Search found 1361 matches
- Sun Oct 27, 2019 12:00 am
- Forum: General Support
- Topic: just for a laugh
- Replies: 2
- Views: 2382
Re: just for a laugh
If this is what I think it is, it actually happened to me once tonight on my local dev machine
I got eaten by a Silverwing and died, released, and laid there dead at the altar too. I had to camp to recover. Tested dying some more and it never happened again. Weird! And, funny.

- Mon Oct 21, 2019 9:51 am
- Forum: Announcements
- Topic: Launcher Location
- Replies: 2
- Views: 27414
Re: Launcher Location
fwiw, there seems to be a crash when I first install/unzip this to my VG folder, run it, and log in. Then without clicking Play, I simply click the "X" to close the launcher. ************** Exception Text ************** System.IO.IOException: Cannot create a file when that file already exi...
- Sat Jul 07, 2018 1:59 pm
- Forum: Off-Topic
- Topic: Where do We Stand?
- Replies: 5
- Views: 4591
Re: Where do We Stand?
wb dhew :) I think I said it back in 2015, you collectors were literally the ones who saved Vanguard. Without you, none of the rest of (us) would have been able to do what (we) did. I put it that way because even though I am not around anymore, seeing the progress here makes me so f*#%ing proud, of ...
- Sat Jul 07, 2018 1:07 pm
- Forum: General Discussions
- Topic: Lost Information on Classes
- Replies: 6
- Views: 1422
Re: Lost Information on Classes
I've gotten the inquisitor to show at character creation but that is as far as you can go since they never went any further. They also had a summoner class almost finished but then they decided to sunset the game. Is it possible to still implement the classes, but make them selectable after create?...
- Fri Jun 15, 2018 10:03 pm
- Forum: Wish List
- Topic: Please bring back immersion
- Replies: 10
- Views: 2391
Re: Please bring back immersion
Ditch rifts and give Wizards "Translocate"! ~cha-ching~
/ooc WTS TL in POK!
oh, wrong game. sorry.
/ooc WTS TL in POK!
oh, wrong game. sorry.
- Tue Feb 14, 2017 5:55 pm
- Forum: Off-Topic
- Topic: Howdy peeps!
- Replies: 2
- Views: 3454
Howdy peeps!
It's been over a year since I logged in here, but that doesn't mean I haven't been watching from the shadows I'm thrilled with the progress I see here, running my own server locally and enjoying the great content and the features. I'm also very happy to see theFoof on the roster again, a real sharp ...
- Thu Jan 21, 2016 6:10 pm
- Forum: Announcements
- Topic: Upcoming Outages
- Replies: 3
- Views: 3689
Re: Upcoming Outages
Migration complete.
Let Xinux know if you run into any problems.
Let Xinux know if you run into any problems.
- Tue Jan 19, 2016 11:33 pm
- Forum: Announcements
- Topic: Upcoming Outages
- Replies: 3
- Views: 3689
Upcoming Outages
All, VGOEmulator.net web, IRC, Launcher and Game servers will be offline for an extended period of time this week while Xinux and I relocate the entire project to a new hosting service. [url=http://vgoplayers.com/community:354q4je7]VGOPlayers.com[/url:354q4je7] is already on the new host, so you can...
Farewell
It is with much regret and genuine heartache that I write this, my final post to the VGO Community. I wasn't going to post anything at all, but it didn't feel right just disappearing without a word. The real world is calling to me and I cannot ignore it any longer, so I am forced to leave the emulat...
- Sat Jan 16, 2016 1:23 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 389: (Xinux) Dead Chickens
- Replies: 5
- Views: 535
Re: Bug 389: (Xinux) Dead Chickens
[quote]Be quick when you turn around cause the corpse only lasts a few secs.[/quote]
I am changing our respawn timers back to 1 minute. While it's great to kill/respawn instantly, it's not working with the reloading process.
I am changing our respawn timers back to 1 minute. While it's great to kill/respawn instantly, it's not working with the reloading process.