VGOEmu Progress
Moderator: Community Managers
- John Adams
- Retired
- Posts: 4581
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
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Re: VGOEmu Progress
Diggin the faction colors. Awesome clip, man.
Re: VGOEmu Progress
Wow very nice, particle effects and a harvesting node, almost.
Re: VGOEmu Progress
With the latest update from Foof you can now see other players in game. It is still a little buggy at this point but here is a quick video.
Remember to change to 720p
[url:fjc9z00y]https://www.youtube.com/watch?v=hwseCeu ... e=youtu.be[/url:fjc9z00y]
Enjoy
Remember to change to 720p
[url:fjc9z00y]https://www.youtube.com/watch?v=hwseCeu ... e=youtu.be[/url:fjc9z00y]
Enjoy
Re: VGOEmu Progress
[quote="Xinux":3m9yc85c]With the latest update from Foof you can now see other players in game. It is still a little buggy at this point but here is a quick video.
Remember to change to 720p
[url:3m9yc85c]https://www.youtube.com/watch?v=hwseCeu ... e=youtu.be[/url:3m9yc85c]
Enjoy[/quote:3m9yc85c]
Oh woot it works! Thanks for checking that out. Just an FYI to everybody, the bugginess comes from movement updates not being 100% correct. I also only send the initial spawn packets by proximity currently, not handling updates yet.
Remember to change to 720p
[url:3m9yc85c]https://www.youtube.com/watch?v=hwseCeu ... e=youtu.be[/url:3m9yc85c]
Enjoy[/quote:3m9yc85c]
Oh woot it works! Thanks for checking that out. Just an FYI to everybody, the bugginess comes from movement updates not being 100% correct. I also only send the initial spawn packets by proximity currently, not handling updates yet.
Re: VGOEmu Progress
In-game chat initial work has been committed and here is a little video of it in action.
[url:6frhltug]https://www.youtube.com/watch?v=QAgmEm5j9Cg[/url:6frhltug]
[url:6frhltug]https://www.youtube.com/watch?v=QAgmEm5j9Cg[/url:6frhltug]
Re: VGOEmu Progress
Awesome work, Xinux! If I might make one suggestion, one that the vg playerbase asked for repeatedly, was 1 global chat channel instead of continental channels for Thestra, Qalia, and Kojan.
Re: VGOEmu Progress
This was foof's doing but i don't see a reason why we couldn't implement a world chat channel.
Re: VGOEmu Progress
Yeah, those channels like "help" and such are global. I could add a global emu channel that wouldn't be a problem. Need to fix a linux error anyway so will add that in.
Re: VGOEmu Progress
Thanks guys. It was a fairly common complaint on the forums that it made no sense, especially with the smallish player populations to separate the chat channels. It made it so you had to hop around to the different continents when trying to find a group.
- John Adams
- Retired
- Posts: 4581
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
- Contact:
Re: VGOEmu Progress
[quote="Faux":6urnvbf1]Thanks guys. It was a fairly common complaint on the forums that it made no sense, especially with the smallish player populations to separate the chat channels. It made it so you had to hop around to the different continents when trying to find a group.[/quote:6urnvbf1]
Thanks Foof. I believe this is the first (official) player-facing "customization" made in VGOEmulator.
Let this stand as Exhibit A that we are capable and willing to fix bugs or bad implementations that SOE wouldn't
Thanks Foof. I believe this is the first (official) player-facing "customization" made in VGOEmulator.
Let this stand as Exhibit A that we are capable and willing to fix bugs or bad implementations that SOE wouldn't