Game Update Summary - January 14, 2014

Discussion in 'Game Update Notes' started by Yaviey, Jan 13, 2014.

  1. Yaviey Vanguard Community Manager & Wiki Project Manager

    General
    • A new raid dungeon Cave of Wonders is now open
    • Fixed an issue with some Wandering Poets that had broken assets in Tanvu
    • Lantra Wendar will no longer wander into the Blacksmith Forge
    Items
    • Gloves of the Sage’s Arcane are now soul bound
    • Fixed a typo with the Everburning Ember and Cold Ember
    • The Divine Amulet is no longer flagged as Gold Membership required.
    Quest
    • Acolyte Kryer has had issues fixed with his hidden quest
    • Scouting the Keep now has a correct Travel Journal entry pointing to Lieutenant Ararond
  2. Kilsin Well-Known Member

    Did anything get fixed Yaviey?

    The game is horrible at the moment...infested with bugs, lag, crashes, the last thing we need is to add more content and code to this mess...
    Isoel likes this.
  3. dzirlion Member

    HAHAHA...seriously??? CoW was announced non-shard dungeon before! CLAP HANDS if it comes with no code fix!!!! Just a little example for you Yaviey to understand: After raid engage it's STRICTLY FORBIDDEN using any raid wide buffs (Mass version from buffs) because this is causing lags up to few seconds, even crashes chunks! For sure wipe is called!

    Now we are ready on an unplayable, bugged, fooked environment. Wonder what will happen, if 1 raid engaged and 1 or 2 preparing and buffing up? LOL
    Any guess?

    @Zakell: are there much left?
    Isoel likes this.
  4. Exmortis Well-Known Member

    I am even a little surprsed, we really need code fixes badly, having to stand around and wait for lag to go away, then engage praying it does not return?
    Isoel likes this.
  5. Thretosix Active Member

    Cave of Wonders a "raid dungeon" when more than one raid in a chunk will make the game unplayable?

    Wishes there was kernel-less popcorn, this ought to be entertaining.

    Again, I thank the devs for new content, but it will be unplayable with the game in its current state.
    Kilsin likes this.
  6. Darkfire New Member

    They are obviously counting on the daily server restarts to keep the lag (which is apparently mostly due to memory leaks) down. We will find out how well this works in the coming days.
  7. Thretosix Active Member

    Daily server restarts should be done right before prime time then, because the game simply isn't stable during this time.
  8. Yaviey Vanguard Community Manager & Wiki Project Manager


    In every update we continue to fix bugs. The bugs fixed in this update were listed:
    • Fixed an issue with some Wandering Poets that had broken assets in Tanvu
    • Lantra Wendar will no longer wander into the Blacksmith Forge
    • Gloves of the Sage’s Arcane are now soul bound
    • Fixed a typo with the Everburning Ember and Cold Ember
    • The Divine Amulet is no longer flagged as Gold Membership required.
    • Acolyte Kryer has had issues fixed with his hidden quest
    • Scouting the Keep now has a correct Travel Journal entry pointing to Lieutenant Ararond
    We're presently working with the dev team to get the most major bugs fixed ASAP and then get a roadmap together of other bugs that need to be fixed as well.
  9. Yaviey Vanguard Community Manager & Wiki Project Manager


    Thank you Dzirlion for giving us some more info to work with. We'll bring this to the devs and see what we can do to get this fixed.
  10. Yaviey Vanguard Community Manager & Wiki Project Manager


    The main thing we're working on is trying to find the root of the problem. We'll suggest a different time if needed, though. Thanks for your suggestion!
  11. Krolk Active Member

    I think Kilsin meant - did any of the bugs that are currently upsetting the player base get fixed.
    Kilsin and Isoel like this.
  12. Yaviey Vanguard Community Manager & Wiki Project Manager


    Ah - we are working with the dev team to get those larger issues resolved as soon as humanly possible!
  13. dzirlion Member

    This all should have been fixed before pushing out new content!
  14. Twotwotwotwotwo New Member

    Can't unring that bell now.

    Would be nice if they had some sort of system to alpha test their builds instead of forcing these updates on the live server. VG is a great title but it's managed very, very poorly.
  15. Pihkles New Member

    In other words: "No." Nothing got fixed. Good thing you pleased the minuscule few who were pushing for new content before establishing a playable game.

    • Target buffs do not register upon targeting a mob until that buff is changed while you have it targeted.
    • Necro pets still do not remember the abilities they have.
    • Brotherhoods are filled with a variety of bugs; be it creation of brotherhoods with only one toon or having toons labeled with the wrong level which prevents others from joining.
    • Bard songs don't play nice with each other, but they DO allow the %dmg increases from Anthem and Requiem of War to stack, which they are not supposed to.
    • Refresh haste stacks where it should not. (Psi, Bard song, Quicksilver focus).
    • Deaths/Tombstones have created a mini-game in and of themselves.
    Why on earth are any of the limited resources you have being spent on pushing Cave of Wonders when the game itself is BROKEN?!
    Kilsin and Krolk like this.
  16. Freddyy New Member

    Thank you very much for that fix. Getting my Gloves from the tombstone everytime was kinda annoying.
    This is my personal favorite :)

Share This Page