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A Development Project for the Vanguard:Saga of Heroes MMO

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by John Adams
Sun Oct 27, 2019 12:00 am
Forum: General Support
Topic: just for a laugh
Replies: 2
Views: 2382

Re: just for a laugh

If this is what I think it is, it actually happened to me once tonight on my local dev machine :) I got eaten by a Silverwing and died, released, and laid there dead at the altar too. I had to camp to recover. Tested dying some more and it never happened again. Weird! And, funny.
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by John Adams
Mon Oct 21, 2019 9:51 am
Forum: Announcements
Topic: Launcher Location
Replies: 2
Views: 27414

Re: Launcher Location

fwiw, there seems to be a crash when I first install/unzip this to my VG folder, run it, and log in. Then without clicking Play, I simply click the "X" to close the launcher. ************** Exception Text ************** System.IO.IOException: Cannot create a file when that file already exi...
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by John Adams
Sat Jul 07, 2018 1:59 pm
Forum: Off-Topic
Topic: Where do We Stand?
Replies: 5
Views: 4591

Re: Where do We Stand?

wb dhew :) I think I said it back in 2015, you collectors were literally the ones who saved Vanguard. Without you, none of the rest of (us) would have been able to do what (we) did. I put it that way because even though I am not around anymore, seeing the progress here makes me so f*#%ing proud, of ...
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by John Adams
Sat Jul 07, 2018 1:07 pm
Forum: General Discussions
Topic: Lost Information on Classes
Replies: 6
Views: 1422

Re: Lost Information on Classes

I've gotten the inquisitor to show at character creation but that is as far as you can go since they never went any further. They also had a summoner class almost finished but then they decided to sunset the game. Is it possible to still implement the classes, but make them selectable after create?...
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by John Adams
Fri Jun 15, 2018 10:03 pm
Forum: Wish List
Topic: Please bring back immersion
Replies: 10
Views: 2391

Re: Please bring back immersion

Ditch rifts and give Wizards "Translocate"! ~cha-ching~

/ooc WTS TL in POK!

oh, wrong game. sorry.
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by John Adams
Tue Feb 14, 2017 5:55 pm
Forum: Off-Topic
Topic: Howdy peeps!
Replies: 2
Views: 3454

Howdy peeps!

It's been over a year since I logged in here, but that doesn't mean I haven't been watching from the shadows I'm thrilled with the progress I see here, running my own server locally and enjoying the great content and the features. I'm also very happy to see theFoof on the roster again, a real sharp ...
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by John Adams
Thu Jan 21, 2016 6:10 pm
Forum: Announcements
Topic: Upcoming Outages
Replies: 3
Views: 3689

Re: Upcoming Outages

Migration complete.

Let Xinux know if you run into any problems.
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by John Adams
Tue Jan 19, 2016 11:33 pm
Forum: Announcements
Topic: Upcoming Outages
Replies: 3
Views: 3689

Upcoming Outages

All, VGOEmulator.net web, IRC, Launcher and Game servers will be offline for an extended period of time this week while Xinux and I relocate the entire project to a new hosting service. [url=http://vgoplayers.com/community:354q4je7]VGOPlayers.com[/url:354q4je7] is already on the new host, so you can...
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by John Adams
Tue Jan 19, 2016 11:29 pm
Forum: Off-Topic
Topic: Farewell
Replies: 14
Views: 8939

Farewell

It is with much regret and genuine heartache that I write this, my final post to the VGO Community. I wasn't going to post anything at all, but it didn't feel right just disappearing without a word. The real world is calling to me and I cannot ignore it any longer, so I am forced to leave the emulat...
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by John Adams
Sat Jan 16, 2016 1:23 pm
Forum: Server Bugs (Closed)
Topic: Bug 389: (Xinux) Dead Chickens
Replies: 5
Views: 535

Re: Bug 389: (Xinux) Dead Chickens

[quote]Be quick when you turn around cause the corpse only lasts a few secs.[/quote]
I am changing our respawn timers back to 1 minute. While it's great to kill/respawn instantly, it's not working with the reloading process.
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