Search found 142 matches
- Wed Mar 30, 2016 11:43 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 453: (zippyzee) After you have completed the q...
- Replies: 9
- Views: 837
- Wed Mar 23, 2016 10:39 am
- Forum: Server Bugs (Closed)
- Topic: Bug 432: (zippyzee) Missing severals quests' locat...
- Replies: 5
- Views: 625
Re: Bug 432: (zippyzee) Missing severals quests' locat...
Hi, I don't know if you change something or if you have allowed to have multiple locations on the quests book but since i have reset my quests and retried the questline (some locations persist on my book), that seems to work correctly. I am creating a new character to see if that happening again. up...
- Wed Mar 23, 2016 10:26 am
- Forum: Server Bugs (Closed)
- Topic: Bug 436: (Xinux) When a target is dead you stil...
- Replies: 2
- Views: 338
Re: Bug 436: (Xinux) When a target is dead you stil...
Hi Xinux,
I don't remember if the system is the same for a single target (show invalid target like you did) or if the target is linked to one or several other mobs (switch on the closest)... but that seems ok on the current NewTelon release.
Thanks ^^
I don't remember if the system is the same for a single target (show invalid target like you did) or if the target is linked to one or several other mobs (switch on the closest)... but that seems ok on the current NewTelon release.
Thanks ^^
- Wed Mar 23, 2016 10:16 am
- Forum: Server Bugs (Closed)
- Topic: Bug 430: (zippyzee) The quest
- Replies: 7
- Views: 614
Re: Bug 430: (zippyzee) The quest
Hi,
That seems to be fixed ^^ thx
That seems to be fixed ^^ thx
- Wed Mar 23, 2016 10:08 am
- Forum: Server Bugs (Closed)
- Topic: Bug 433: (zippyzee) Quest: Family Tools
- Replies: 1
- Views: 337
Re: Bug 433: (zippyzee) Quest: Family Tools
Working now correctly on the NewTelon server.
->rechecked 2016/03/23 6pm
->rechecked 2016/03/23 6pm
- Wed Mar 23, 2016 9:51 am
- Forum: General Discussions
- Topic: Hello everyone
- Replies: 2
- Views: 779
Re: Hello everyone
Hi Zippy ^^
I have a little time right now, so i will check the server's content side and forward you some feedback.
I already had send some bugs from IoD quests these last days, so if you want some tries about something in particulary, just ask me ^^
I have a little time right now, so i will check the server's content side and forward you some feedback.
I already had send some bugs from IoD quests these last days, so if you want some tries about something in particulary, just ask me ^^
- Fri Mar 11, 2016 6:08 am
- Forum: General Discussions
- Topic: Hello everyone
- Replies: 2
- Views: 779
Hello everyone
Hello everyone ^^ I hope you are fine and the last year was good for you and VGemu ^^ I saw many improvements since i left the team ^^ many /clap for all the team's works ^^ the force is always in you. Thanks again to everyone who are contributing to this project, we are all waitting for something p...
- Thu Aug 20, 2015 12:26 pm
- Forum: Tools Bugs
- Topic: Launcher 2.0
- Replies: 2
- Views: 13366
Re: Launcher 2.0
Just another cosmetic issue when you have multiple accounts:
edit: using W10, 1920x1080, no fonts size modifications.
edit: using W10, 1920x1080, no fonts size modifications.
- Mon Aug 10, 2015 4:43 pm
- Forum: Server Bugs (Closed)
- Topic: Crash just standing around
- Replies: 5
- Views: 452
Re: Crash just standing around
ChunkInfoList::GetLoadedChunkIDs()
-> m_InfoList.ReadUnlock();
-> m_InfoList.ReadUnlock();
- Sat Aug 08, 2015 11:35 am
- Forum: Server Bugs (Closed)
- Topic: Crash: SendSurroundingChunkPreLoaded
- Replies: 3
- Views: 380
Re: Crash: SendSurroundingChunkPreLoaded
SurroundingChunkPreLoaded is more like SurroundingChunkAvailable
Each time the client receive the 8 surrounding chunk status. Locked (op 51) or available (op 96).
If this functions has crash the server, maybe the same issue is also in the function SurroundingChunkInactives().
Each time the client receive the 8 surrounding chunk status. Locked (op 51) or available (op 96).
If this functions has crash the server, maybe the same issue is also in the function SurroundingChunkInactives().