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Re: Combat - Phase 1 Testing

Posted: Mon Aug 03, 2015 8:50 pm
by John Adams
While I appreciate everyone testing the new combat prototype, the opening post announcing it clearly says
[quote="John Adams":2wxzur0t][center:2wxzur0t][color=#FF0000:2wxzur0t][b:2wxzur0t]Please do not /bug Combat yet!!![/b:2wxzur0t][/color:2wxzur0t][/size:2wxzur0t][/center:2wxzur0t][/quote:2wxzur0t]
Please do not /bug report Combat, Corpses, Loot, Aggro, weapon usage, stances, forms, abilities or anything whatsoever to do with combative actions in VGOEmulator. It is simply not at a place to be tested officially - we are merely checking for exceptions and memory/performance issues.

We will let you know when the system is stable and ready for Bug reports.


What you should /bug is anything [url=viewtopic.php?f=2&t=996:2wxzur0t]you know has been working all along[/url:2wxzur0t] that is suddenly not, like vanishing spawns, players, or inability to connect.

Thank you.

Re: Combat - Phase 1 Testing

Posted: Wed Aug 05, 2015 11:14 am
by Galladicus
Mobs drop loot, eh? OH HOLY JESUS!!!

[img:161df2iu]http://i.imgur.com/vu2RUKX.jpg?1[/img:161df2iu]

Re: Combat - Phase 1 Testing

Posted: Wed Aug 05, 2015 5:27 pm
by Odinzz
bit of an upgrade fron you're current boots lol

Re: Combat - Phase 1 Testing

Posted: Fri Aug 07, 2015 5:04 pm
by John Adams
Just a quick heads up to remind everyone it is the Weekend here in the colonies, so expect the server to go down periodically for recompiles and testing.

If I see activity on the console (a player logged in busy doing stuff) I will usually leave the server until they are idle. But should it disappear on you, and it is Fri, Sat or Sun in the US, it's most likely me. Or Xinux.

Thanks for your patience.

Re: Combat - Phase 1 Testing

Posted: Fri Aug 07, 2015 7:02 pm
by Moldew
Great, here they go AGAIN, upgrading stuff...

Re: Combat - Phase 1 Testing

Posted: Sun Aug 23, 2015 11:44 am
by DrWilyPhD
Hello guys. I am fairly new to the Vanguard Emulator and I've just been messing around on the game. I noticed while lvling my necro that I was able to use the spell Bone Spike 1. It does normal damage as the spell info states but there is something funny about it. It says range of 25 but I can cast it as far back as I would like and it still deals damage.

Thought I would mention this since it is the only ability I've found that actually works and people in the player guild seemed surprised by this information. Hope this helps a little bit. Can't wait to see this server come into its own one day. Great job so far!


Doc Wily


Edit: Just to add... Unlocked Bone Spike 2 and it does not work. Seems only Bone Spike 1 works as intended (minus the range issue).

Re: Combat - Phase 1 Testing

Posted: Sun Aug 23, 2015 1:11 pm
by Moonshadowe
If you have a working spell you are blessed by the gods. Right now the only known working ability is /autoattack. I shall make a necro now muhahahaha

Re: Combat - Phase 1 Testing

Posted: Sun Aug 23, 2015 2:00 pm
by Moonshadowe
Buff "Favor of the Deathdealer 1" also works on necro.

Re: Combat - Phase 1 Testing

Posted: Sun Aug 23, 2015 4:07 pm
by Jakkal
One of the devs, I can't recall if it was Faux, Xinux.. or both ... were working on the necro class testing stuff specifically. It could be from that. (I don't know for certain, just thinking that might be it).

Re: Combat - Phase 1 Testing

Posted: Mon Aug 24, 2015 7:29 pm
by Amnath
I've found the Blood Mage buff raises health, but right clicking, /cancelbuff, and the timer running down to 1s don't take it away.