One Year Ago...
Posted: Fri Jul 31, 2015 7:44 pm
I have to say I'm a little shocked no one mentioned that 1 year ago today, in fact about 90 minutes ago, was the exact anniversary of VG:SOH sunset I myself am surprised it's already been a year; but looking back at our accomplishments here, for such a small team quite a lot has been done. Not just to the world, like fluid motion, NPCs, objects, doors, player stats systems and the list goes on and on... but the data analysis really didn't start until the collections were all uploaded. The most shocking part of that is, that is where Xinux and I live mostly - in the raw data... and it's been a year !!!! I must be out of my mind
I had a (secret) goal for the Sunset Anniversary, and that was to bring you Combat - even in a basic form. Fortunately for me, zippyzee stopped back in and with his usual speed and diligence, he did in 1 month what I had expected would take us 6. He has definitely earned his name... zippy! I own a humungous thank you to zippyzee for helping me meet this very important goal for the project, along with Faux working tirelessly to get the abilities, buffs and LUA systems all talking together and working with Zippy on paving the way for a more robust combat experience.
The plans we have to finish out the 2nd half of 2015 are pretty lofty, but we have a good team with some steady focus and lots of ambition. As you know, we're aiming for basic Combat, Abilities, filling the world with actual content to experience, and a few other surprises I hope we can pull off by the end of this year (to be announced).
As always, thank you for your continued support in breaking our code. We love bugs, and couldn't do this without you testers pounding away at it every day.
I had a (secret) goal for the Sunset Anniversary, and that was to bring you Combat - even in a basic form. Fortunately for me, zippyzee stopped back in and with his usual speed and diligence, he did in 1 month what I had expected would take us 6. He has definitely earned his name... zippy! I own a humungous thank you to zippyzee for helping me meet this very important goal for the project, along with Faux working tirelessly to get the abilities, buffs and LUA systems all talking together and working with Zippy on paving the way for a more robust combat experience.
The plans we have to finish out the 2nd half of 2015 are pretty lofty, but we have a good team with some steady focus and lots of ambition. As you know, we're aiming for basic Combat, Abilities, filling the world with actual content to experience, and a few other surprises I hope we can pull off by the end of this year (to be announced).
As always, thank you for your continued support in breaking our code. We love bugs, and couldn't do this without you testers pounding away at it every day.