VGOEmu Progress
Posted: Thu Oct 10, 2013 4:54 pm
Just a quick update to the thousands of eager players watching this empty forum...
Code
Scatman has nearly all of the core functionality coded up (threads, network, database, logging, i/o) and is finalizing some of the packetstruct stuff we're going to use to make the VG Clients compatible (the same way EQ2Emulator does). This means we too will not be locked to any single client version for 10 years.
Data
Xinux has spent a lot of time scouring the VG packet data to help Scat with the initial packet headers and structures. We're all learning more about the SOE Protocol than any of us really wanted, but it's fun!
Client
I have written a Launchpad getting ready to test initial authentication to the new LoginServer hopefully in the next month or two. After we get authentication working, our primary task will be getting a client into the world. I can promise it will be quite some time before this happens, because the World code has not even started yet, but I'm very dedicated to make this happen.
This is all done in little over a month since we started this project site, compared to the last 6 years that no one else has done, well, anything
I'm proud of our small team! We are therefore taking the title:
"Official Vanguard:SOH Emulator Project"
Stay tuned for more news!
Code
Scatman has nearly all of the core functionality coded up (threads, network, database, logging, i/o) and is finalizing some of the packetstruct stuff we're going to use to make the VG Clients compatible (the same way EQ2Emulator does). This means we too will not be locked to any single client version for 10 years.
Data
Xinux has spent a lot of time scouring the VG packet data to help Scat with the initial packet headers and structures. We're all learning more about the SOE Protocol than any of us really wanted, but it's fun!
Client
I have written a Launchpad getting ready to test initial authentication to the new LoginServer hopefully in the next month or two. After we get authentication working, our primary task will be getting a client into the world. I can promise it will be quite some time before this happens, because the World code has not even started yet, but I'm very dedicated to make this happen.
This is all done in little over a month since we started this project site, compared to the last 6 years that no one else has done, well, anything
"Official Vanguard:SOH Emulator Project"
Stay tuned for more news!