Game Update Summary - December 17, 2013

Discussion in 'Game Update Notes' started by Wigin, Dec 17, 2013.

  1. Wigin Developer

    What is the name of the item?
  2. Wigin Developer

    Whats happening with it any steps to reproduce?
  3. Kacey Member

    Apply disciple epic to another target before it wears off the first, and in your Maintained Abilities (where I look and as in screenshot) it will not drop the old (ever) so it'll stack up tons of disciple epics in your maintained abilities. It doesn't actually keep them active, it's just ghosts, but still annoying.
    That screenshot was from a KDQ named run, I was throwing my epic around haphazardly because everyone was playing tank in the group and we were messing around, so my maintained abilities got kinda crazy like that. Also, I have to say it's mildly annoying you can't refresh your epic early on someone and you have to wait for it to drop first. I only recently got my epic, but other disciples have told me you used to be able to refresh it before it would drop off.
  4. Kacey Member

    [IMG]

    Also broken as of today:
    If a disciple uses his/her epic onto a target before it drops from another, the buff is stripped off the disciple and will not be applied to the new target.

    Also still broken since the large patch:
    Ranger "Monsoon Cloak" & "Cloak of Burrs" can not be applied while in group unless the ranger drops from a group and targets self.
    Ranger epic constantly stops functioning. Sometimes by removing it and wearing it again it will be fixed and other times it will entirely not work. Relogging will sometimes fix it, sometimes a equiping it again is required.
    You can contact Ashenheart in-game for more details, or myself (Fidget) for more details on Disciple epic if needed.
  5. Kacey Member

    Also broken:
    Disciple:
    Inner Light constantly drops. No exact cause is known to trigger it to drop, it has dropped while simply running on a mount. It will only stay active if the disciple uses it before chunking.
    Inner light and Concordant Hand + Concordant Splendor will not heal targets if they're at exactly 0 meters from the disciple.

    Ranger:
    Hurricane II at "0 meters" (or 0.9999 meters) will cause the attack to fail (does nothing).

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