Search found 75 matches
- Sat Sep 05, 2015 11:32 pm
- Forum: Game Features
- Topic: Telon Weather Patterns
- Replies: 19
- Views: 5598
Re: Telon Weather Patterns
I've given some thought about this, but I'm not sure if we have any specific collects for it. I do know that the storms would pass from chunk to chunk and make it rain. I also know that it rained a lot more often on Kojan. I think, but never took the time to test it, that when a storm would go over ...
- Sat Aug 29, 2015 6:43 pm
- Forum: Server Bugs (Closed)
- Topic: MakeRandom bug crashing Linux
- Replies: 5
- Views: 504
Re: MakeRandom bug crashing Linux
For when Xin gets around to reading this. I'm not 100% sure what is being returned by this function yet as I haven't decoded the last line, but I'm guessing that it is a random float number between min and max. The ?: actually makes it a bit hard to read and I would suggest (assuming that my assumpt...
- Sat Aug 29, 2015 6:16 pm
- Forum: Server Bugs (Closed)
- Topic: MakeRandom bug crashing Linux
- Replies: 5
- Views: 504
Re: MakeRandom bug crashing Linux
Why do "srand((uint32_t)time(0) * (time(0) % (int)seed_diff));" at all? Isn't "srand((uint32_t)time(NULL));" good enough? The time value will be unique for each server start, adding an additional multiply still keeps it unique (it's a multiple of time(NULL) (*2 or greater), but u...
- Thu Aug 20, 2015 12:35 am
- Forum: Game Features
- Topic: Learned abilities
- Replies: 32
- Views: 9165
Re: Learned abilities
That is so wrong! I always though it was a great idea to force the most defenseless class to tank a powerful mob for their learned abilities! There is no challenge if they don't need to tank the mobs...
- Wed Aug 19, 2015 6:32 pm
- Forum: Game Features
- Topic: Learned abilities
- Replies: 32
- Views: 9165
Re: Learned abilities
Just to be complete, I have a list of all psion gestalts at sunset here. https://www.libraryofwonders.com/Gestalts.pl You will find many other sites with lists, most of them are older lists and the gestalts have been moved/removed over the years. I guarantee that my list is 100% accurate (minus typo...
- Wed Aug 19, 2015 4:31 pm
- Forum: Server Bugs (Closed)
- Topic: Vague world crash
- Replies: 15
- Views: 1215
Re: Vague world crash
I've been trying to crash my server with various character creations. I've tried creating a character in IoD while it is running (so the thread was active already). This is what I normally do. I have also tried creating a character in a home town when that chunk is down (so the thread is created as ...
- Wed Aug 19, 2015 4:13 pm
- Forum: Server Bugs (Closed)
- Topic: Vague world crash
- Replies: 15
- Views: 1215
Re: Vague world crash
Great observation! I'm thinking about committing a check to make sure that chunk isn't NULL. Sadly I don't know of any way to verify that it is a valid chunk object though. However, I don't see how it could be anything except a valid chunk object unless the compiler is doing something really strange...
- Wed Aug 19, 2015 3:53 pm
- Forum: General Discussions
- Topic: For instance...
- Replies: 5
- Views: 1268
Re: For instance...
I would love for that to happen... Maybe in a year or two we will be at that point! I've read a couple of threads that hint that someone has made a bit of progress with peeking into the vgr files, but I don't think they ever posted any details.
- Wed Aug 19, 2015 3:15 pm
- Forum: Server Bugs (Closed)
- Topic: Vague world crash
- Replies: 15
- Views: 1215
Re: Vague world crash
I am using the ThreadStart function (which I think uses the ThreadRun function). I don't see how my usage could cause the crash that you are seeing though. I'm not doing any strange function pointer stuff, I'm just passing the function to be run. If it was crashing within my function that would be s...
- Wed Aug 19, 2015 2:53 pm
- Forum: General Discussions
- Topic: For instance...
- Replies: 5
- Views: 1268
Re: For instance...
That is basically what they did for APW. There are 6 of so chunks that are exact copies of each other. Personally I would prefer to revert that change and put APW back into the swamp (with only one copy of it). I think all of the stuff is still there, we would just need to change the door back to on...