Search found 1081 matches
- Wed May 07, 2014 10:09 am
- Forum: General Support
- Topic: My Old VG Site
- Replies: 13
- Views: 2800
Re: My Old VG Site
As long as they didn't change the name and item id the crc should still be good and i still should be able to throw all the link's in a file and setup a script to paste it in and click the link so i can get a collect of the item in game. I would need a file with all the links you have if that would ...
- Wed May 07, 2014 1:55 am
- Forum: General Support
- Topic: My Old VG Site
- Replies: 13
- Views: 2800
Re: My Old VG Site
Hey Zing quick question for the items you collected for your site do they have the in-game chat link associated with it?
ie.... <item=1432130:2048312229::0:0:1:382:10:>Zodiac Shield</link>
ie.... <item=1432130:2048312229::0:0:1:382:10:>Zodiac Shield</link>
- Sun May 04, 2014 7:10 pm
- Forum: Server Bugs (Closed)
- Topic: Zoning/Chunking
- Replies: 17
- Views: 1789
Re: Zoning/Chunking
ok the packet looks fine. You have a 03 with a size of 250 followed by a 19 which breaks down like this. 96 = 150 24 = 36 0a = 10 48 = 72 The 03 ends right before the 48 09 00000000: 00 03 CD 00 09 00 A8 00 19 96 02 00 00 00 00 00 ................ 00000010: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ...
- Sun May 04, 2014 6:30 pm
- Forum: Server Bugs (Closed)
- Topic: Zoning/Chunking
- Replies: 17
- Views: 1789
Re: Zoning/Chunking
That is the -- OP_ReadyToZoneMsg -- packet looking at it not sure it was read wrong. Here are two examples of it. 0000: 02 00 09 00 00 00 8C 00 00 00 EB FF FF FF 0D 00 ................ 0010: 00 00 00 00 00 00 B8 FA 5B 25 04 00 00 00 00 00 ........[%...... 0020: 00 00 00 00 00 00 00 00 00 00 00 00 00...
- Sat May 03, 2014 11:22 am
- Forum: Server Bugs (Closed)
- Topic: UnrealBitLib - out of bounds array crash
- Replies: 1
- Views: 458
Re: UnrealBitLib - out of bounds array crash
You could try just deleting the packet above it and saving the log and try re parsing it?
- Fri May 02, 2014 5:05 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1120750
Re: VGOEmu Progress
And here is a updated video of spawns loaded from our database instead of being hard coded.
[url:1q2u8w5m]https://www.youtube.com/watch?v=bayarjC ... e=youtu.be[/url:1q2u8w5m]
[url:1q2u8w5m]https://www.youtube.com/watch?v=bayarjC ... e=youtu.be[/url:1q2u8w5m]
- Wed Apr 30, 2014 6:57 pm
- Forum: Introductions
- Topic: Good day all
- Replies: 18
- Views: 2132
Re: Good day all
I say we use Exmortis if it's TS3.
- Sat Apr 26, 2014 12:39 pm
- Forum: Introductions
- Topic: Founder GraniteTheWolf
- Replies: 39
- Views: 5450
Re: Founder GraniteTheWolf
I won't be home till tomorrow if no one gets you by then I can invite you also if you are going to be running across multiple chunks look at baretail after you zone to make sure it is still collecting.
- Wed Apr 23, 2014 5:45 pm
- Forum: Server Bugs (Closed)
- Topic: Zoning/Chunking
- Replies: 17
- Views: 1789
Re: Zoning/Chunking
I was zoning back and forth today a few times with no issues. You could change the disconnect time down to see if that help's. I won't have any time this week after work so i will only be available while i'm at work.
- Mon Apr 21, 2014 1:41 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1120750
Re: VGOEmu Progress
Here is a quick video showing logging into the game with up to 5 random spawned npc randomly placed.
Make sure to select 720p
[url:1r7mxv4c]https://www.youtube.com/watch?v=LBb9GZF ... e=youtu.be[/url:1r7mxv4c]
Make sure to select 720p
[url:1r7mxv4c]https://www.youtube.com/watch?v=LBb9GZF ... e=youtu.be[/url:1r7mxv4c]