be sent if the cast time is greater then 2 seconds


Revision: 2339
Author: Xinux
Date: Friday, September 23, 2016 1:31:36 PM
Message:
Update: Change to root dot check since lua spell is not always valid.


Revision: 2340
Author: smash
Date: Saturday, September 24, 2016 9:30:23 AM
Message:
added the **CHARACTERGENDERPOSSESSIVE** quest text token by request


Revision: 2341
Author: smash
Date: Sunday, September 25, 2016 8:39:25 PM
Message:
.reload movers rework


Revision: 2342
Author: smash
Date: Sunday, September 25, 2016 8:51:22 PM
Message:
fixed a m_CharQuests deadlock


Revision: 2343
Author: Xinux
Date: Monday, September 26, 2016 2:38:36 PM
Message:
Update: Speed bonuses should now also add in to the movement reduction when casting
Added: New Rule CastingMovementRestriction


Revision: 2344
Author: smash
Date: Wednesday, September 28, 2016 11:18:55 AM
Message:
missing return on a null check


Revision: 2345
Author: smash
Date: Thursday, September 29, 2016 10:51:56 PM
Message:
Reworked a large portion of MasterSpawnList and supporting functions to make it more thread safe
Added a couple SpawnUtil functions for calculating relative yaw


Revision: 2346
Author: smash
Date: Friday, September 30, 2016 1:36:13 PM
Message:
Added: linked aggro groups (grab the SQL file)
Revamped the IsFlanking Lua function


Revision: 2347
Author: smash
Date: Saturday, October 01, 2016 11:10:56 AM
Message:
GetRelativeAngleYaw function


Revision: 2348
Author: smash
Date: Saturday, October 01, 2016 7:16:02 PM
Message:
Fixed a typo in GetRelativeAngleYaw (whoops)


Revision: 2350
Author: Faux
Date: Saturday, October 01, 2016 7:57:44 PM
Message:
Deleting and replacing the EffectsList.cpp/.h files because I don't want to verify all the changes made it successfully. Recommitting the fully modified files momentarily.


Revision: 2351
Author: Faux
Date: Saturday, October 01, 2016 8:07:54 PM
Message:
Rewrite to how pawn effects are stored. Duration effects will now be applied through either detrimental or beneficial functions rather than being stored separately. This will require a rewrite of some DoT and HoT scripts.


Revision: 2352
Author: Faux
Date: Tuesday, October 04, 2016 10:42:45 AM
Message:
Giving NPCs default stats and attributes. We'll probably eventually want multiple default profiles in the database, but this will get us started. NPCs can now be buffed/debuffed via spells instead of getting errors when you try it.

I wouldn't be surprised if a bunch of the default values are incorrect, so please take a look at them and make changes as necessary. Hopefully Ratief can check them out to make sure I am initializing stats correctly.


Revision: 2353
Author: Faux
Date: Wednesday, October 05, 2016 2:04:35 PM
Message:
Iterated wrong loop size so it was only adding 4 of the resistances. All 13 should be available now.


Revision: 2354
Author: smash
Date: Wednesday, October 05, 2016 10:24:15 PM
Message:
Fix for linked aggro (had to apply the default aggro radius for non-aggro npcs)
Added a simple timer/check to track when a player has an active AccessTimer.. will probably need more tracking for interrupts and such later


Revision: 2356
Author: Xinux
Date: Thursday, October 06, 2016 2:05:26 PM
Message:
Added: Will now get the release box if you are dead when you log in.
Added: You will no longer be alive if you log out dead.
SQL Update: vgoemu\trunk\dev\test_data\Rev 2356.sql

 

Revision: 2357
Author: smash
Date: Friday, October 07, 2016 10:23:52 PM
Message:
fixed a few small safety issues in tcp/socket code


Revision: 2358
Author: Faux
Date: Saturday, October 08, 2016 7:51:27 PM
Message:
Invis break timer code. Commented out in CheckInvisBreak lua function for causing a deadlock currently.


Revision: 2359
Author: smash
Date: Saturday, October 08, 2016 9:01:29 PM
Message:
Mutexing changes for m_spell_timers


Revision: 2360
Author: smash
Date: Monday, October 10, 2016 12:08:34 PM
Message:
deadlock fix


Revision: 2361
Author: smash
Date: Monday, October 10, 2016 12:21:15 PM
Message:
crash fix (invalid caster, from the NT crash thread)


Revision: 2362
Author: smash
Date: Monday, October 10, 2016 7:09:31 PM
Message:
fix for likely memory corruption when connecting to an ipv6 address


Revision: 2363
Author: Xinux
Date: Friday, October 14, 2016 2:21:57 PM
Message:
Added: BlockPlayers LUA function.


Revision: 2364
Author: Ratief
Date: Monday, October 17, 2016 8:50:29 AM
Message:
-Fixed compile errors on Linux.
-Fixed the display of armor class in the client.


Revision: 2365
Author: smash
Date: Tuesday, October 18, 2016 6:35:45 PM
Message:
**Add lua.hpp to your build list!!!**
Now compiling Lua as C++ code instead of C
Overriding the Lua panicking function with one I wrote


Revision: 2366
Author: smash
Date: Tuesday, October 18, 2016 7:45:35 PM
Message:
SetHarvestingID Lua function
Tweaked when harvesting becomes available for skinnable NPCs


Revision: 2367
Author: Xinux
Date: Wednesday, October 19, 2016 9:38:39 AM
Message:
Added: NPC's now regen HP
Added: Pet's now regen HP
Added: Packet struct to update pet health bar
Added: defensive/offensive target bar should now update on regen ticks
Added: Pet health bars should now update in combat and during regen ticks
Added: Player pets are now using EntityBitmaskPet
Added: Pet's owner will now be put in combat and added to the NPC hate list
Added: Pet UI window should now go away when your pet dies 
Added: petType() to SGOUnrealPawn


Re: VGOEmu Progress

Posted: Wed Oct 19, 2016 4:16 pm
by elcapitan
Awesome, I really need set a time this weekend to help test things. Great work

Re: VGOEmu Progress

Posted: Thu Oct 20, 2016 4:02 pm
by Xinux
Next time the server get's updated.

Code: Select all

Added: Implemented Fall Damage
Added: Pet should now despawn and UI elements remove when you die
Update: NPC's should visually react faster when combat starts.

Re: VGOEmu Progress

Posted: Thu Oct 27, 2016 9:00 am
by Xinux
Changes since last update which are live on NT.

Code: Select all

Revision: 2368
Author: Xinux
Date: Thursday, October 20, 2016 4:01:23 PM
Message:
Add: Implemented Fall Damage
Add: Pet should now despawn and UI elements remove when you die
Update: NPC's should visually react faster when combat starts.

Revision: 2369
Author: Xinux
Date: Thursday, October 20, 2016 4:24:29 PM
Message:
Update: If character is invul they will not take fall damage
Update: Removed unused code

Revision: 2370
Author: Xinux
Date: Friday, October 21, 2016 1:41:55 PM
Message:
Add: spell_aggro addition to handle spells that should and shouldn't aggro on cast.

Revision: 2371
Author: Faux
Date: Saturday, October 22, 2016 6:02:12 AM
Message:
Added a function to get the targets of the casters group. If no group, it just returns the caster object. Post in the combat/spells subforum for usage diractions. Tested fine in solo and group environments on my test server.


Revision: 2372
Author: Faux
Date: Saturday, October 22, 2016 12:39:02 PM
Message:
Detrimental effects now can cause agro. See explanatory post in Combat/Spells subforum.

Revision: 2373
Author: Faux
Date: Sunday, October 23, 2016 6:29:46 AM
Message:
Added GetTickTarget function for our spell scripters.

Revision: 2374
Author: smash
Date: Monday, October 24, 2016 7:26:13 PM
Message:
Fix for duplicate bug reports being saved to the database (client based bug, filtering out the bad packets)
Few small memory leaks
Patch for a destructor possibly being called twice on an object pushed to Lua... don't think this would affect our code at all but doing it anyway since it's 3 lines http://blog.reverberate.org/2014/06/beware-of-lua-finalizers-in-c-modules.html

Revision: 2375
Author: Xinux
Date: Tuesday, October 25, 2016 2:53:12 PM
Message:
Update: Lowered fall damage some. You can now get skill hits on safe fall also the higher the skill the less damage you will take now.

Revision: 2376
Author: Xinux
Date: Wednesday, October 26, 2016 11:44:36 AM
Message:
Update: comments on unknown70 for items
SQL update for cash items with no sell value

Revision: 2377
Author: Xinux
Date: Thursday, October 27, 2016 8:48:23 AM
Message:
Added: Sending of character buyback items on login
Added: Sending of buyback items when you open the buyback tab
Added: Most items that should not stack should no longer stack.






Re: VGOEmu Progress

Posted: Sun Oct 30, 2016 11:54 am
by shargash
I think the falling damage is still massively too high, at least for short falls. I used to practice safe fall on the hill behind the crafters' building in Tursh (the one with the practice harvesting trees on it). I jumped down that hill yesterday and got whacked for at least double my HP. IIRC, I used to take single digit HP of damage. I also died (on a different character) running down the hill at speed behind the fort in Hathor Zhi (between the fort and the wall). In that case, I didn't even jump, I just had .speed 1000 up.

Re: VGOEmu Progress

Posted: Mon Oct 31, 2016 2:42 pm
by wheema
Hahaha, I know exactly where you're talking about, I died in the same area, doing the same speed lol.

Re: VGOEmu Progress

Posted: Tue Nov 29, 2016 12:00 pm
by Xinux
Latest Updates:

Code: Select all

Revision: 2368
Author: Xinux
Add: Implemented Fall Damage
Add: Pet should now despawn and UI elements remove when you die
Update: NPC's should visually react faster when combat starts.


Revision: 2369
Author: Xinux
Update: If character is invul they will not take fall damage
Update: Removed unused code


Revision: 2370
Author: Xinux
Add: spell_aggro addition to handle spells that should and shouldn't aggro on cast.


Revision: 2371
Author: Faux
Added a function to get the targets of the casters group. If no group, it just returns the caster object. 
Post in the combat/spells sub forum for usage directions. Tested fine in solo and group environments on my test server.


Revision: 2372
Author: Faux
Detrimental effects now can cause agro. See explanatory post in Combat/Spells sub forum.


Revision: 2373
Author: Faux
Added GetTickTarget function for our spell scripters.


Revision: 2374
Author: smash
Fix for duplicate bug reports being saved to the database (client based bug, filtering out the bad packets)
Few small memory leaks
Patch for a destructor possibly being called twice on an object pushed to Lua... 
don't think this would affect our code at all but doing it anyway since it's 3 lines 
http://blog.reverberate.org/2014/06/beware-of-lua-finalizers-in-c-modules.html


Revision: 2375
Author: Xinux
Update: Lowered fall damage some. You can now get skill hits on safe fall also the higher the skill the less damage you will take now.


Revision: 2376
Author: Xinux
Update: comments on unknown70 for items
SQL update for cash items with no sell value


Revision: 2377
Author: Xinux
Added: Sending of character buyback items on login
Added: Sending of buyback items when you open the buyback tab
Added: Most items that should not stack should no longer stack.


Revision: 2378
Author: smash
potential fix for a crash related to reading packet bunches


Revision: 2379
Author: Xinux
Added: Cleanup of character buyback items on character save.


Revision: 2380
Author: smash
fix for iterator crash (needed a mutex lock)


Revision: 2381
Author: Faux
Added handling for snare effects. Lua functions to use are the ApplySnare and ApplySnareTargets functions. See the spell script for the necromancer Torment Line.
Not fully functional yet though. The code is doing what its supposed to do and I can see the attribute module sending the updated speed with the right multiplier, 
but the npc is not behaving correctly. On first cast, the npc appears rooted in place until the snare wears off and then it moves, but cannot be slowed down by 
subsequent snares. Logging of AttrNPC shows the correct values being sent. We'll need to check consistency of how we are sending speed updates between attribute 
code and other sources.


Revision: 2382
Author: Xinux
Added: Group experience


Revision: 2383
Author: Xinux
Added: Kill quests should now count for all members in your group in range.
Added: Loot sparkles should now appear to all group members.


Revision: 2384
Author: Xinux
Added: NPC corpse is now only loot-able by the character or group that killed it.
Update: Fix for invalid character crash.
Added: GetLootOwner() & SetLootOwner() functions


Revision: 2385
Author: Faux
Added in handling for directional cone and frontal ae spells in the targetting function. 
Also added in ResetSpellTargets function that will rerun the targetting function 
(useful for ticking spells like Aegis of Blades).


Revision: 2386
Author: smash
min range checks on spells


Revision: 2387
Author: smash
Added the .reload loot command
Fixed a couple minor bugs that were reported on
Fixed/cleaned up some minor issues found while bug hunting


Revision: 2389
Author: smash
fix for cool down syncing for spells with the same spell line but different cool downs 
(wouldn't happen with any standard spells that I know of, just for custom spells)


Revision: 2390
Author: Xinux
Update: Code clean up of manual building of packets to use the existing function.


Revision: 2391
Author: Xinux
Update: Fix for auto attacking non-attackable NPC's
Added: Changed all manual built packets of WS_ServerResponseMessage to use one function
Added: 480'ish Server Response packet defines


Revision: 2392
Author: Xinux
Update: Made Location ID easier to see in .spawn details


Revision: 2393
Author: smash
Implemented: pet targeting, initial health cost on spells, error messages when you don't have the resources to cast a spell
Tweaked: Changed the character POI save query to INSERT IGNORE


Revision: 2394
Author: smash
SetIsAttackable lua function


Revision: 2395
Author: smash
WS_ClientBardSaveSong and WS_ServerBardSaveSong


Revision: 2396
Author: Faux
Quick fix for GivePlayerDiplomacyCard to return a 1 or a 0 to the lua script.
Scripters will need this value to determine if the inventory card should be destroyed or not.


Revision: 2397
Author: smash
replaced all strerror calls with strerror_s


Revision: 2398
Author: smash
linux fixes


Revision: 2399
Author: Xinux
Update: Crash fix


Revision: 2400
Author: Xinux
Added: Quest ID will show after the quest name for easier redoing quests and reports.


Revision: 2402
Author: Xinux
Update: NPC's should now be able to follow other NPC's


Revision: 2403
Author: Faux
Some updates to targeting code.
Spell Chains, counters, rescues etc should now display properly.


Revision: 2404
Author: Xinux
Update: Follower movement should look better
Update: Commented out deadlock per Faux


Revision: 2405
Author: smash
more bard song structs


Revision: 2406
Author: Faux
Fixed mutex deadlock for removing effects on death. Removal of Tick Timers in the RemovePawnTimedEffects is commented out for now 
since its redundant and can occasionally cause heap corruption (two routines trying to delete the same memory). 
The Tick Timers will get cleaned up by the CheckSpellTickTimers routine anyway.


Revision: 2407
Author: Faux
Support for loading of npc default attributes from the database. Also added in some tuning of mob hp levels (See post in combat sub forum)


Revision: 2408
Author: Xinux
Added: Range attacks (bows/xbows etc etc) will no longer turn on auto attack.


Revision: 2409
Author: Xinux
Added: LFG Search should now return players that are LFG


Revision: 2410
Author: smash
Saving/loading for bard songs (no functionality as far as playing songs, just UI packets)
Tweaked DB code to allow for multiple queries in one shot


Revision: 2411
Author: Xinux
Added: PVP and IsPVP lua functions
Added: IsPVP() and PVP to UnrealPawn


Revision: 2412
Author: Xinux
Update: More tweaks to PVP
Update: Arena should be working now for PVP


Revision: 2413
Author: Xinux
Update: Fix for quest rewards not showing.


Revision: 2414
Author: Xinux
Added: Regen now takes the characters level in to account.
Added: Bindstones will mow have the intractable icon when you mouse over them.
Added: Movers will now take draw_scale values.
Added: Vendors will no longer buy Quest or No Sell items.
Updated: You will no longer be stuck in combat when a mob leashes.


Revision: 2415
Author: smash
re-ordering of item/quest loading


Revision: 2416
Author: smash
moved a bunch of loading function to WorldDatabase::LoadDataLists


Revision: 2417
Author: Xinux
Update: Shadow Step should no longer cause the global cool down.


Revision: 2418
Author: Xinux
Fixed: Mobs should no longer stand still when snared.


Revision: 2419
Author: Xinux
Update: Characters should no longer get stuck in combat if they aggro without attacking


Revision: 2420
Author: Xinux
Update: Random coin chance is now using a rule
Added: RandomItemChance and RandomCoinChance rules


Re: VGOEmu Progress

Posted: Tue Nov 29, 2016 12:46 pm
by zippyzee
Awesome work!

Re: VGOEmu Progress

Posted: Tue Nov 29, 2016 12:58 pm
by OutcastCreatures
Awsome work guys!! A few questionms though
[quote]Revision: 2403
Author: Faux
Some updates to targeting code.
Spell Chains, counters, rescues etc should now display properly.[/quote]
Does this mean the reactions abilities will work now or just display the abilities in the window without a function?

[quote]Revision: 2410
Author: smash
Saving/loading for bard songs (no functionality as far as playing songs, just UI packets)
Tweaked DB code to allow for multiple queries in one shot[/quote]
Can you explain what was exactly got changed for the UI end?