Here are the changes coming for warriors in a couple of patches Defensive Form Agro Mod is 45 Grim Determination Added a taunt component Has scaling health/mana heal based on rank and stance Rank 1 Defensive 2% Heal 1% Mana Rank 2 Defensive 4% Heal 2% Mana Rank 3 Defensive 6% Heal 3% Mana Rank 4 Defensive 8% Heal 4% Mana Rank 1 Offensive 1% Heal 2% Mana Rank 2 Offensive 2% Heal 4% Mana Rank 3 Offensive 3% Heal 6% Mana Rank 4 Offensive 4% Heal 8% Mana Bloodrage Rank 1 = 140 seconds Rank 2 = 120 seconds Rank 3 = 100 seconds Rank 4 = 80 seconds Stinging Cut Increased Hate generation Rank 1 394 Instant 1624 over 16 seconds Rank 2 596 Instant 2450 over 16 seconds Rank 3 814 Instant 3346 over 16 seconds Rank 4 1047 Instant 4312 over 16 seconds Rank 5 1297 Instant 5341 over 16 seconds Assail Now does 300% weapon damage Stun duration reduced to 1 second Blade’s Bite Now does 350% weapon damage Increased Hate Rank 1 863 Instant 3346 over 16 seconds Rank 2 1111 Instant 4312 over 16 seconds Rank 3 1376 Instant 5341 over 16 seconds Rank 4 814 Instant 3346 over 16 seconds Overwhelm Duration increased Rank 1 2 to 4 attacks or 4 seconds Rank 2 3 to 5 attacks or 5 seconds Rank 3 3 to 6 attacks or 6 seconds Rank 4 4 to 6 attacks or 6 seconds Rend Armor Duration increased to 45 seconds Intimidating Snarl Damage reduction now scales Rank 1 1% Rank 2 2% Rank 3 3% Rank 4 4% Rank 5 6% Power Attack Reduced mana cost by about half Shout of Fury Buff now ignores caps Refresh increased to 90 Savage Cut Increased hate dot Rank 1 1458 Rank 2 2292 Rank 3 4256 Rank 4 6930 Rank 5 10392 Rank 6 12312 Thanks for your insightful posts and feedback. Sorry it took some time for me to get around to this but I have been focused on other F2P related things.
* In non-defensive stance, will warriors and DKs get their block bonus assuming they satisfy the requirements for weapon shield (i.e. dual wield / 2h wield etc)? * Why the FT component on Grim Determination? I was personally hoping FT component would be removed off a lot of utility/buff type abilities unless the ability's purpose and intent is just to really force a mob's attention to you (given the 30 sec Force Taunt Immunity)
Many thanks for the work - it is appreciated. Can I assume typo on "Blade's Bite" Rank 4? For Grim Determination - Does it trigger a Force Taunt? Is it the same value in offensive and defensive?. I would not really want to trigger and force taunt and in offensive would be happy if no taunt or hate was added from this. Should the "Stinging Cut" line not have another rank? - (The "Superior" one)
looks very interesting. thank you for the work. a couple of questions/concerns if you don't mind sillius: the ranks are going to be similar to what bards and rangers have for their stances right? so as time progresses, the rank increases. any chance at a skill that would boost the rank to the highest rank at the start? (of course with a long cd) bloodrage was always a skill that puzzled me. i'm not sure about other warriors, but i never found the extra endu from the skill particularly useful. 0/100 is the same as 0/140. i always used the skill when i had no endurance so of course by the time the 24s were up, i don't think i ever had taken advantage of the extra endurance. can you think about decreasing the cd, increasing the duration, and getting rid of the extra endu that it does grant? the change to assail is great, but will the stun actually work on raid targets and is this why the gauntlets were nerfed? obviously we haven't tested this, but 45 actually sounds pretty high the only complaint i can think of is now i have to spend plat to take out my energy regen augs thanks again.
Shal wrote: The ranks are the ability ranks in your book, ie Bloodrage rank 1 = Bloodrage I, Bloodrage rank 2 = Bloodrage II etc etc Thank you for taking the time Silius, this along with the fixes is greatly appreciated. Looking forward to testing it all out
Hydrazine wrote: I am really glad to see Warriors get some love I also hope DKs get grab a bit of that love too when the Devs are done with fixing Warriors Good job, keep it up Silius.
Silius, thanks for taking the time! Took some time to let these sink in, and I think overall this is good stuff. My guts says 45% might be overkill, but it will depend on how the rest of the changes play out. The changes to the Stinging Cut chain are interesting. I'm not yet convinced these will provide enough hate per usage time to be worth using - will have to see the numbers.
would it be too much to ask for destroy rank 4 and a .4 mod instead of a .45 mod? or maybe a revised destroy rank 3. the jump from obliterate 4 to 5 is 78 dmg, while destroy 2 to 3 is only 8. in comparison, destroy 1 to 2 is a 57 dmg bump.
Kilsin@Telon wrote: Agreed! Glad to see this! Thanks, Silius! Now for that pesky FEAR for DKs! C'mon, give the Masters of Fear their due! Please!
Silius wrote: Just curious Silius, were these changes brought about because internal testing found warriors to be lacking behind the other two tank classes, or was it a case of certain players wanting a boost to their class and getting in the ear of the right people and spinning the right amount of sweet talk to get it done? One of the reasons the class lead program was scrapped was due to leads pushing their own agendas to get their characters more powerful, even at the expense of overall class balance. While we all agree that Paladins became way too powerful with their revamp, i'm not sure that Warriors were that far behind a DK that only a Warrior gets a boost and the DK doesn't.
Did some comparisons of what's listed here vs. the tooltips on live, and have some questions and feedback. The Stinging Cut chain is still going to gather dust, even with these changes. When our chains open, we're presented with a choice: 400% finisher chain or hate chain. In order to be attractive, Stinging Cut and Blade's Bite would have to do more total hate combined, over-time portion included, than Decimate and Obiliteration. Otherwise it's a net loss of hate per second to use them. The problem is the hate over time portion - this doesn't scale with anything, where our 400% finishers scale with everything. Is there something being changed with these that I'm missing? If SC/BB being on a mob opened up a weakness we could exploit, or gave a small damage buff for their duration, that would be a different story. Is the taunt component of Grim Determination a force? If so, please remove it, or at a minimum, make it not require a target to use similar to Roar of Fury. It will mean we can't use it if we're not the tanking tank, and that's bad. Shout of Defiance already has this approach/avoidance conflict, and it's very frustrating. Was any consideration given to making Murderous Cleave a scaling ability again? It's the warrior's signature ability imo - I'd gladly trade the buffs to the SC/BB line for a Murderous Cleave revamp. Shorter cooldown, lower chance to miss, able to crit, etc. Thanks again for taking the time on this.
Firstly, I am really excited that the Warrior looks like it will become a useful tank again – thanks. I really like the large stance difference and feel it will create virtually an on/off button for a warrior for their self aggro management. There is typically more than one tank in a raid and I feel this stance difference will give a lot of flexibility. Jut to echo Miach’s comments, if an ability has a force taunt component, I will only use it when I need to do a force taunt. I have more than enough force taunts already that I can use (allowing for lag) and will end up using consumables rather than Grim Determination if it has a force taunt component. Again with the Stinging Cut, Blade’s Bite – I think it’s going to need some additional benefit for me to use it over the Decimate chain. How about the ‘Superior†versions having something like a “Withdraw†component in them – where your defensive target gets hate reduced on them (over time) – but you can still use it without a defensive target. Or, if you are the defensive target it reduces hate on you - a truly flexible situational ability - - buit like withdraw, not triggering a force target immunity. I see up and coming Warriors using the Cut and Bite chain till they get their level PotA T3 and get aug’d out then moving to the Decimate chain due to the hate generated by the scaling damage from it. Having a (level 51 to 55 type of spell) “Superior†version of these abilities would enable something extra to be added in.
Silius - Will the new Grim Determination proc the same way as it does now, that is, on outgoing damage in offensive and on incoming damage in defensive?