Search found 131 matches
- Mon Jan 09, 2017 8:30 pm
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5598
Re: Some Basics for Combat
I am trying to dig up the underlying mechanics instead of individual abilities, which I believe were the main thing that was changed or removed past the end of these notes. Per patch notes: When dual wielding, you get 66% of your mainhand weapon's speed, and 33% of your offhand weapon. The ratio of ...
- Sun Jan 08, 2017 2:59 pm
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5598
Re: Some Basics for Combat
In case it may be useful, I wanted to add the links where I found patch notes recorded. Curse has them through 2/2009, and an archive forum on Graffe where there's more sifting involved because of a bunch of random threads. https://mods.curse.com/news/vanguard-saga-of-heroes https://www.graffe.com/f...
- Wed Dec 28, 2016 10:37 pm
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5598
Re: Some Basics for Combat
Ah, ok. I honestly had never paid attention to that either. Looking around at some mobs, it does seem like the "consider" chat matches the colors except for one level where green dots = grey chat. The white dots don't look white to me, but the chat is. In general, I found the game's diffic...
- Fri Dec 23, 2016 6:27 pm
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5598
Re: Some Basics for Combat
Hrm. Not sure what yellow/blue/green mobs are, unless that showed from "considering" a target? Which I never really used that. At high levels, yes, I would agree that a 52 will draw attacks from longer distance than a 55, and in those mixes we definitely tried to keep the lower toons in th...
- Mon Dec 19, 2016 2:59 am
- Forum: General Discussions
- Topic: Some Basics for Combat
- Replies: 22
- Views: 5598
Some Basics for Combat
I've seen some questions come up while on the server, and would like to be sure my memory is intact and we are kind of on the same page. Firstly, just the combat state itself. For example, there is an orb mob in Greystone that does no damage, and can be killed by any damage--its only purpose is to b...
- Tue Dec 06, 2016 4:30 pm
- Forum: General Support
- Topic: Can anyone help my login issue?
- Replies: 21
- Views: 4593
Re: Can anyone help my login issue?
About not loading the full UI, the difference I noticed was that the hotbars were empty. Rifting to another chunk refilled them. Same problem, or were there more missing elements?
- Mon Dec 05, 2016 3:05 pm
- Forum: General Support
- Topic: Can anyone help my login issue?
- Replies: 21
- Views: 4593
Re: Can anyone help my login issue?
Ah, good point...yes the chat module was functional and worked for Amnath as well. Tanvu is therefor not a good place to log out, but also, what happened to me is that I rifted there which crashed the program, so there wasn't much choice. I do get crashes after rifting three or four times; it will s...
- Sun Dec 04, 2016 2:29 pm
- Forum: General Support
- Topic: Can anyone help my login issue?
- Replies: 21
- Views: 4593
Re: Can anyone help my login issue?
http://vgoplayers.com/community/viewtopic.php?f=8&t=164
Seen the same thing before. Especially around Tanvu. Amnath is unloggable there now.
Seen the same thing before. Especially around Tanvu. Amnath is unloggable there now.
- Sun Dec 04, 2016 2:24 pm
- Forum: Content Bugs (Closed)
- Topic: Bug 867: (Content) Obtained quest
- Replies: 7
- Views: 750
Re: Bug 867: (Content) Obtained quest
This particular group was kinda "loose" on live. You could take the quest and then any 3 villagers quests would complete it, or--and this would not be unusual, to find and complete the villagers quests first--then you could just ask for this quest and immediately turn it in. No prereqs, no...
- Wed Nov 30, 2016 6:08 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1119899
Re: VGOEmu Progress
Some nice updates in there. From what I've noticed, on a level 15, if our out-of-combat regen is not "exactly" what it was on live, it's pretty close. Versus a level 15 2-dot mob, they seem to have an outrageous amount of health, but that's probably best for now, as we don't really have ge...