[Psionicist] Class/Ability Issues

Discussion in 'Spell Casters' started by Ratief, Nov 6, 2012.

  1. Ratief Member

    This is the Psionicist Issues list that Demethir made on the old forums. I saved it, reformatted it, and updated it as much as I can (my comments are in light blue). If anyone spots an error or has an addition, please reply and I will update the list.



    Some things to consider:

    • Class Intent (to keep the rest of our discussion in context)
      • Defining roles: Crowd Control and Manipulation
      • Seconday roles: Dps, Utility
    • Playability
      • Solo
      • Group
      • Raid
    • Specific abilities
      • Buffs
        • The Level 55 all-in-one buff prevents others without this ability from buffing groups where *anyone* currently has the all-in-one version up.
        • The Level 55 all-in-one buff disappears on logout. (fixed)
      • Mindspies
        • All mindspies disappear on logout/crash (costs group/raid time to re-spy, decreases viability of class-defining abilities) (fixed)
        • Mindspy durations are too short for many dungeon crawls.
        • Mindspy abilities do not stay on the hot-bar after logout.
        • Mindspy refresh icons stop working if the ability wears off and is relearned. Must be re-dragged to the hotbar from the spellbook.
        • Mindspies often have damage types that heal the mobs they came from. This is counter-intuitive.
          • SUGGEST: Make all mindspies non-typed damage.
          • SUGGEST: Flag mindspy abilities to always do positive damage to mob-types they come from.
          • SUGGEST: Rework mob absorb-types & mindspy damage-types to never coincide.
        • Mindspies are missing from many 51+ mobs.
          • SUGGEST: Create new mindspies for these mobs. (preferred)
          • SUGGEST: Apply old mindspies to these mobs.
        • Mindspy damage does not scale with level -- they are becoming underpowered.
          • SUGGEST: Scale mindspy damage with level.
          • SUGGEST: Remove the global cool-down on weakness minspies so they can be immediately followed with aggression. This could be a lvl 51+ passive ability requiring an essence of brilliance. (preferred)
          • SUGGEST: Create new mindspies lvl 51+ (Same mechanic, spell upgrade: ie Arcane Bolt II)
        • Mindspies are mismatched for several mob types. (can we get a list?) Weakness does not always match aggression.
          • SUGGEST: Scrub mob types to ensure type match.
        • Mindspy defense buffs fall off on crash and relog and the duration is far too short.
          • SUGGEST: Increase the duration of the buffs.
        • Mindspies critical, but fail to open crit chains.
          • SUGGEST: Open crit chains with mindspies.
      • Charm/Crowd Control
        • Time Trick sometimes does not stick. The mob is hit by the invuln/regen component, but not the mez component. Mob continues to attack & do damage but cannot be hit. Usually requires a re-mez, syncronize, and 2nd re-mez to lock it down. (fixed)
        • Time Trick does not always last the full 60s (specifically in PotA) (Has this been fixed?)
        • Mass Simulacrum is an unused spell. It is too difficult to control, and less useful now that Time Trick can mez two mobs.
          • SUGGEST: Remove this spell entirely, and provide other utility or damage increase to existing abilites. (preferred)
          • SUGGEST: Make it work like Time Trick, casting each simulacrum seperately
        • Refresh time on Mass Amnesia is too long for many Crowd Control situations.
          • SUGGEST: Add a single-target mem-wipe component to Time Trick to be applied on debuff termination or syncronize. Time Trick would first have to land successfully. (preferred)
        • Enthrall seems to break too easily post-50
        • Primal Wrath is less useful when mobs frequently break charm early.
      • Direct damage/damage over time/AEs
        • General dissatisfaction with the damage upgrades 51+.
        • Dementia line is currently underpowered. 6 Max targets is too restrictive for AE situations, while the damage is too low for single-target. (fixed, max targets increased)
          • SUGGEST: Increase max targets.
          • SUGGEST: Increase damage/tick.
          • SUGGEST: Increase spell duration.
          • SUGGEST: Add utility/debuff component to the ability (small mit or dmg debuff to mob?)
        • DoT damage is too low, recently reduced. (Is this still an issue?)
          • SUGGEST: Increase dot damage slightly.
      • Other Utility
        • Spellbind Void is good; interest in AE disease or poison cure.
        • Psionic Barrier, Diamond Skin refresh timer is used when immunity is up.
          • SUGGEST: Prevent use of ability on target with active immunity buff.
        • Illusions are a large buff group with no real benefit.
          • SUGGEST: Add racial abilities to illusions, but include reasonable recast time on all illlusions (10-15 minutes?).
      • Stances
        • Thought Theif
          • No specific comments on this stance yet. Works as intended.
        • Phrenic Rage
          • This stance currently does not stack with Sorcerer Chaotic Feedback ability. (Has this been fixed?)
            • SUGGEST: Make them stack.
        • Transcendence
          • Several issues with this stance.
          • Currently feels underpowered/unballanced with the other 2 stances
            • SUGGEST: Fix the content that allowed the exploit. (preferred)
            • SUGGEST: Find another way to increase defense in this stance.
          • Stun/Fear/Mez immunity is not working on post-50 content (specific examples?)
          • Pusling rune is seldom up when it needs to be - knocked off by AEs, etc.
          • Old mitigation component used to increase survivability in Kotasoth/Nimaa type fights. Pulsing rune is not effective in this regard.
      • Gear
        • Psi's can mindspy the sacrifical beast (awesome!) but cannot wear the earring from Senator Demetrius.
          • SUGGEST: Add Psionicists to classes that can use the fish earring. (preferred)
        • Pantheon
          • Limited to Psi-specific gear, such as 6-piece bonus & EPIC weapon.
          • The 6-piece bonus is useless. Adding 3 minute duration to an ability that typically wears off long before the current cap is a waste. (Not sure what this is talking about, is this still an issue?)
            • SUGGEST: Make Enthrall have a 3 minute minimum duration, up to 10 minutes.
            • SUGGEST: Allow to charm mobs currently flagged as un-charmable (ie: Pantheon, Virak, SoD baby dragons; NOT RAID MOBS)
            • SUGGEST: Add 1 to max Time Trick targets.
            • SUGGEST: Add chance (25-50%?) to proc 30% rune on cast.
            • SUGGEST: Increase effectiveness of Transcendence to 30% rune with no per-minute hit limit. (preferred)
      • Other Issues/Bugs
        • Many Buffs drop on relog (see above)
        • Psionic Barrier and Diamond skin often return "invalid target" when trying to cast on self. This can be worked around by refreshing target (with F1), but takes several refreshes. Often too late to be helpful.
  2. Xilias Member

    Thanks for saving this, added a few comments to the list. Some are personal views however.



    Some things to consider:
    • Class Intent (to keep the rest of our discussion in context)
      • Defining roles: Crowd Control and Manipulation
      • Seconday roles: Dps, Utility
    • Playability
      • Solo
      • Group
      • Raid
    • Specific abilities
      • Buffs
        • The Level 55 all-in-one buff prevents others without this ability from buffing groups where *anyone* currently has the all-in-one version up.
        • The Level 55 all-in-one buff disappears on logout. (fixed)(Well, the good stuff such as energy regen, accuracy and refresh haste disappear on logout, the bonuses to resists are persistant thought.)
        • The Psi energy regen bonuses, Mass Mental Focus(group buff) Meta-Mind(passive group buff) and Mortal Paradox(epic proc short term group buff) no longer has the same desirability/validity, considering items now carry 10 or 15 energy/second regen effects.
      • Mindspies
        • All mindspies disappear on logout/crash (costs group/raid time to re-spy, decreases viability of class-defining abilities) (fixed)
        • Several mindspy abilities report double hits in chat/log, including "Oblivion Strike" which is probably one of the most often used ones, leading to false parse numbers)
        • Mindspy durations are too short for many dungeon crawls.
        • Mindspy abilities do not stay on the hot-bar after logout.
        • Mindspy refresh icons stop working if the ability wears off and is relearned. Must be re-dragged to the hotbar from the spellbook.
        • Mindspies often have damage types that heal the mobs they came from. This is counter-intuitive.
          • SUGGEST: Make all mindspies non-typed damage.
          • SUGGEST: Flag mindspy abilities to always do positive damage to mob-types they come from.
          • SUGGEST: Rework mob absorb-types & mindspy damage-types to never coincide.
        • Mindspies are missing from many 51+ mobs.
          • SUGGEST: Create new mindspies for these mobs. (preferred)
          • SUGGEST: Apply old mindspies to these mobs.
        • Mindspy damage does not scale with level -- they are becoming underpowered.
          • SUGGEST: Scale mindspy damage with level.
          • SUGGEST: Remove the global cool-down on weakness minspies so they can be immediately followed with aggression. This could be a lvl 51+ passive ability requiring an essence of brilliance. (preferred)
          • SUGGEST: Create new mindspies lvl 51+ (Same mechanic, spell upgrade: ie Arcane Bolt II)
        • Mindspies are mismatched for several mob types. (can we get a list?) Weakness does not always match aggression.
          • SUGGEST: Scrub mob types to ensure type match.
        • Mindspy defense buffs fall off on crash and relog and the duration is far too short.(Can't duplicate the falling off part, agree with duration though)
          • SUGGEST: Increase the duration of the buffs.
        • Mindspies critical, but fail to open crit chains.
          • SUGGEST: Open crit chains with mindspies.(Careful, this can turn the psi into a much more effective direct damage class)
      • Charm/Crowd Control
        • Time Trick sometimes does not stick. The mob is hit by the invuln/regen component, but not the mez component. Mob continues to attack & do damage but cannot be hit. Usually requires a re-mez, syncronize, and 2nd re-mez to lock it down. (fixed)(This bug still exists for the psi epic mez, but not for time trick)
        • Time Trick does not always last the full 60s (specifically in PotA) (Has this been fixed?)(Haven't experienced any problems with this in a long time)
        • Mass Simulacrum (This spell no longer exists) is an unused spell. It is too difficult to control, and less useful now that Time Trick can mez two mobs.
          • SUGGEST: Remove this spell entirely, and provide other utility or damage increase to existing abilites. (preferred)
          • SUGGEST: Make it work like Time Trick, casting each simulacrum seperately
        • Refresh time on Mass Amnesia is too long for many Crowd Control situations.
          • SUGGEST: Add a single-target mem-wipe component to Time Trick to be applied on debuff termination or syncronize. Time Trick would first have to land successfully. (preferred)
        • Enthrall seems to break too easily post-50(More importantly, it can break without warning)
        • Primal Wrath is less useful when mobs frequently break charm early.
      • Direct damage/damage over time/AEs
        • General dissatisfaction with the damage upgrades 51+.(I disagree, psi damage is currently where it should be, assuming we continue to provide more utility than a sorc) (On short duration fights, which is typical in a group scenario, psionicists generally have full use of their abilities, but usually provide lower dps compared to more burst oriented classes. On raids, durations are longer and we can parse relatively well, but most often have limited use of abilities)
        • Dementia line is currently underpowered. 6 Max targets is too restrictive for AE situations, while the damage is too low for single-target. (fixed, max targets increased)
          • SUGGEST: Increase max targets.
          • SUGGEST: Increase damage/tick.
          • SUGGEST: Increase spell duration.
          • SUGGEST: Add utility/debuff component to the ability (small mit or dmg debuff to mob?)
        • DoT damage is too low, recently reduced. (Is this still an issue?)(See above)
          • SUGGEST: Increase dot damage slightly.
      • Other Utility
        • Spellbind Void is good; interest in AE disease or poison cure.
        • Psionic Barrier, Diamond Skin refresh timer is used when immunity is up.
          • SUGGEST: Prevent use of ability on target with active immunity buff.
        • Illusions are a large buff group with no real benefit.
          • SUGGEST: Add racial abilities to illusions, but include reasonable recast time on all illlusions (10-15 minutes?).
      • Stances
        • Thought Theif
          • No specific comments on this stance yet. Works as intended.
        • Phrenic Rage
          • This stance currently does not stack with Sorcerer Chaotic Feedback ability. (Has this been fixed?)
            • SUGGEST: Make them stack.
        • Transcendence
          • Several issues with this stance.
          • Currently feels underpowered/unballanced with the other 2 stances
            • SUGGEST: Fix the content that allowed the exploit. (preferred)(Indeed)
            • SUGGEST: Find another way to increase defense in this stance.
          • Stun/Fear/Mez immunity is not working on post-50 content (specific examples?)(Mez immunity works in pota(chaos sisters event) and KDQ areas(Lixrikin). Stun immunity however has always only been semi functional, doesn't work in OT for instance)
          • Pusling rune is seldom up when it needs to be - knocked off by AEs, etc.
          • Old mitigation component used to increase survivability in Kotasoth/Nimaa type fights. Pulsing rune is not effective in this regard.
      • Gear
        • Psi's can mindspy the sacrifical beast (awesome!) but cannot wear the earring from Senator Demetrius.
          • SUGGEST: Add Psionicists to classes that can use the fish earring. (preferred)
        • Pantheon
          • Limited to Psi-specific gear, such as 6-piece bonus & EPIC weapon.
          • The 6-piece bonus is useless. Adding 3 minute duration to an ability that typically wears off long before the current cap is a waste. (Not sure what this is talking about, is this still an issue?)(No longer an issue as the effect was changed from affecting Enthrall to affecting Dementia V)
            • SUGGEST: Make Enthrall have a 3 minute minimum duration, up to 10 minutes.
            • SUGGEST: Allow to charm mobs currently flagged as un-charmable (ie: Pantheon, Virak, SoD baby dragons; NOT RAID MOBS)
            • SUGGEST: Add 1 to max Time Trick targets.
            • SUGGEST: Add chance (25-50%?) to proc 30% rune on cast.
            • SUGGEST: Increase effectiveness of Transcendence to 30% rune with no per-minute hit limit. (preferred)
      • Other Issues/Bugs
        • Many Buffs drop on relog (see above)
        • Psionic Barrier and Diamond skin often return "invalid target" when trying to cast on self. This can be worked around by refreshing target (with F1), but takes several refreshes. Often too late to be helpful.
  3. Xilias Member

    Forgot to add this under gear:
    The effect "Destructive Sight" adds additional duration to Compression Sphere and Temporal Shift, but only Compression Sphere gains and additional "tick", even though both spells have tick durations of 4 seconds.
  4. Ratief Member

    Well, this sucks. It seems that you cannot edit posts on these new forums. If they ever give us that option I will update my post.
    Aasha likes this.
  5. Remedio Member

    As an epic psi, as the others here, I want to share my opinions. My color is this!

    • Specific abilities
      • Buffs
        • The Level 55 all-in-one buff prevents others without this ability from buffing groups where *anyone* currently has the all-in-one version up.
        • The Level 55 all-in-one buff disappears on logout. (fixed)(Well, the good stuff such as energy regen, accuracy and refresh haste disappear on logout, the bonuses to resists are persistant thought.)
        • The Psi energy regen bonuses, Mass Mental Focus(group buff) Meta-Mind(passive group buff) and Mortal Paradox(epic proc short term group buff) no longer has the same desirability/validity, considering items now carry 10 or 15 energy/second regen effects.
      • Mindspies
        • All mindspies disappear on logout/crash (costs group/raid time to re-spy, decreases viability of class-defining abilities) (fixed)
        • Several mindspy abilities report double hits in chat/log, including "Oblivion Strike" which is probably one of the most often used ones, leading to false parse numbers)
        • Mindspy durations are too short for many dungeon crawls. Agree
        • Mindspy abilities do not stay on the hot-bar after logout. Don't see an issue here. It can be macroed.
        • Mindspy refresh icons stop working if the ability wears off and is relearned. Must be re-dragged to the hotbar from the spellbook. Don't see an issue here. It can be macroed.
        • Mindspies often have damage types that heal the mobs they came from. This is counter-intuitive.
          • SUGGEST: Make all mindspies non-typed damage. Completly disagree with this. They should still have the type. Its part of you knowing what mob you will be attacking and what is he type. And get more out of your class by having the right ability.
          • SUGGEST: Flag mindspy abilities to always do positive damage to mob-types they come from. It is already good as it is.
          • SUGGEST: Rework mob absorb-types & mindspy damage-types to never coincide. It is already good as it is.
        • Mindspies are missing from many 51+ mobs.
          • SUGGEST: Create new mindspies for these mobs. (preferred) Agreed
          • SUGGEST: Apply old mindspies to these mobs.
        • Mindspy damage does not scale with level -- they are becoming underpowered. Agreed
          • SUGGEST: Scale mindspy damage with level.
          • SUGGEST: Remove the global cool-down on weakness minspies so they can be immediately followed with aggression. This could be a lvl 51+ passive ability requiring an essence of brilliance. (preferred) Disagree. This would lead to an almost instant 30k attack. Even if the weakness has a GCD, it hits for 17k average.
          • SUGGEST: Create new mindspies lvl 51+ (Same mechanic, spell upgrade: ie Arcane Bolt II) Agreed
        • Mindspies are mismatched for several mob types. (can we get a list?) Weakness does not always match aggression.
          • SUGGEST: Scrub mob types to ensure type match.
        • Mindspy defense buffs fall off on crash and relog and the duration is far too short.(Can't duplicate the falling off part, agree with duration though) I never saw this fall off. Add (fixed) on this.
          • SUGGEST: Increase the duration of the buffs.
        • Mindspies critical, but fail to open crit chains.
          • SUGGEST: Open crit chains with mindspies.(Careful, this can turn the psi into a much more effective direct damage class) Agreed with Xilias, we are good dps as it is, careful on this.
      • Charm/Crowd Control
        • Time Trick sometimes does not stick. The mob is hit by the invuln/regen component, but not the mez component. Mob continues to attack & do damage but cannot be hit. Usually requires a re-mez, syncronize, and 2nd re-mez to lock it down. (fixed)(This bug still exists for the psi epic mez, but not for time trick) Agreed, it still exists on the epic.
        • Time Trick does not always last the full 60s (specifically in PotA) (Has this been fixed?)(Haven't experienced any problems with this in a long time)
        • Mass Simulacrum (This spell no longer exists) is an unused spell. It is too difficult to control, and less useful now that Time Trick can mez two mobs.
          • SUGGEST: Remove this spell entirely, and provide other utility or damage increase to existing abilites. (preferred)
          • SUGGEST: Make it work like Time Trick, casting each simulacrum seperately Agreed with this. Would be the best solution imo.
        • Refresh time on Mass Amnesia is too long for many Crowd Control situations.
          • SUGGEST: Add a single-target mem-wipe component to Time Trick to be applied on debuff termination or syncronize. Time Trick would first have to land successfully. (preferred)
            Disagree. Time is perfect, all about knowing when to use what. The only place I have found it to be slow is clearing faires. So, disagree.
        • Enthrall seems to break too easily post-50(More importantly, it can break without warning) Disagree. Never saw it breaks without warning.
        • Primal Wrath is less useful when mobs frequently break charm early.
      • Direct damage/damage over time/AEs
        • General dissatisfaction with the damage upgrades 51+.(I disagree, psi damage is currently where it should be, assuming we continue to provide more utility than a sorc) (On short duration fights, which is typical in a group scenario, psionicists generally have full use of their abilities, but usually provide lower dps compared to more burst oriented classes. On raids, durations are longer and we can parse relatively well, but most often have limited use of abilities) Agreed with Xilias
        • Dementia line is currently underpowered. 6 Max targets is too restrictive for AE situations, while the damage is too low for single-target. (fixed, max targets increased)
          • SUGGEST: Increase max targets.
          • SUGGEST: Increase damage/tick.
          • SUGGEST: Increase spell duration.
          • SUGGEST: Add utility/debuff component to the ability (small mit or dmg debuff to mob?)
        • DoT damage is too low, recently reduced. (Is this still an issue?)(See above)
          • SUGGEST: Increase dot damage slightly.
      • Other Utility
        • Spellbind Void is good; interest in AE disease or poison cure.
        • Psionic Barrier, Diamond Skin refresh timer is used when immunity is up.
          • SUGGEST: Prevent use of ability on target with active immunity buff.
        • Illusions are a large buff group with no real benefit.
          • SUGGEST: Add racial abilities to illusions, but include reasonable recast time on all illlusions (10-15 minutes?). Interesting idea. Recast should be way higher, like 1-2h. And also share this cooldown on all racials.
      • Stances
        • Thought Theif
          • No specific comments on this stance yet. Works as intended.
        • Phrenic Rage
          • This stance currently does not stack with Sorcerer Chaotic Feedback ability. (Has this been fixed?)
            • SUGGEST: Make them stack. Disagree. Again, look at our DPS, its good as it is. Maybe fix that 20 or 25% issue (has it been fixed?)
        • Transcendence
          • Several issues with this stance.
          • Currently feels underpowered/unballanced with the other 2 stances
            • SUGGEST: Fix the content that allowed the exploit. (preferred)(Indeed)
            • SUGGEST: Find another way to increase defense in this stance.
          • Stun/Fear/Mez immunity is not working on post-50 content (specific examples?)(Mez immunity works in pota(chaos sisters event) and KDQ areas(Lixrikin). Stun immunity however has always only been semi functional, doesn't work in OT for instance)
          • Pusling rune is seldom up when it needs to be - knocked off by AEs, etc.
          • Old mitigation component used to increase survivability in Kotasoth/Nimaa type fights. Pulsing rune is not effective in this regard.
      • Gear
        • Psi's can mindspy the sacrifical beast (awesome!) but cannot wear the earring from Senator Demetrius.
          • SUGGEST: Add Psionicists to classes that can use the fish earring. (preferred) Disagree, see no use of this at all, specially because there is only one type of mindspy from the fish, how come you can think all psis want this mindspy? Absolutly no sense in it.
        • Pantheon
          • Limited to Psi-specific gear, such as 6-piece bonus & EPIC weapon.
          • The 6-piece bonus is useless. Adding 3 minute duration to an ability that typically wears off long before the current cap is a waste. (Not sure what this is talking about, is this still an issue?)(No longer an issue as the effect was changed from affecting Enthrall to affecting Dementia V)
            • SUGGEST: Make Enthrall have a 3 minute minimum duration, up to 10 minutes.
            • SUGGEST: Allow to charm mobs currently flagged as un-charmable (ie: Pantheon, Virak, SoD baby dragons; NOT RAID MOBS)
            • SUGGEST: Add 1 to max Time Trick targets.
            • SUGGEST: Add chance (25-50%?) to proc 30% rune on cast.
            • SUGGEST: Increase effectiveness of Transcendence to 30% rune with no per-minute hit limit. (preferred)
      • Other Issues/Bugs
        • Many Buffs drop on relog (see above) On high end its fixed.
        • Psionic Barrier and Diamond skin often return "invalid target" when trying to cast on self. This can be worked around by refreshing target (with F1), but takes several refreshes. Often too late to be helpful. Never run into this.
    Psyduck likes this.
  6. Xilias Member

    Anyone seen any fixes related to psionicists during the last few months?
  7. Remedio Member

    Not me...

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