Search found 48 matches
- Mon Nov 28, 2016 12:13 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 858: (Developer) On the quest
- Replies: 5
- Views: 907
Re: Bug 858: (Developer) On the quest
I have had the same issue but on other quests.
- Sun Nov 27, 2016 9:03 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 860: (Developer) After eating food, the food ef...
- Replies: 2
- Views: 497
Re: Bug 860: (Developer) After eating food, the food ef...
from what I remember standing did stop the regen effect of food on live.
If the regen effect doesn't stop when you stand, you could fight with high regen from food,
I want to see a person duel wield while eating a sandwich hehe
If the regen effect doesn't stop when you stand, you could fight with high regen from food,
I want to see a person duel wield while eating a sandwich hehe
- Sun Nov 27, 2016 12:51 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 856: (Developer) If you die in combat, you rema...
- Replies: 7
- Views: 1015
Re: Bug 856: (Developer) If you die in combat, you rema...
[quote="Xinux"]If you die with a dot on a mob you will go back into combat the next tick after you res since the dot is still on the mob.[/quote] wasn't due to a dot, that is understandable and how live was. Was just using straight attacks, on my bard. no debuffs either as far as I could t...
- Mon Nov 21, 2016 6:42 pm
- Forum: General Discussions
- Topic: Classes with special ui windows
- Replies: 7
- Views: 906
Re: Classes with special ui windows
[quote="shargash"]Rangers used the assembly window, as well, to craft arrows from harvested bits.[/quote]
Thank you, I will add them to the assembly list and have a conditional button that will invoke the simple assembly window.
Thank you, I will add them to the assembly list and have a conditional button that will invoke the simple assembly window.
- Mon Nov 21, 2016 6:38 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 843: (Developer) When I fire my bow, I first do...
- Replies: 6
- Views: 696
Re: Bug 843: (Developer) When I fire my bow, I first do...
During live it wasn't just ranged that did it, if you did any ability (ranged, sprint, ect) it would duel swing than do the action. It was like you used what you were weilding than proformed the action. How it behaves right now in the EMU is how live was too.
Working as intended?
Working as intended?
- Sun Nov 20, 2016 6:44 pm
- Forum: Content Bugs (Closed)
- Topic: Bug 812: (Content) The quest
- Replies: 2
- Views: 335
Re: Bug 812: (Content) The quest
So items in the game that require your cursor to turn to a !, does have a lag factor to it. I have seenm this on a number of other items. So if the user doesn't mouse-over than pause for a few seconds to a minute the ! doesn't show. This bug report might be the same thing.
- Sun Nov 20, 2016 7:02 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 1268
Re: Rogue Posion
Alot of the graphics are created by me other than graphics I altered from the game to keep a common ground for the user. (life bars and such) since the user expects they to look a certain way.
- Sat Nov 19, 2016 10:23 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 1268
Re: Rogue Posion
True, thinking it might be best to create an icon that doesn't exist in-game.
Thinking a scroll but not one of the in-game icons.
Could also use a work-bench of some sort, since it does invoke the assembly window. Thoughts?
Thinking a scroll but not one of the in-game icons.
Could also use a work-bench of some sort, since it does invoke the assembly window. Thoughts?
- Sat Nov 19, 2016 10:05 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 1268
- Sat Nov 19, 2016 10:02 am
- Forum: General Discussions
- Topic: Rogue Posion
- Replies: 12
- Views: 1268
Re: Rogue Posion
you keep mentioning scrolls, is that how the poisons assembly end result was, than you clicked the scroll to "imbue" your weapon with poison?
When it came to the assembly part of the rogues, what icons were used? scroll, vial, or what else?
When it came to the assembly part of the rogues, what icons were used? scroll, vial, or what else?