Item Feedback - Healers

Discussion in 'Healers' started by ARCHIVED-Naylie, Aug 12, 2011.

  1. Mackan wrote:
    I believe Karax's bracer having the same buff that stacks with the chickens belt and arms is perfect as is, since the mob was increased by 5 levels. The real issue is the bracer is still the original level of karax (54) for the shaman class (and not for all classes, cleric's is lvl 59) and that it is a poorer choice overall due to the missing attachment slots (again as if it was a lvl 54 item, whole other drops correctly have slots). Add the same slots, up the stats slightly with level is imho the correct fix for the bracer. This change also then provides shaman with two relatively even stats choices on bracer; offensive or defensive (chicken bracer is great for mitigation vs level 59 mobs and is appreciated).
  2. Naghite wrote:
    Yeah, elsewhere i called for HE to be looked at. Ikik posted just before the dev's went awol that he was looking into increasing it as he thought it was too low and too easily capped.
  3. I was talking with krellyn in guild, and he made quite a good suggestion. something that has been bothering me too but i kinda forgot about lately
    The only ranged items shamans/disciples have are very old, kdq item and fengrots eyeball. cleric and bmg have a bit more options since they can tap into the caster and heavy table.
    so i would like to request an updated "fengrots eyeball" in coming content
    its a pretty good item, an upgrade could use more vit, maybe another stat. but leave the healing focus and the hp please
    Also requestion slots on it, to be more in line wit progression. a lot of classes have access to ranged items with a rune slot. rune, primal, eth would rock on an item like this.
    [IMG]
    another ranged item
    a secondary ranged item with a completely different stat mix would allow for a bit more variation too
  4. I can just underline, what Alimore wrote before.
    The current wisdom stacking is an issue in current gear. Whilst the overall-amount of itempoints are filled out with wisdom, there should be some explicit zeroing of wisdom and thatfor increase the vit / str amounts.
    the current situation for not having some nice proccing 1h option is not equalled to other classes. sometimes i got that feeling, that there are still some thoughts about Monks/Disc are the same and therefore we build some claws/wraps which fit for both of them. this really needs to be overlooked again. please offer different martial's for both of these martial arts classes and let the player decide, whether to go for damage or for healing. (especially procwise)
  5. Please look at Healing Effectiveness and increase the cap. Even doubling from 10 to 20% would be nice. As it is, it is too easily capped.
    Thank you.
    Alyssandre
  6. Alimora@Telon wrote:
    Ghostly Focus (Ranged Focus)
    • +36 Vitality
    • +36 Wisdom
    • +450 Hit Points
    • +150 Energy
    • +200 Healing Focus
    • +200 Heal Critical Chance
    • +100 Heal Crit Multiplier
    • +100 Heal Effectiveness
    Equipped Effect: Spiritual Salvation
    • +3% Mitigation
    • +3% AOE Mitigation
    • +20 Intelligence, Strength, and Constitution
    • +15 Energy Regeneration
    • +3 Endurance Regeneration
    • Increased time on HOT's by 5 seconds
    Activated Ability: Ghostly Shimmer
    Turns the user into a Spectral Ghost, increasing evasion, mitigation, movement speed, mount speed, and damage.
    Shaman, Cleric, Disciple, Bloodmage, Druid, Paladin
    Can be compared to the following for stats:
    [IMG][IMG]
  7. steveydee wrote:
    Maybe with the new devs some of these issues can be addressed? Even if it is just the Pellet stack size for now would be a nice change.
  8. steveydee wrote:
    This please
  9. steveydee wrote:
    +1
    Having recently started to play a bloodmage as a main for raids I never realized the unique position that they are in. Having to cast symbiotes on everyone in the raid can get tedious but at least it is something that helps the raid. It's a chore that I'm willing to take on in order to have a greater chance of success. But I couldn't agree more with these propositions especially since none of them are game breaking or give the BM any unfair advantage. I understand now why there are not many bloodmage mains and the body parts/pellets/symb situation certaily does not make it enticing. On a given raid night I can easily go through 100+ symbiotes please make my job at least more manageable. I think everything should stack to at least 100. The body parts that are harvested, the symbiotes, the vials of bloods and the epic pellets all should have their stack sizes increased and should all be placeable in the body bag. Also as mentioned please increase the size of the body bag, if the sizes of the stacks are increased and everything can be stored there then maybe 15-20 more slots would be more than sufficient; however, if the current stack size is kept then the body bag really needs to have at minimum 60 slot capacity. A dropped version with a few stats would be cool too but I won't hold my breath there.
    Also as has been mentioned please fix the epics. Though I don't currently have mine since I still need to finish sisters, it would be very disappointing to finally achieve that level to find that half of what I've been working for is useless.

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