Search found 129 matches
- Sun Aug 10, 2014 11:00 am
- Forum: Wish List
- Topic: Vg Client Launcher for 32-bit OS
- Replies: 7
- Views: 1542
Re: Vg Client Launcher for 32-bit OS
It might be a .net compatibility issue, I think XP only goes up to .net 4. Make sure the .net framework 4 is installed and try this build.
- Sun Aug 10, 2014 6:23 am
- Forum: Server Bugs (Closed)
- Topic: World Bugs and Crashes List
- Replies: 45
- Views: 3617
Re: World Bugs and Crashes List
Just found something that could cause issues on zone shutdown but I don't know if everything else is fixed...give it a try when you can
- Sat Aug 09, 2014 7:59 am
- Forum: General Discussions
- Topic: A few questions for you all....
- Replies: 5
- Views: 900
Re: A few questions for you all....
Yes to all 3 of your questions, actually.
- Sat Aug 09, 2014 7:43 am
- Forum: Server Bugs (Closed)
- Topic: Login Bugs and Crashes List
- Replies: 14
- Views: 1471
Re: Login Bugs and Crashes List
I think that one should be fixed now
- Fri Aug 08, 2014 7:02 am
- Forum: Game Features
- Topic: Command variables
- Replies: 5
- Views: 1315
Re: Command variables
The client handles %to and %td, we could make our own still but we don't have to actually code support for these two.
- Fri Aug 08, 2014 3:57 am
- Forum: Server Bugs (Closed)
- Topic: Waiting on Data for New Telon
- Replies: 24
- Views: 2460
Re: Waiting on Data for New Telon
Ok, so I guess my fix only fixed it some of the time. I think what's happening now is the loginserver is telling the worldserver to do things too quickly, so they need to be synced up. Should be fixed in the next day or two, if that's the problem.
- Thu Aug 07, 2014 9:50 am
- Forum: Server Bugs (Closed)
- Topic: World Bugs and Crashes List
- Replies: 45
- Views: 3617
Re: World Bugs and Crashes List
Put in a temporary fix for now just to stop the crash, if there's a packet that prevents the attempt at all that would be cool though.
- Thu Aug 07, 2014 8:42 am
- Forum: Server Bugs (Closed)
- Topic: World Bugs and Crashes List
- Replies: 45
- Views: 3617
Re: World Bugs and Crashes List
I lied, actually that was from a zoning packet...so the coord values were not valid? It would be better to check info before constructing though and just DC the client that sent the request. x = -25 y = 3 it looks like. double edit: Those values don't look terribly off from other chunk coords but we...
- Thu Aug 07, 2014 8:30 am
- Forum: Server Bugs (Closed)
- Topic: World Bugs and Crashes List
- Replies: 45
- Views: 3617
Re: World Bugs and Crashes List
[quote="John Adams"]First crash in days, big stack too.
[/quote]
Looks like the chunk info struct was null, probably another case of a bad chunk id getting passed around.
Code: Select all
#2 ChunkServer::SetChunkProperties (this=this@entry=0x7fffbc0033a8,
info=info@entry=0x0) at ChunkServer.cpp:206
Looks like the chunk info struct was null, probably another case of a bad chunk id getting passed around.
- Thu Aug 07, 2014 5:58 am
- Forum: Server Bugs (Closed)
- Topic: Waiting on Data for New Telon
- Replies: 24
- Views: 2460
Re: Waiting on Data for New Telon
[quote="jimbo"]John - have just pretty much confirmed what you said - I created a new char (I know I only have one now since you cleared all mine) Logged straight in after creation and it seemed fine. Logged out - then pretty much logged in again - and got waiting on data - server was hung...