Search found 64 matches
- Sun May 15, 2016 5:37 pm
- Forum: Server Bugs (Closed)
- Topic: Melee Damage Bug
- Replies: 1
- Views: 461
Melee Damage Bug
I know the combat system is going to get reworked, but I thought i would mention this. Has anyone noticed that melee damage is increasing by aprox 10 damage per swing until the target dies? See screenshot below...I repeated this many times:
[img]http://i.imgur.com/u1ombBu.png[/img]
[img]http://i.imgur.com/u1ombBu.png[/img]
- Sun May 15, 2016 3:10 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 515: (zippyzee) Dialogue Issue when interacting w/ World
- Replies: 17
- Views: 1485
Re: Bug 515: (zippyzee) Dialogue Issue when interacting w/ W
Looks like I opened a can of worms with this bug Thanks again for working so much on this zippy!
- Sun May 15, 2016 7:57 am
- Forum: Game Features
- Topic: BM Abilities - Need Input
- Replies: 16
- Views: 9663
Re: BM Abilities - Need Input
Next Question: Symbiotes: Can someone refresh my memory on this mechanic? Each symbiote has a recipe (Vial of Blood + a combination of organs?). If the required items are not in your inventory, the spell will fail, if you have all of the items, the spell will cast and consume the items. If that is c...
- Wed May 11, 2016 8:33 pm
- Forum: Game Features
- Topic: BM Abilities - Need Input
- Replies: 16
- Views: 9663
Re: BM Abilities - Need Input
Don't sweat it! Yes, 3 of the 4 associated spells are DoTs and 1 is a traditional stat debuff, so I would need to be able to check for both for it to work properly. Catch ya tomorrow!
- Wed May 11, 2016 7:25 pm
- Forum: Game Features
- Topic: BM Abilities - Need Input
- Replies: 16
- Views: 9663
Re: BM Abilities - Need Input
Thanks for doing that leg work Onca! I removed the precast() check and setup the HasDetrimentalEffect() to compare against 1 and 0, although none of it will work until I talk to Faux about how to detect DoTs. Thanks again!
- Wed May 11, 2016 12:49 pm
- Forum: Game Features
- Topic: BM Abilities - Need Input
- Replies: 16
- Views: 9663
Re: BM Abilities - Need Input
[quote="OncaLupe"]Grim Harvest would always cast in Live, so no checks should be done in precast if we want to match that. [/quote] Which behavior do we want on NT? [quote="OncaLupe"] Also, I'm fairly sure you can't use variables like that with debuffType. Scripts are global and ...
- Wed May 11, 2016 8:15 am
- Forum: Game Features
- Topic: BM Abilities - Need Input
- Replies: 16
- Views: 9663
Re: BM Abilities - Need Input
Below is what I have come up with so far. I will need to do some more testing/debugging after work as the precast() check is not currently preventing cast on a target with no debuff and it always gives a quivering brain. Feel free to provide comments, etc. --[[ Script Name : Spells/Bloodmage/GrimHar...
- Tue May 10, 2016 1:42 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 515: (zippyzee) Dialogue Issue when interacting w/ World
- Replies: 17
- Views: 1485
Re: Bug 515: (zippyzee) Dialogue Issue when interacting w/ W
[quote="zippyzee"]Ok. I came to a bit of a standstill on this one, so I went to the logs to see what really happens. The standstill is that the quest completion window won't close, even though it looks like it should. What I found is that the quest is set up just like Tentrees Tools in Isl...
- Tue May 10, 2016 1:37 pm
- Forum: Game Features
- Topic: BM Abilities - Need Input
- Replies: 16
- Views: 9663
Re: BM Abilities - Need Input
[quote="OncaLupe"]You only harvest from the latest ability you casted on the target. If the debuff doesn't land or runs out you can't harvest until it or another is reapplied. You can get multiple organs from the same debuff only if it lasts long enough for multiple casts of Grim Harvest. ...
- Tue May 10, 2016 9:24 am
- Forum: Server Bugs (Closed)
- Topic: Bug 515: (zippyzee) Dialogue Issue when interacting w/ World
- Replies: 17
- Views: 1485
Re: Bug 515: (zippyzee) Dialogue Issue when interacting w/ W
[quote="zippyzee"]Working on this right now. I have it mostly fixed, but there is still an issue when completing a quest that it doesn't want to close the window. Otherwise we should no longer have so many issues with non-targetable npcs in the quest system.[/quote]
Outstanding!
Outstanding!