Re: VGOEmu Progress
Posted: Tue Jan 28, 2014 5:07 pm
Wow, nice little explosion of new users. Welcome, all
To answer,
[quote="tad10":1p7db50h]Also I'm very curious at exactly what version of Vanguard you're looking to emulate?[/quote:1p7db50h]
Due to the nature of "emulating" we will likely be building the world to match what is currently known (aka, Live) - however, the joy of emulators is that the content can be anything you want... even truly custom. So we'll build the executables, you can either use our default live-like content, or make up your own.
Keep this in mind though, we'll likely be building the world with many "options", customizable to your liking... such as max level, or certain functionality. However, we are locked into the current client since no one has packet logs from 2007 to get an old client working. This might also limit our configuration of the old crafting system, since I never had a clue how to craft in the first place
When we get closer to all those things (quite a while from now), I'm sure community input will help us put together something for everyone.
dhew, shallaw, Stella and grumblethorn, collecting should be a breeze. Simply run the collector, and play the game We're still ironing out some details with data collection, but we should have some options soon. Keep checking back, we'll need all the players/collectors we can get.
PS: Hi Foof!!
To answer,
[quote="tad10":1p7db50h]Also I'm very curious at exactly what version of Vanguard you're looking to emulate?[/quote:1p7db50h]
Due to the nature of "emulating" we will likely be building the world to match what is currently known (aka, Live) - however, the joy of emulators is that the content can be anything you want... even truly custom. So we'll build the executables, you can either use our default live-like content, or make up your own.
Keep this in mind though, we'll likely be building the world with many "options", customizable to your liking... such as max level, or certain functionality. However, we are locked into the current client since no one has packet logs from 2007 to get an old client working. This might also limit our configuration of the old crafting system, since I never had a clue how to craft in the first place
When we get closer to all those things (quite a while from now), I'm sure community input will help us put together something for everyone.
dhew, shallaw, Stella and grumblethorn, collecting should be a breeze. Simply run the collector, and play the game We're still ironing out some details with data collection, but we should have some options soon. Keep checking back, we'll need all the players/collectors we can get.
PS: Hi Foof!!