Page 3 of 27

Re: VGOEmu Progress

Posted: Fri Jan 31, 2014 9:27 pm
by Odinzz
Im willing to help collect as well !
just let me know what i can do !

Re: VGOEmu Progress

Posted: Mon Feb 03, 2014 10:43 pm
by Swampdog
Willing to help as well.. All of my characters are mid level but all are crafters.. So any packet collection that would help rebuild the crafting systems I'd be happy to work on collection.. Not really sure how all the collection stuff works, but happy to help collect whatever I can.

Re: VGOEmu Progress

Posted: Fri Feb 14, 2014 3:47 pm
by John Adams
Update:
After a couple more rewrites of the netcode and structs and opcode manager, Scatman has our "shell" of a LoginServer reading dynamic world and character data out of our database. We're starting a rudimentary World.exe now so we can implement the character creation process. Xinux is feverishly working on packet analysis (damn those spawn packets!) and I am building the initial data tables to store core and character data in the world.

It's pretty exciting to see how far we've come in so little time. Thanks to the dev team, and especially to you collection volunteers - without you, this would be impossible.

Re: VGOEmu Progress

Posted: Thu Feb 20, 2014 3:00 am
by Drakonar
I'd like to help with the data collection, as well. Have several characters throughout all levels.

Don't forget about some of the interface addons for info, such as Soresha's infomap project and website. Lots of stuff there.

Re: VGOEmu Progress

Posted: Mon Apr 21, 2014 1:41 pm
by Xinux
Here is a quick video showing logging into the game with up to 5 random spawned npc randomly placed.

Make sure to select 720p

[url:1r7mxv4c]https://www.youtube.com/watch?v=LBb9GZF ... e=youtu.be[/url:1r7mxv4c]

Re: VGOEmu Progress

Posted: Mon Apr 21, 2014 2:02 pm
by Zewtastic
Wow, Gratz!

Re: VGOEmu Progress

Posted: Mon Apr 21, 2014 11:19 pm
by Ily
Yes, very impressive!

Re: VGOEmu Progress

Posted: Wed Apr 30, 2014 6:31 pm
by John Adams
Thanks to the efforts of theFoof, we have our first "command" in game

[code:7lfdwh7l].rift {id|name}[/code:7lfdwh7l]
[url=http://vgoemulator.net/ChunkList.htm:7lfdwh7l]Temp ChunkList[/url:7lfdwh7l] - Note: chunks with 0's in x,y,z may put you under the world

This opens the world to us for inter-continental travel. We're not stuck on Thestra anymore!

[center:7lfdwh7l][attachment=1:7lfdwh7l]ScreenShot_00114.JPG[/attachment:7lfdwh7l]

[attachment=0:7lfdwh7l]ScreenShot_00115.JPG[/attachment:7lfdwh7l][/center:7lfdwh7l]

Very exciting for me to see content populations in Qalia and Kojan.

Thanks, Foof!

Re: VGOEmu Progress

Posted: Wed Apr 30, 2014 9:12 pm
by Zewtastic
Awesome Foof.

Re: VGOEmu Progress

Posted: Fri May 02, 2014 5:05 pm
by Xinux
And here is a updated video of spawns loaded from our database instead of being hard coded.


[url:1q2u8w5m]https://www.youtube.com/watch?v=bayarjC ... e=youtu.be[/url:1q2u8w5m]