Search found 1365 matches
- Tue Dec 15, 2015 6:19 am
- Forum: Content Bugs (Closed)
- Topic: Bug 367: (Jakkal) Self-motivated gate
- Replies: 8
- Views: 1138
Re: Bug 367: (Jakkal) Self-motivated gate
Yeah I have a literal shit-ton of work to do on the editor still, but good find. I'll see what's causing the dupes. There should not be dupes with the new data, at all.
- Tue Dec 15, 2015 6:18 am
- Forum: Announcements
- Topic: New Telon Wipe: Dec 2015
- Replies: 8
- Views: 13056
Re: New Telon Wipe: Dec 2015
I will have to reset your password to try it myself. I'll coordinate with you offline (and it'll be later in the day) Edit: Just checked the code real quick, the "Account does not exist" is an errant response. It was a catch-all for not getting any results back, so it "seemed" ri...
- Mon Dec 14, 2015 2:44 pm
- Forum: Game Features
- Topic: Combat Ranges
- Replies: 21
- Views: 6626
Re: Combat Ranges
Yeah zippy, the conclusion I came to yesterday is that not all drawScale's are created equal, but there is definitely a missing element to the puzzle that the client uses which we are not, yet. We'll get it. Maybe Xinux or Ratief can take another pass at the ASM since they've now spent another year ...
- Mon Dec 14, 2015 2:42 pm
- Forum: Announcements
- Topic: New Telon Wipe: Dec 2015
- Replies: 8
- Views: 13056
Re: New Telon Wipe: Dec 2015
No, the login accounts were not touched. I can still log into the Account Management portal fine. I see 5 accounts for you, all the same pwd. Maybe clear browser cache?
- Mon Dec 14, 2015 9:35 am
- Forum: Game Features
- Topic: Combat Ranges
- Replies: 21
- Views: 6626
Re: Combat Ranges
Nope. drawScale scales the set model. What I might try is putting both at a 1.00 size and seeing how the client UI changes. We'll get it, for now you'll just have to hug your big mobs as you are murdering them.
- Mon Dec 14, 2015 7:34 am
- Forum: Game Features
- Topic: Combat Ranges
- Replies: 21
- Views: 6626
Re: Combat Ranges
Yes, in short, the problem is that our server does not yet match the client as far as Distance checks; so the bigger the NPC, the less accurate our server-side distance checks are. In my video, you saw me hitting the NPC at 16 (meters?) which of course is inaccurate. The client does some crazy math ...
- Sun Dec 13, 2015 4:11 pm
- Forum: Announcements
- Topic: New Telon Wipe: Dec 2015
- Replies: 8
- Views: 13056
New Telon Wipe: Dec 2015
Due to some errors in database maintenance today (don't ask), the New Telon character database took extensive damage and could not be repaired. This was also a bad time to learn the automatic backup script stopped working in Sep! I thought about restoring the 900 or so characters from then, but was ...
- Sat Dec 12, 2015 2:47 pm
- Forum: Game Features
- Topic: Combat Ranges
- Replies: 21
- Views: 6626
Re: Combat Ranges
Right, in the example of a huge spider, previous to todays code changes I literally had to crawl under the belly of the beast to not be "Too Far Away". If your screen shot shows you 20m from the Tank, who is 5m on the opposite side, it's definitely not about center of mass. With Jak's help...
- Sat Dec 12, 2015 1:16 pm
- Forum: Game Features
- Topic: Combat Ranges
- Replies: 21
- Views: 6626
Combat Ranges
This topic is about how far away you stand from an NPC before you can effectively hit it. By default, we used a 250.0f value, but zippyzee changed it to 400.0f because 250 seemed too close (remember, scale in VG is very tiny). What I am working on today is adjusting the melee range for mobs who are ...
- Sat Dec 12, 2015 8:48 am
- Forum: General Discussions
- Topic: The Best Buff Only System
- Replies: 18
- Views: 33550
The Best Buff Only System
I've heard discussions from both camps about Vanguards "Best Buff Only" system; that it was a last minute addition in the life of the game, that some loved it and that some hated it. Where do you stand? Is "BBO" something we should even be emulating?