By Jennifer "Yaviey" Bridges The sands swirl in disharmony around the long forgotten Sepulchral Chasm. The desert itself is torridly hot, but an icy air - an air that sends chills down the spine of even the most fearsome warriors - blows through this area. Massive, ancient pillars carved out of limestone and embedded into a cliff face stand guard over a secret entrance. Although time has taken its toll, a familiar voice tells you that great treasures beyond your wildest dreams lay waiting in this old cave... Originally a part of Beta of Vanguard: Saga of Heroes almost seven years ago, Cave of Wonders was pulled from the initial release. Last year at SOE Live 2013, it was announced as a revival. The developers reworked it to fit with the current lore and added in all new raid mechanics. Now the time is upon adventurers in Telon to explore this forbidden cavern. The first wing of Cave of Wonders releases on Tuesday, January 14, 2014! Continuing the plot from City of Brass (released in November 2012), adventurers of level 55 will delve into the the Cave of Wonders, where immense wealth is guarded by powerful creatures. While there, players will meet a familiar face - Sinabu, an escaped slave previously escorted out of the fiery City of Brass. Features: Massive 24 person raid! 4 compelling bosses! Robust fight mechanics! Contemporary raid gear! This is the first wing of the Cave of Wonders. The journey will be sorrowful. The lust for treasure will be overwhelming and the enemies guarding them will be fierce. But you must begin now, as more wings will come later that will progressively get harder! Will you dare enter the Cave of Wonders?
ALREADY CRASHED!!!! https://forums.station.sony.com/vg/index.php?threads/cave-of-wonders-crashing.71131/#post-777697
Groups are bugged! After you died you can run past all mobs! Chunks crashing! .... God, i'm glad we waited 7 years for it. Thx god!
Might be cool to run past all the mobs ... that way you could run around and have a look without getting squished ... LOL (It's a feature not a bug)
We are very sorry that this is another victim of the overall world chunk problem. We've forwarded this issue to the dev team who are looking into the matter. They have told us that they have narrowed down the root cause a bit better now. We'll update again when we can. If you get stuck please contact our Customer Support team at https://help.soe.com. Thank you for your patience!
"Not that the whole community, most of us playing since beta, told you that it will not work out very well... Not that we really had... Pretty interested when code fixes coming.
Hey guys - the devs have been able to find some of the bugs and we're very likely going to have an emergency patch tomorrow to address some of the problems. Thank you for your patience!
1.) When encountering the first named mob, the adds are bugged and will follow back to camp when evac, wipe or run. Then they proceed to spawn camp you like a repressed Varking server player 2.) There is no alter to pull tombstones 3.) The NPC on the top of the entry stairs does not have a repair option. But, we have had some fun tonight learning some strats. Reminds me of the day APW opened up. Looking forward to the fixes, looking forward to pushing through and looking forward to mastering new battles.