Search found 75 matches
- Wed Aug 19, 2015 7:51 am
- Forum: Server Bugs (Closed)
- Topic: Vague world crash
- Replies: 15
- Views: 1224
Re: Vague world crash
If there is some sort of ping packet that I can send then I can probably add NT to my nagios monitoring and send emails...
- Wed Aug 19, 2015 7:43 am
- Forum: Server Bugs (Closed)
- Topic: Vague world crash
- Replies: 15
- Views: 1224
Re: Vague world crash
Do you have any stack traces at all? Without one there really isn't anything I can do at all. At least with a stack trace I have a list of functions to try to trace the issue through.
- Wed Aug 19, 2015 6:17 am
- Forum: Game Features
- Topic: Class Points
- Replies: 26
- Views: 17721
Re: Class Points
[quote="Faux"]Also, don't forget bloodmages got blood union. They could have 5 points and they would clear anytime you changed target or your target died. They had no regen though so that may not be a concern for you.[/quote] I'm pretty sure that blood union isn't done with class points (s...
- Tue Aug 18, 2015 10:52 pm
- Forum: Game Features
- Topic: Energy Regeneration
- Replies: 5
- Views: 2328
Energy Regeneration
I'm also needing some help figuring out energy regeneration. Unlike most other things, the client doesn't do any calculations for energy regeneration in the tooltips. It gets that value directly from the server. I believe that the only thing that effects it is Vitality (note, there is also an energy...
- Tue Aug 18, 2015 10:31 pm
- Forum: Game Features
- Topic: Class Points
- Replies: 26
- Views: 17721
Re: Class Points
The regen tick is every 3 seconds (at least that is what I'm using). So it could be ever tick, but I'd guess that it would be every two ticks (6 secs).
- Tue Aug 18, 2015 9:38 pm
- Forum: General Discussions
- Topic: Quest question
- Replies: 36
- Views: 2836
Re: Quest question
I never got around to putting many things on my web site, but I did get the CoB key quest and lorestones. I just thought that I would link those in case anyone needs em. I also have a complete list of the Psionicist gestalts at sunset (many web sites had very old data). I was slowly working on enhan...
- Tue Aug 18, 2015 9:16 pm
- Forum: Game Features
- Topic: Class Points
- Replies: 26
- Views: 17721
Re: Class Points
How many Turning Points did clerics have? Was the points pool constant across all levels?
- Tue Aug 18, 2015 8:52 pm
- Forum: Game Features
- Topic: Class Points
- Replies: 26
- Views: 17721
Class Points
After doing a bit of research it seems that the way I've setup the class points is only good for Paladins and Druids (they regenerate). Monks/Disciples use Jin, which seems to behave differently (I think it fades slowly). I'm also seeing some text that makes me think that Clerics have class points a...
- Tue Aug 18, 2015 8:25 pm
- Forum: Server Bugs (Closed)
- Topic: Vague world crash
- Replies: 15
- Views: 1224
Re: Vague world crash
That is definitely an unhelpful crash. I am, more then I'd like, creating new characters. I'm not really changing the code that loads/saves the attributes in the DB though. Most of my changes are in the manipulation of attributes. I'm guessing this was a seg fault? If so it sounds like we have some ...
- Mon Aug 17, 2015 9:41 am
- Forum: Game Features
- Topic: Thoughts on Isle of Dawn
- Replies: 64
- Views: 220130
Re: Thoughts on Isle of Dawn
We could turn IoD into a raid area!